Fallout in the Escapist's top story games

Brother None

This ghoul has seen it all
Orderite
The Escapist magazine has done an article on the top ten story-based games ever made. Naturally, Fallout is not missing:<blockquote>Fallout's story may have seemed familiar in that you start out trying to save your people, and along the way find out you have to save the world. But it was also the first game I played that allowed you to not care about the fate of humanity either. Really, would you personally care about a bunch of dirt farmers that had no impact on your life? If anything, Fallout should be remembered for helping to give rise to the anti-hero, and all of the plot twists associated with them. Speaking of plot twists, the ending really made me wish I had gunned down more people that deserved it.</blockquote>Other winners include System Shock, Thief and Planescape: Torment.

In other laterally related news, Todd Howard has made Next Generation's top 25 people of the year on #6, thanks to producing hyped-up "best game ever" Oblivion. A good Fallout 3 will no doubt propell him up in the list. A bad Fallout 3...well...we've all seen what happened to Herve.

Link: top story-based games on Escapist Magazine
Link: top 25 people of the year on Next Generation

Escapist article spotted on DaC, thanks to Briosafreak for the Next-Gen news.
 
i'd have liked to see Arcanum and maybe Grim Fandango in that list as well, but alright...
 
SuAside said:
i'd have liked to see Arcanum and maybe Grim Fandango in that list as well, but alright...

Arcanum has a great backstory and setting, but I'm thinking it's really shitty and predictable plot pushed it off the list.
 
I thought the monkeys were in System Shock 2? Also, I see they propagate the myths of Torment.
 
No, 1) more outcomes/choice-consequence than similar games, and 2) the alignment system will meaningfully reflect your playing style/personality. Which leaves, I suppose, 3) good integration of story/dialogue and game mechanics and 4) consistently top-notch writing quality. Oh, and I forgot 5) high replay value.
 
Nex-Gen said:
Todd Howard, the game’s executive producer, has spent four years on an RPG that captured many gamers who did not see themselves as the types to lope around grassy fields, collecting mushrooms and perhaps doing the odd bit of combat. The game’s goal was to allow players to “live another life” and it certainly succeeded.

Yeah! Right!
 
Per said:
No, 1) more outcomes/choice-consequence than similar games,
Well, it does have more consequences. Those consequences are mostly on a character interaction level, though, and for a large part not on the story. Although there are some notable occurrences outside of character interaction, such as the box-demon in the Outlands.
Per said:
and 2) the alignment system will meaningfully reflect your playing style/personality.
...
People think that?
Nah.
Per said:
Which leaves, I suppose, 3) good integration of story/dialogue and game mechanics and 4) consistently top-notch writing quality. Oh, and I forgot 5) high replay value.
Yeah, but those aren't myths. 3 is valid (unless you count combat, ehe), 4 is mostly valid and 5 is reasonably valid.
 
Back
Top