<jawdrop> so DOS is capable of 32 bit instructions with an extender? well taht's news for me.. i always thought dosboxes have 32MB of RAM limit for a reason..
The thing is Fallout:ET Tu happened and it replaced FIXT, as it did what FIXT planned all along but didn't manage.. that is porting the game to Fo2 Engine.. as of today most if not all Fallout total conversion mods work off of Fo2 Engine, so there's absolutely no point in digging through the obsolete FO1 engine. However If someday You'll manage to get Fo2 Engine running in some DOSBOX port, with all the fun stuff that sfall and HRP come with. Than I'll be on the hype train too. As of now, the Fo1 engine is a dead end, and forking modder's attention away from where it's sepose to go ( Fo2 Engine), is as close to sabotage as one could call it.
I'll sit quiet in this thread for now.. perhaps You have to learn the lesson by yourself, and do not listen to ppl when they warn you, saying it's the wrong direction, or perhaps You need to grow your skills on asteady fundament ( beeing Fo1) to be able to moove onto the right path ( Fo2 engine). Just be mindfull that most folks would rather change their hardware rather than trying to crack a brick wall with their skulls..
Everyone will eventually change their Hardware, it's just a matter of baterry lifecycle dying on them, and a Chineese equivalent of surface pro ain't *that* expensive. That plus exchangable M.2 SATA SSD instead of eMMC chip as hard drive, makes this option viable, not to mention x64 bit processor, full windows 10 and 8gigs of ram, all in a touchscreen tablet, tempting offer, especially tha it's seposedly cheaper than the first gen Surface Pro, getting similar stats on an ARM based device, and the price skyrockets trhough the roof.
I'm not going to try to convince you any further.. if you think you can manage vs. a horse in a kicking contest than go ahead I'm not going to try to stop You anymore..
[For anyone reading: all settled and all fine after PMs.]
[I don't mind at all to be given advice. In fact, I always appreciate it and I thank it. I just don't like when people are rude about it, as it seemed to me in your other message. On your first message on this threaad I just went cool about it, because maybe this was news for you that Fixt actually worked. The 2nd message (just before this last one) seemed to me as you were being rude, for some reason, so I was a bit rude too (even though it's weird for me to be). Though, if I misunderstood you, then my sincerest apologies and I take back all I said if that's possible.]
Yes, that's how Fallout 1 works on DOS. The game runs in 32-bit mode. I believe that's why a Fallout 2 port wouldn't be "impossible" (quotes because nothing is, supposedly), since the game code is the same as for Windows. Just libraries change, and maybe other smaller things (I've seen differences in stack size allocation for local variables - not sure if that's a mistake on their part or was intentded though).
I'm not sure I can make mods myself (or better said, patches, as I think I just made a mod?), because I'm a student, so I don't have infinite time. I made this patcher in 2 or 3 weeks in a speedrun so I could get back to full study-mode (and also because I was loving it ahah, being the first time I did something like this). Make patches myself requires possibly much more time (testing if all went right and no bugs with secondary effects). Here, I just copied and adapted the code that was already done and hopefully tested by who made it. I just had to check if the thing seemed to be working, and then I would assume it was fully working (in the hope I didn't make any mistakes in the adaptation, as the code becomes a mess with the idea I had to get the patcher to work this easy).
Porting the Fallout 2 engine to DOS would be insanely harder than that though xD. If I were/am to port it, it will take years, probably (if I'm alone at it, at least). Still, possibly I might enjoy that more than make patches for the game. I'm still trying to find out what I like and what I don't like, and I'm not sure about patching a game (seems too much work for just a fix?). Porting though, seems a more interesting challenge and useful and supposedly makes me learn very much of how an OS does various things and how an executable file works (in the case of the DOS patches port with my first idea, I learned about Linear Executable EXEs, and with the Fo2 to DOS, I'd learn about Portable Executable EXEs, the current Windows ones). Could be interesting - very complicated and time consuming though. Will have to think about it.
Going back to the first part, please give me any advice you'd like! As I said in the beginning, I always appreciate it. I may or may not follow it (in this case I either use DOS or nothing in the tablet), but I still like to hear other people's point of view of things. Else it would be my way, whether it was right or wrong, and I don't like that idea. For example Lexx and NovaRain also told me (on Discord) that almost no one uses the DOS version anymore, and that Et Tu is preferred over the original Fallout 1 (though in my case I can't go that route, so I must ignore the advice or not play in the tablet+PC, which I really wanted). [I will also not buy a new tablet just to play a 25 years old game and not much more (money better spent somewhere else), so I'm sticking with this old one.] And I appreciate them saying that to me (always good to know), as I do with you, as long as people are not rude (again, if you were not and I misunderstood you, my deepest apologies and I hope you can forgive me).