>Well, 2D would be prettier... and
>then, it wouldn't consume time
>to make a new engine,
>would it?
It actually takes more time to draw all the sprites than it does to develope template models for a 3D engine.
>I love 2D
>isometric... 3D doesn't fit this
>game AT ALL.
I like it too, but I can see that 3D will really enhance the game. I'm not talking about those sharp-angled 3D games like Quake, but rather using 3D to allow the perspective to change, to allow for faster, smoother animations, for fluid effects, for better, faster lighting on a truecolor palette, etc.
>And the characters in Baldur's Gate
>sucked...
Never played BG, but I wished that in Planescape Torment, the scenery wasn't so sharp-edged. You couldn't take any visual depth-cues because everything was perfectly sharp and in-focus. It made the game look a lot less realistic, and it was slightly hard to discern foreground from background.
>I don't really care about looks,
>but there's something charming about
>2D...
I wish that Nintendo made more of those old 2D RPG games, they were pretty entertaining.
I also like the old-look of games. Everything is hardware accelerated and 3D, and I ESPECIALLY HATE having everything in focus at once. For once I'd like to see a game that implements realistic bluring and focus effects.
-Xotor-
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