IGN AU offers an interview with Fallout: Lanius fanfilm creator Wade K Savage. The fanproject is halfway to its funding goals, so consider chipping in.<blockquote>“I've loved the Fallout games since the first one, and I just knew that I could do the material justice. Fallout: New Vegas offered up some interesting characters to work with and it also helps that I just loved the game.
“Fallout: Lanius serves as a monumental change in style for me, as I've just directed a really heavy drama. I really like the idea of doing something that challenges my skills as a director and storyteller. That, and Lanius as a character is really interesting.”
Shooting out of Perth in Western Australia Fallout: Lanius is an origin story of Legate Lanius, the primary antagonist from 2010's Fallout: New Vegas, so Savage’s first step was to strike up a relationship with Obsidian.
“At the beginning of the process I contacted Chris Avellone and John Gonzalez for story notes,” says Savage. “Both of them gave me a really great insight into what kind of man Lanius was; this in turn helped me flesh him out as a character.”
“Obsidian has been really supportive of the project thus far, so much so that a few designers have pledged to our film. I guess the key is being really upfront about what kind of project we are trying to create and why we are doing it. The key been making it clear that we want to produce the best fallout film there is, within the frame work we have.”</blockquote>
“Fallout: Lanius serves as a monumental change in style for me, as I've just directed a really heavy drama. I really like the idea of doing something that challenges my skills as a director and storyteller. That, and Lanius as a character is really interesting.”
Shooting out of Perth in Western Australia Fallout: Lanius is an origin story of Legate Lanius, the primary antagonist from 2010's Fallout: New Vegas, so Savage’s first step was to strike up a relationship with Obsidian.
“At the beginning of the process I contacted Chris Avellone and John Gonzalez for story notes,” says Savage. “Both of them gave me a really great insight into what kind of man Lanius was; this in turn helped me flesh him out as a character.”
“Obsidian has been really supportive of the project thus far, so much so that a few designers have pledged to our film. I guess the key is being really upfront about what kind of project we are trying to create and why we are doing it. The key been making it clear that we want to produce the best fallout film there is, within the frame work we have.”</blockquote>