PaladinHeart
Mildly Dipped
Yeah I need to work on this some more. I can't stop thinking about how to implement weapons better so I'm gonna see if I can do that.
There's also the targeting system. This could get tricky. xD
Ah well one step at a time. *nods*
It's going to be a lot easier to design stuff for just the player, than for the enemies as well. Like I can make the eyes, head, groin, left arm, right arm, etc.. areas but I can't think of a good system to use for the NPC's as well.
Guess I've got a lot to think about...
Edit 1: Aha! The player will, occasionally, be randomly hit in a spot other than the torso. This will damage that area. This will be different from NPC's, whom will simply take more damage from criticals and/or have "abilities" added which will slow them down or whatever, depending on the targeted shot.
Anyways back to working on it. >.>
There's also the targeting system. This could get tricky. xD
Ah well one step at a time. *nods*
It's going to be a lot easier to design stuff for just the player, than for the enemies as well. Like I can make the eyes, head, groin, left arm, right arm, etc.. areas but I can't think of a good system to use for the NPC's as well.
Guess I've got a lot to think about...
Edit 1: Aha! The player will, occasionally, be randomly hit in a spot other than the torso. This will damage that area. This will be different from NPC's, whom will simply take more damage from criticals and/or have "abilities" added which will slow them down or whatever, depending on the targeted shot.
Anyways back to working on it. >.>