You're probably playing EtTu with FIXT-enabled option.. there are some leftover script lines in caravan job scripts. Sduibek meant to make an optional way to earn few extra $$ for the player by unloading boxes from the caravan, ( that is before returning with the caravan back to hub, if You want to ofcourse). I don't think it ever got finished as no animations were present only fade-in & fade-outFinished recently again, great job Lexx.
One strange thing: after completing caravan job a few NPCs spawn- teamster, brahmins and customers.
Teamster acts like a normal NPC, but customers and brahmins don't. Brahmins dissapear after being hit, while customers do after completing their combat turn. Is it supposed to work like that?
You're probably playing EtTu with FIXT-enabled option..
My guess is you somehow managed to attack them right as their 2 hours timer was running out - that's the only time where the script will remove them.
/Edit: I just checked the script. Caravan unloading was added by TeamX/Wasteland Ghost for the Restoration Project.
3. Doesn't want to work. There seems to be a typo, since ctrl is assigned number 28, while its key=29. Fixed that, doesn't work. Tried enabling other keys, one at a time, neither works. Tried the same on a new game, doesn't work. Weird, all other stuff and edits seem to function properly so far.1. Yes, ettu is installed in its own subfolder, doesn't interfere with the original F2 or RP.
2. No after you run undat.exe and extract necessary files from F1.
3. Yes, the function is already included.
4. Yes, but you need to install it separately.