Fallout: Great Scavenge (idea)

Languorous_Maiar

A Smooth-Skin
It's floating in my mind for months, and finally I decided to share it.

Fallout: Great Scavenge

Setting

Date: around ~2175

Place: Necropolis (Bakersfield)

Situation in New California:

BoS is at it heights, they're the power house of entire California. They're slowly killing (or driving) off all super mutants in area and they have no rivals. Ba! All wastelanders and organised cities just help them with it. They already trade with low small villages like Shandy Shands, slowly giving them some techs, but no one has real chance of opossing them. Just recently, all energy weapons of Gun Runner were taken by BoS and merchants couldn't say a shit. But in general, BoS is loved and respected. It's first time in the history of the region, when economy is really growing without failures. While population of raiders is still pretty high, all big players are out. It's gold era for scavengers, when all ruins are being searched and checked. Population of adventurers is growing and it will be never bigger*

*Formation of NCR will slowly change this, focusing on farming, brahmin husbandry, crafting etc.

Circumstances:

One day, band (or single one) of adventurers appears in Hub. Overloaded with high-tech rare equipment (energy weapons, tier 2 combat armours, implants, enhancers, best meds etc) they spent following night in some pub. After getting drunk they tell the stories about Necro. How many stuff is stored there, that they had to leave a big portion of it, that there is just more and more of it and it's pretty easy to aquire. After the morning, they leave the city. In next ~2 weeks legends are created. Everyone are repeating it and story is just growing bigger and bigger (and people from the pub are confirming that such people really were there, so % of denial is kinda small). classic snowball effect. At the end, people are thinking that they got power armours and weapon, capable of killing BoS Paladins in few shoots, and really "magic" high tech. (it looked like stuff from Big Empty in people minds)

Tech Rush happens in Necro.

Necropolis:

How it looks in ~2175? I don't want to repeat, especially that I participated in doing history part of Necro in the wiki, so I will send you the article itself.

http://fallout.gamepedia.com/Necropolis

Basically:
~Necro was heavily bombed, and in compare to other cities/region it was really hit hard. (Raul dialogue)
~Ghouls were there.
~Super Mutants killed ghouls because Master wanted to catch Vault Dweller.
~Most ghouls fled, some stayed there (important).
~After destruction of the Vats and death of the Master, local Super Mutant stayed there and even more wanted to hide there.

Necropolis around 2175:

Far Go Traders appeared in hotels, making base there.
Water Merchants appeared in the Watershed, oliberating all enemies, and setting up their base there. (and obv. are making profit from selling water to everybody, basically nothing more)
Crimson Caravan did the same in the Hall of the Dead.
+ BoS created some small outpost somewhere.

Hotels supervised by Far go Traders are the arena for low experienced people, with worst equipment. Easiest tasks (get that message to him, clean up that brahmin shit, kill those rats, guard this building etc), low risk, best place to start your journey in scavenging the Necro. Water Merchants are in the middle (but most of their jobs are about transport of water, getting rid of all obstacles, finding missing caravans and making new contracts), and obviously, Crimson Caravan are top players, giving most dangerous jobs, risking for everything. BoS don't cooperate with wastelanders, only in special cases. The bases of three merchant companies are only safe places in Necro and can be called town-arenas.

Enemies:

Easy:
~Rats, mole rats, pig rats. (mostly in sewers but it isn't the rule)
~Radscorpions.
~Mutated bands of dogs.
~Insane ghouls with broken knees.
~Some mutated insects.

Medium:
~All kind of brigands. (and I'm especially saying this, because those people are "normal" adventurers but will use every opportunity to get richer like robbing or killing some innocents. People like Logan from FNV for example)
~Raiders. Because all merchant companies, BoS and normal scavengers hates them, they're rare sight, but they're still there and there. (from big bands, you can only come together with few Vipers, who would be top-tier enemies).
~Rogue robots, self-repairing for decades and still roaming their places.
~Organised rogue ghouls and glowing ones.
~"Green" arenas populated by all types of spore plants.

Hard (and by saying hard, I mean almost impossible to kill)
~BoS patrols. They wont attack you on sight, but if you won't listen to them (like leave the arena if they don't want to see you there), they will go on you. BoS soldiers were most badass at this point and they really don't accept if someone isn't submissive. And if you have energy weapon with you, better hid it because it won't end good for you.
~Super mutants, sometimes lead by nightkin, sometimes folllowed by floaters and centaurs. No brainer, you will flee or be killed. Under special cases, they can be exterminated, but only if they're disorganised and just plain stupid, without wise one. No, dont except that shitty situation from Fo3, where you could kill every Mutant with damn 10mm pistol.
~Deathclaws. Its' the time when the legend is becoming another creature of the wasteland. Few deathclaws set up their lairs there. Avoid at all costs... they're fucking deathclaws, no some kitties to kill. Created by genetic engineering machines to kill. Because their senses are the best, in most cases you will know that there is Deathclaw nearby after being klled by them.

Gameplay:

I version (FPS action game):

Game like Payday or Left 4 dead. Every "map" or series of map can be played by 4 players, who takes role of Caravaneers, and remember, you're caravaneer, not damn mercenary, soldier or scavenger. No heavy weapons, no snipers. Pistols, shotguns (if youre pro, combat shotguns), smg (if you're pro assault rifles) hunting rifles (without scopes). Some weapons for low-range, but no high military equipment like power fists or super sledge (only if you're at the complete end of the game). No energy weapons in this version, because youre under specific company and they care about relations with the BoS. An

New maps can be added with new patches, DLCs or free addons. Specific events (hunt for SM organised by BoS, gathering of the ghouls, plague of specific disease etc) can be created and narrated for months, making some plot, where every player can participate with some final uniqe reward.

Big possibilites for specific missions. Sometimes focusing on exploration, sometimes on killing enemies, sometimes on sneaking, sometimes on running away etc etc. In this version, top tier enemies are gods of death for you, and you should avoid the at all cost.

You can see the big, pretty and nice big map of Necro before picking up the specific quest, seeing where it will happen. Before the mission itself, you're in specific base and you need to prepare. You can talk to people in bar (not only) to have more information, get some sub-quests, make some choices about weapon and taking secondary stuff, maybe rad-x, or maybe stimpaks, maybe more ammo Ropes and other stuff will be useful pretty often.

Radiation will play big role and it won't be like in F1/F2, where you have it in only one arena. No. You must be ready for radation every sec you play.

II version (3 person, action and exploration)

There is one Necro, without any randomization, but it's big at hell. Complete sandbox. You explore it and you decide how do this. But again, you're skinny scavenger without military exprience, so again. Equipment like in previous weapon. Because of 3 person view, focus on exploration will be even bigger. You could climb there and there, hide in more spots, use rope on bigger extent, make use of environment when killing enemies. And what's imporant, a lot of places to explore. A lot of quests to do for every company, even BoS or third party players. There will be Harold, who want to help local ghouls, and will give you a lot of quests to improve their situations and gather them in one space. (i really like theme of Harold and he fit there pretty good). BoS is focusing on facilites with high-tech, but still, you can pretty easy annoy them. End game? Probably some arena with best treasure, with some boss or something. All encounters with hard enemies will be really fun, requiring a lot of thinking, not just going full fps "shoot everything on sight" like in Fo3.

III version (rogue like isometric)

Every time you start new game entire Necro is again created, randomized, like in most rogue like games. Gameplay completely focusing on fighting. Only version with really important crafting. Radiation is still dangerous. Only in this version (but only in late game) you can kill top tier (hard) enemies, with just going on them face to face, but every battle with them will be like boss moment. After defeating best paladins and infiltrating some pre-war facility, it's the end and you can play again on harder setting or just play it with another build etc. Classic rogue like, but i love such vision.

And it's the end. What do you think? What can be improved? What's version is the best for ya? And you see it at all or it's meh?
 
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I like the 1st version, mainly because it's such a new direction for a Fallout game that it just might work, and these days those types of co op games are pretty popular. How many enemies would you face in a typical level of that version? I kind of have a hard time visualizing this as a giant onslaught of enemies similar to L4D and Payday, and like you've sort of pointed out, there should be puzzle solving, sneaking etc.

You sure Necropolis is the best place to set it? I was thinking the Boneyard because of its size but at the end of the day I suppose it doesn't really matter

Honestly, this seems more like a spin off game as opposed to an actual installment in the Fallout series, hell, it could also make sense as a multiplayer component to a new Fallout game. Either way, pretty interesting stuff. Let's see what other people think.
 
Heh, as for Boneyard, someone form Obsidian already told it:
http://www.rockpapershotgun.com/2013/02/12/and-heres-obsidians-idea-for-fallout-new-vegas-2/

No, I want Necro. Because I want a spin-off like you already said, which can bring a hundreds of hours to play, but will not mess with canon that much. FNV is great in everything, and Great Scavenge will be mostly focused on exploration (or rouge like aspect).
If youre going with Boneyard, not only you need to set it after FNV, so decide about canon ending of the FNV (and I don't want do this), but you need to create something new, unique and well, it's really hard to do something, what will be accepted by diehard Fallout fans, and well, I'm one of them. But yes, similar game could be set in the Boneyard.

My reasoning for Necro:
~We have reason to have ghouls there.
~We have reason to have super mutants there.
~We have reason to have BoS there.
~We have reason to have humans (companies) there, after all, because of ghouls, outsiders never scavenged this city.
~We have reason to have a lot of mutants because it was hit damn hard. Reason to have raiders, because after SM attack on the city and fall of the master, it was pretty neutral city, where everyone could hide.
So everything what makes Fallout... but it isn't placed at any cost, what ends in making plot holes, like in Fo3. Even more! It makes perfect sense, it shows how BoS was dealing with everything post-Master and so on.

Also, it could explain and expand a lot of story what happened beetwen Fo1 and Fo2 and show how southern California was slowly going towards NCR side.

How many enemies would you face in a typical level of that version? I kind of have a hard time visualizing this as a giant onslaught of enemies similar to L4D and Payday, and like you've sort of pointed out, there should be puzzle solving, sneaking etc.

Yes! You got this. I dont want to see that entire "go there and kill everybody" approach there. I would say, it's dependat. If it's easy small mission or some longer dungeon. Or some mission, when you need to finds out something, just to escape from ambush.

There was some game called Army of Two. And cooperating in manners of shooting could be done like this (but in fps view). No rambo way, you get shoot, someone need to heal you, to carry you, you need to resign from mission and all others players need to do this without you.

But let's say there is some i dont know, i just got this, mission about protecting water caravan. So you're doing it, then you have some monster to slay on the way, then maybe some raider ambush or some BoS patrol, and you need to convice them to let you pass. Or some roadblock and you need to find out how to pass it, but time is ticking. So youre going to split with you buddies and risk, or go together, but waste time and get less caps? And then you arrive, and plot just develops with other problems.

But maybe I exaggerated with number of players. Seems like max 3 would be best number, not 4.
 
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