Fallout in "East Vs West" Magazine Article

The Vault Dweller

always looking for water.
Recently Playstation Magazine a popular console magazine ran an article entitled "East Vs West" in which is described the gradual differentiation between American and Japanese RPG's. Surprisingly for a console magazine they not only mention Fallout, but even the author has amazing knowledge about just how much Fallout represents the American flavor of RPG...<blockquote>Take Interplay's Fallout, one of the most highly regarded Western RPG's of the past decade. It allows players to create and customize a character, form allegiances, take on jobs and bounties-all of which are tangential to the main story, which involves a hero's quest to save his "hometown" from imminent drought. But the path to completing the task is left to players to determine. </blockquote>I would like to point out to you the reader also that the article makes constant note of the differences between American and Japanese RPGs.<blockquote>It's hardly news that American and Japan are like night and day when it comes to tastes in videogames, but the differences are even more pronounced when it comes to RPG's. Aside from a shared fascination with the primping pretty boys of Final Fantasy, our two nations define "roleplaying" as two very different creatures. Here, they're enormous, open-ended adventures in which the story is loosely presented and players are free to progress as they see fit-just like in the old days of tabletop RPG's when the dungeon master determined the plot and outcomes were settled with a roll of the dice.

In Japan, though, an RPG is something completely different . You have your character stats and your experience points. You may have familiar character classes and even beasts to battle straight from TSR's Monstrous Compendium. There could be dungeons to spelunk and townsfolk to assist, too. But those elements ultimately serve as a mere window dressing for the linear adventures in which plot, not the player, determines the game's outcomes, direction, and pacing. </blockquote>I'm fairly certain that if your experience is like mine that you have many RPG friends who play console (JRPG), but wont touch a PC (American RPG) and this article could a good introduction to proving to them that the difference is one of style and not quality. Who knows? You may even make a believer of them.

Be sure to pick up the November 2006 copy of the Official U.S. Playstation Magazine Issue 110 and show it to a friend.

Sincerely,
The Vault Dweller
 
The_Vault_Dweller said:
Be sure to pick up the November 2006 copy of the Official U.S. Playstation Magazine Issue 110 and show it to a friend.

Mhh... ? No.

Thanks, Vault Dweller, but we don´t need any game magazine, which tells us that Fallout is great and r0xx0rs everth1ng on earth.

I think WE know that already.
 
Schuljunge said:
Thanks, Vault Dweller, but we don´t need any game magazine, which tells us that Fallout is great and r0xx0rs everth1ng on earth.

I think WE know that already.

I wouldn't say it "r0xx0rs everyth1ng", I would rank a few things ahead of Fallout. You know, stuff like;

Pizza
Chicken Wings
Booze
Pspsi (The greatest non- alcoholic beverage on earth, I'm addicted)
Porn or a Girlfriend
Cuddling with the above

Um that's about it. although add Fallout and that makes for one killer week-end.
 
Re: Fallout... and me. :)

Just only so that the conspiracy is revealed.
The_Vault_Dweller said:
Recently Playstation Magazine, a popular console magazine ran an article...
I would like to point out to you the reader...
I'm fairly certain that if your experience is like mine...
Be sure to pick up the November 2006 copy of the Official U.S. Playstation Magazine Issue 110...
:roll: Ah, now I know why you write these things here, you were the one that wrote the darn article to the magazine, and now you want to get recognition of it, in this forum(we all want to be famous) and get all the little pennies you can by selling your soul to the devil, the add agency. :twisted:
 
Sine Cera: Let The Buyer Beware

Sine Cera: Let The Buyer Beware





In resident school, so I'm 2 days and hundreds of miles away from my November issue of PSM.

Must depend on my middle aged memory.

Do not recall a by line naming Vault Dweller or even ... Roshambo.

November 2006 PSM, I do not believe this is a witnessing of a 'born again' experience.
A console mag goes 'Codex' and rallies to western RPG's?
A SONY INC print media mouth proclaims the one true light out of the wasteland of Nex Gen marketeering includes the FO's?



Wait, and read on.


The same November 2006 PSM issue has a feature cover article about Oblivion coming out for the PS 3.
No surprise.
The amazement is how they managed to slip Oblivion in through out the magazine.
Not just full glossy ads.
Product placement gone wild.
It's a reoccurring theme that aspires to literary pretensions, Pulitzer potential,
with a zinger of a dove tail connection in the last pages.

The main article is multipage.
In these days of minimal text, mooch-o graphics , voluminous advertisement space for magazines, and MOST WEB PAGES, this is a rather wordy piece.
Might take 3 or more visits to the 'seat of ease' to finish this read.

Whole patriarchal paragraphs are generous heapings of the ""H"" Brothers, Pete and Todd.
Why it's the BethSoft Party Line, super graphics, traditional p-n-p RPG ''freedom" and hundreds of hours of game-play. Time for PSM to get 'PC' with the rest of the world wide conspiracy of game reporting fellow travelers.
Time for the 'H' Bro's to use all the cherry picked old allusions and new narcotic shiny hooks. Salesmanship!

Those who want to relive the glory days of the Oblivion launch, here's your chance.
Get this PSM and drool, dribble, and stain the sheets in wet anticipation for Oblivion on the PS 3!
May still have the same after taste, the 40 to 80 hour withdrawal symptoms, ... I'll warn you, ... if your mothers didn't.

Marketing Motive?
The writer shamelessly wields the hundreds of hours of sand box play time to justifying the purchase of a PS3.

As if the hardware can't stand on it's own.


The zinger is a time line of great west and east RPG's towards the back of the magazine.
Dates, and the great RPG's of those eras, and brief flourishes, if not gushing, about the uber game de jour.

The last in the west line was dated 2006, and it was named ... OBLIVION.

If not in so many words but in the power of narrative, visual placement, Oblivion was fingered as the best-est and great-est RPG to date. "For All Time"'? I don't recall the precise superlatives. It was the same bludgeoning of absolutes. I do recall the intent. The spin. The direction the wind was blowing as the smoke drifted.

After all the happy happy talk about western RPG's and the FO's, a bit of a backslide for PSM?

No.

Get this.

It's my opinion, FO got a mention to shine up the RPG pretensions of Oblivion.
Western RPG's in general and Oblivion in particular were being presented as worthy of consideration and consumption to the eastern RPG player market share, to the whole PS market community.
These associations and twists of meaning are part of the ideological war over syntax in marketing the Nex Gen.
It's all about boosting up Oblivion sales, and pumping PS 3 sales.

Not quite a bait and switch, but still a sweet warm and fuzzy bundle of associations and product placement.
Free market, free speech, ... ""Wouldn't have it any other way"", ... just want you all to see the spin in this precession, and smell the smoke before you move on to your nex' heart's delight.


And get this.

Oblivion was tapped to role play as the champion, "The Great White Hope" , of the PS3.








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