Fallout in #3 most meaningful quotes

Brother None

This ghoul has seen it all
Orderite
One of those lists again.<blockquote>3. "War. War never changes."

Even after most of the world has been turned into nuclear ash, even after the world governments have crumbled and the social infrastructure decays into anarchy, even when, after the greatest and most horrible war of all, the human race has every reason to band together in an effort to save one another from total annihilation -- they don't.

War never changes.

Fallout may be one of the most cynical, nihilistic game franchises in existence, which also makes it one of my personal favorites. Rather than half-assedly cultivating a world-weary tone through a sepia color scheme and needlessly gruff-sounding protagonists (I'm looking at you, Gears of War), the Fallout series tells the tale of some people who try to act with common decency in a world utterly lacking in it, and who are subsequently tortured and killed and exiled for their troubles. Cormac McCarthy would be proud.

In the world of Fallout you can do varying amounts of good on your quest through the Wastelands but, more often than not, your efforts can be just as easily undone by bad luck or the corruption of others. You can save the Ghouls of Necropolis from starvation, only to hear of their slaughter at the hands of Super Mutants. You can help the Brotherhood of Steel find new technology, but they'll use it to further their war-driven, quasi-fascist agenda. And no matter how much good you do in the original Fallout -- no matter how quickly you save the denizens of Vault 13 from dehydration and destroy the Super Mutant base -- you will always be cast out by a hypocritical, bureaucratic Vault Overseer who claims that your heroism will make you a bad role model for the other Vault Dwellers.

Without getting into a current sociopolitical discussion, let me just say that the themes suggested in Fallout (punishment of morality in an immoral world, the hypocrisy of authority, the petty and violent nature of humankind) can be seen quite clearly even today. Wars are driven by greed, necessity, stupidity, or fear -- and even after the cities have been burnt to cinders and the countryside irradiated, war will never change.</blockquote>Destructoid went way overboard on over thinking sometimes simplistic messages here. Like Todd, they appear to think that BioShock's "Would you kindly" execution of railroading the player is "brillaint". I'd call it "hamfisted and paperthin", but I'm not them.

Link: The ten most meaningful videogame quotes of all time on Destructoid.
 
Re: Fallout #3 most meaningful quotes

Destructoid said:
You can help the Brotherhood of Steel find new technology, but they'll use it to further their war-driven, quasi-fascist agenda.
(...)
(punishment of morality in an immoral world, the hypocrisy of authority, the petty and violent nature of humankind)]

In the spirit of our current contrest, this is pretty friggin' LOL.

Brother None said:
Destructoid went way overboard on over thinking sometimes simplistic messages here. Like Todd, they appear to think that BioShock's "Would you kindly" execution of railroading the player is "brillaint". I'd call it "hamfisted and paperthin", but I'm not them.

To further explain this, what BioShock essentially did was take a popular mechanic, i.e. railroading the player through cutscenes, and pasted a somewhat weak explanation of it into the plot. I'll be the first to admit it works, setting-wise, but it doesn't work, plotwise.

Most importantly, it's essentially making excuses for a really stupid but very popular gameplay mechanic, and by making "philosophical" excuses for it, you make guys like Destructoid fall for it with open eyes and never figure out that this kind of railroading is still retarded.

Also, including BioShock but not System Shock is a travesty.
 
Briosafreak said:
Actually I like the list.

It's an inconsistent mix and match of funny and serious, it lacks PS:T and System Shock, and it praises BioShock's stupid railroading - a key factor that made the game inferior to its spiritual predecessor.

I like Destructoid, but this is a bad list. Most of these kind of lists are, tho'
 
The "Would you kindly?" thing in Bioshock ruined the game for me. The rest of it blew chunks. Oh, and being a Big Daddy sucked. Who the fuck would want to become one of those? I thought my character was trying to get OUT of Rapture. Knowing that I had no choice but to finish the game as a Big Daddy made the rest of it suck.
 
Ironically the Interplay's marketing cut out the most important situation where players good intentions actually cause a harm to location - the outcome of Gizmo - Killian conflict.
 
Hehe, I saw this yesterday and thought "maybe I should send this in? Nah it's not that newsworthy, I'll just send it to Briosa's blog". :oops:

And yeah, glaring omission on the PS:T front.
 
What an epic failure of a list.

There must have been roughly two thousand Monkey Island quotes better than that one.

No "You are likely to be eaten by a grue."

No SHODAN.

No Mark O'Green.

No Sam and Max, though they get a mention.

He says Portal isn't on the level of Monkey Island, but he puts it higher on the list. Wtf?

Is that the best they can dredge up from HL2?

You suck at lists, list guy.
 
Re: Fallout #3 most meaningful quotes

Brother None said:
Brother None said:
Destructoid went way overboard on over thinking sometimes simplistic messages here. Like Todd, they appear to think that BioShock's "Would you kindly" execution of railroading the player is "brillaint". I'd call it "hamfisted and paperthin", but I'm not them.

To further explain this, what BioShock essentially did was take a popular mechanic, i.e. railroading the player through cutscenes, and pasted a somewhat weak explanation of it into the plot. I'll be the first to admit it works, setting-wise, but it doesn't work, plotwise.
hey, it's a better explanation than 95% of the other FPS games out there.
i wouldn't call it brilliant of course, but i wasn't annoyed by it. it worked pretty well for Bioshock.
 
They can pull it off because it fits the setting's Objectivism really well, bt to hold it up as some kind of model or find it particularly insightful? Yuck.

In two years time all FPSs will be doing this, I hope you realise that.
 
Obliging the player to do something and then ask him why he did it? Yay! FPSs are a dead genre already! :)

Thankfully Valve is not falling for that... hopefully.
 
Yes, I think that war will never change too. Because it's in the human mind the fact that one to survive have to do war. So it's true..War will never change, whatever is the situation
 
"You stand on holy ground ! It's fitting you should kneel !"

Clearly Bioforge was a game with deep religious subtext,

"If you've come for the fork, you'll be sorely disappointed !"

Speaking to the hunger buried deep within our souls.

"We mustn't be enemies ! We should work together !"

A hunger for love.
 
Nothing from the Marathon Trilogy :(
Durandal had some class lines:

***INCOMING MESSAGE FROM DURANDAL***

Greetings. You're asking yourself: Is this a trap or just
a dead end?

You shouldn't ask yourself such worthless questions. Aim
higher. Try this: why am I here? Why do I exist, and what is
my purpose in this universe?

(Answers: 'Cause you are. 'Cause you do. 'Cause I got a
shotgun, and you ain't got one.)

Notably Unstable,
Durandal

P.S. If things around here aren't working, it's because I'm
laughing so hard.

***END MESSAGE***

If you didn't already know, the whole Marathon Trilogy story can be seen here.
As well as more flippant stuff like the quote above, there's a lot of really heady stuff in there if you can be bothered to dig through it.
 
I'll have to agree that "What can change the nature of a man?" is more etched into my head then "war never changes" :)


What CAN change the nature of a man? Hate? :D
 
myzko said:
I'll have to agree that "What can change the nature of a man?" is more etched into my head then "war never changes" :)


What CAN change the nature of a man? Hate? :D

Dude...

Chris Avellone said:
The high Wisdom answer available at the end of the game is, whatever you believe can make you change can do so - it all varies on the individual. Belief is what drives the Planescape setting, and belief allows one to change the shape of people and the Planes – and over the course of the game, it may even create real people from figments of the player’s imagination (Adahn).

The Transcendent One believes the question is meaningless, but characters with high Wisdom can give the "correct" answer in the final confrontation (or at least the answer I agree with) which is:

NAMELESS ONE: “If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear – whatever you *believe* can change the nature of a man, can.”

THE TRANSCENDENT ONE: "THEN YOU LEARNED A FALSE LESSON, BROKEN ONE."

NAMELESS ONE: “Have I? I’ve seen belief move cities, make men stave off death, and turn an evil’s hag heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me.”


And that's it in a nutshell.

I expect everyone on NMA to have read every article I've ever (had) published. Just so we're clear.
 
Strawberry jelly.

MMMMMMMMMMMM.

A guy could get gay for it. I'm serious, here.
 
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