Fallout Finnmark

zegh8578

Keeper of the trout
Orderite
me and a friend have come to this consensus

he is a Fallout-3-guy, console
i am a Fallout-2-guy, pc

but we came to an agreement of what would be an awesome take on Fallout, and bring it closer to (our) home. granted, i do not live in Finnmark, but the rest of norway is too rocky to allow for the idea of a "wasteland", finnmark however is perfect for it.
Map_of_Finnmark.gif

obviously, northernmost sweden and finnish lappland would be included. this landscape consists of vast frozen permafrost, tundra, some mountains, and deep fjords.

Finnmark allready has a very low population, but small urban centres of about 1000 people. In the real world, this is basically nothing. in a digital world however, 1000 people is a lot, 100 buildings in a single village is a lot, so it works out.

much of the original lore would be excluded by default, it is unlikely either ghouls, mutants or brotherhoods would find their way across the atlantic ocean, leaving a mostly desolate monster-less landscapes. however, there could be wild dogs, yao-guai for that matter, and lapplander raiders.

we both agreed that weapons would be extremely rare. none of getting a fully loaded hand-gun in the tutorial.
more like road warrior, you are the luckiest man in the world if you actually come across a sawn off shotgun, or a hunting rifle, and you can still only dream about finding ammunition.
in the meantime, you must be realistic, and make due with bows, knives, fists, etc.
gameplay would be extremely dull - to most people :D
it would consist mostly of aimless drifting - simply surviving. no "main quest"
instead, there would be interesting places, scattered around, but far between, an old mine here, an old lab there, maybe even a military base manned by poorly equipped remnants of the norwegian government, nothing like the enclave, but more like a government forced to reduce along with everything else, turning to primitive weapons and equipment, out of a lack of choise.

sami-peoples would be the perfect tribals, and they could offer shelter, simple barter, and simple weapons, but they could also be weary and territorial. they are also good candidates for travellers, who could aid you in combat, if you were so lucky.

stories, if any, would be small and humble, but require a lot of work to complete.

we both agreed this would never ever sell, then praised ourselves for our creative genius :]
 
Have you tried out Unreal World?

It's a rogue like with graphics that drops you in what is roughly bronze age Finland.

Substitute that shotgun with a sword and it's pretty much what you described.

Your mate won't like it, not enough three-dimensional chairs...

But you seem to have your taste chip calibrated so give it a spin!
 
Bengt said:
Have you tried out Unreal World?

It's a rogue like with graphics that drops you in what is roughly bronze age Finland.

Substitute that shotgun with a sword and it's pretty much what you described.

Your mate won't like it, not enough three-dimensional chairs...

But you seem to have your taste chip calibrated so give it a spin!

that actually looks very interesting.
it doesnt seem like it takes up a lot of computer space either.

(strictly speaking Finnmark is not the same as Finland tho, Finnmark is a flat tundra, in norwegian we litterally refer to it as "finnmark-wastes" fitting perfectly w the idea of a wasteland, which is why i like it for a fallout game. Finland is, similar to sweden, covered by deep forests.)
^
just my unyielding need to state facts :D


ill check that game out, despite its simple graphics, it totally looks like something i can spend hours with, get high to, and spend further hours with :D
 
Oh don't worry. Even though you might think so from time to time, not everyone on these boards is a geographically challenged American. ;)

UrW is not post-apo, but it is survival in arctic or sub-arctic conditions as much as anything else.

There was also the PARPG project.

What started as an effort to make something with the FIFE engine is now looking more and more dead. :(

It's even been pronounced so and revived once or twice.
 
Bengt said:
Oh don't worry. Even though you might think so from time to time, not everyone on these boards is a geographically challenged American. ;)

UrW is not post-apo, but it is survival in arctic or sub-arctic conditions as much as anything else.

There was also the PARPG project.

What started as an effort to make something with the FIFE engine is now looking more and more dead. :(

It's even been pronounced so and revived once or twice.

yeah, it looks very much like i have imagined a "dream game" :D im not too worried about graphics, as long as a certain attitude and set of elements are included.

these rpgs are truly valuable, because most good ideas must step aside to competition and risk-evaluation in the big gaming market.
its the same thing with movies:
you got a brilliant movie idea, provocative and challenging - but nobody wants to spend an ammount of money on an idea that isnt guaranteed to bring in money - and to guarantee anything at all, you need to "formularize" it, you basically _must_ include the "love story element", you must include the "happy ending", you basically must cheapen and dumb it down.
by keeping a game aesthetically simple and economically independent, you dont have to sacrifice any of the creative elements.

the problem of course becomes how do you even pay a salary to the programmers of such a game. you want it big and immersive, which means a lot of working hours for a lot of people.
its a pity simplicity and stupidity sells so much more than actual quality. heh, im very likely preaching to the choir now :D
 
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