Fallout Mod Team

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RE: But the truth is Smack...

>Well, the thing is, we have
>one programmer and 3 people
>working at any given time.
>They have 20 people working
>and 5 programmers. Can you
>see what I'm getting at?

So then why would I direct people to your site if their's is better?

It reminds me of those people who believe a company is a monopoly simply for the fact that more people buy their products for being superior to the competition's.

If you build it they will come.. that is unless there is something better.

-Xotor-

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Exactly, it's like...

>can't argue with his logic...
>if you hex edit a map,
>what good have you done?
>
>if you made a map editor...
>everyone can use it &
>maps are gunna be churning
>out from everyone...

Who cares if you spent your entire life creating something. If someone else can do it in an instant, your time spent is meaningless.

It's like those web-page creators who feel they're better than other people simply because they write their own HTML code with Notepad.

Here's a clue for those people: Nobody cares.

PAS Doctrine: Never take pride in doing unnecessary work.

-Xotor-

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There is still some wrong logic there Smack..

>>can't argue with his logic...
>>if you hex edit a map,
>>what good have you done?
>
>Proven you can do it. Also,
>programs like the one Team-X
>is working on can miss
>out certain parts of code,
>or mess up the map.
>So if you know how
>to edit maps, then you
>can go back and see
>what went wrong.

Actually Smack, you have a greater chance of messing something up if you code it manually. If you create an editor, you simply need to change some code to make a change that will carry through all maps you create. Imagine if you suddenly discovered (hypothetically) that you need to reserve a byte after each four-byte block? You'd have to go through your entire map and manually change each one.

Or how about if you suddenly hate a certain tile you used on the map? Maybe the map doesn't have enough random piles of junk to make it look authentic, what then? You have to manually change your map, and worse than that, you can't even see if your editing looks right.

>>if you made a map editor...
>>everyone can use it &
>>maps are gunna be churning
>>out from everyone...
>
>So? Would they be well thought
>out with their own scripts
>and storylines? No.

Actually the person wouldn't have to spend (waste) his time manually editing the map and could concentrate on the aesthetic properties of the map more than a person who had to hard code their maps themselves.

-Xotor-

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RE: Exactly, it's like...

>Who cares if you spent your
>entire life creating something.
>If someone else can do
>it in an instant, your
>time spent is meaningless.

Right. But, the map program will probably be prone to mistakes. Since when did a map editor which was made by someone other than the company who only have half an idea of how the maps work run smoothly? That's why it is always a good idea to do it yourself: never trust programs which run in windows.

>It's like those web-page creators who
>feel they're better than other
>people simply because they write
>their own HTML code with
>Notepad.
>
>Here's a clue for those people:
>Nobody cares.
>
>PAS Doctrine: Never take pride in
>doing unnecessary work.
>
>-Xotor-
>
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[TD][center][font face=arial, helvetica, ms sans serif" color="red][a href=mailto: [email]sea_man_stains__@hotmail.com[/email]]Smackrazor[/a][/center]
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RE: Exactly, it's like...

>>Who cares if you spent your
>>entire life creating something.
>>If someone else can do
>>it in an instant, your
>>time spent is meaningless.
>
>Right. But, the map program will
>probably be prone to mistakes.
>Since when did a map
>editor which was made by
>someone other than the company
>who only have half an
>idea of how the maps
>work run smoothly? That's why
>it is always a good
>idea to do it yourself:
>never trust programs which run
>in windows.

But since when does the person writing the map editor know less than the person who does it by hand? The map editor is prone to less mistakes because it works by algorithms, not the map maker's memory.

Maps are not programs, they are more like graphics files, and they, like graphics files follow a strict codec. Would you modify a jpeg file by hand? No, I don't think you would.

-Xotor-

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RE: But the truth is Smack...

[font size=1" color="#FF0000]LAST EDITED ON May-08-00 AT 04:35PM (GMT)[p]Read what I posted below, Xotor, Team X has just made some documents and now they're making a Mapper.

The TUF Team died a year ago, almost everyone from the old team build The Mod Squad (everyday old TUF guys are comming) . So, by logic, TUF Team has been just renamed to The Mod Squad and everything that the TUF Team did belongs to the Mod Squad, now.

The Mod Squad did most of the work.

I can assure you this because we have been talking about these matters with our members and specially with our leader. (Ex-"TUF member")


---Sorry, edited by a grammatical error :-)
 
RE: Exactly, it's like...

i can't tell who's having a go at me & who's not.
altho smackrazor seemed offended/annoyed by what i said.

i still think that someone making a map editor for the public's use is better than someone making a great map by hex editing.

a lot of maps would be crap. but what is better? a lot of crap maps, or a few crap maps.

the editor would allow people to see what they're making & to fix it up a lot quicker & a lot easier, when it saves them time it allows them to edit & playtest their map more, rather than playing with code.

your making maps smackrazor, i think you should be glad there is an easier way coming...
 
RE: But the truth is Smack...

[font size=1" color="#FF0000]LAST EDITED ON May-08-00 AT 05:47PM (GMT)[p]We newer took credit on things what we did not do. We keep names of all the people whose programs we have on our page .
 
RE: But the truth is Smack...

I'm sure you do! I never say you don't :-). The post was to clearify some matters about who made what.
If you check the "But the truth is Smack..." post from Xotor, you will read that it says that your team made the first undatters and frm converters, as far as I know, that isn't true.

Of course, I'm not saying that your team isn't doing anything useful, all the opposite, Team X is a great team, possibly the best Fallout mod one ;-).
 
Xotor has a point, Smack...

You (Smack) and Neo have been doing an excellent job researching MAPs, but I think it's a very big waste of time to mod maps manually.

Would you make a standard GUI calculator using Assembler if you know how to program in Visual Basic?
My god, no!!!

If you don't know how to program, start researching something that hasn't been researched before, there're LOTS (yes, LOTS) of files that we don't have idea how to read them!
ACM
MVE
INT
Lots of TXTs
FON, AAF, PAL
CFG
Vault13.GAM
The Worldmap's .MSK
What about the PROs? Have been they completly researched?
SVE
MSG

All of them them hasn't been researched by the Team X. Do you want The Mod Squad have more information than them? Well, you have where to begin...

Why you don't write an INT specs document? We have enough information to make a very complete one. And maybe one better than Team X, one ;-).
 
A disagreement on one point:

>It's like those web-page creators who
>feel they're better than other
>people simply because they write
>their own HTML code with
>Notepad.
>
>Here's a clue for those people:
>Nobody cares.
>
>PAS Doctrine: Never take pride in
>doing unnecessary work.


Why Notepad is infinitely better than any program out there:
It only puts in what you want it to.
There is no replacement for hand-coding, nothing compares to it.

True, I might use FP occasionally for high-volume jobs, but then I will have to go back in and edit out the 100 useless tags it puts in.

Same thing with ANY other WYSINWYG/WYSIWYG editor out there. They all hav one big fault, and that is because they put too much useless shit in.

Though, HTMLPad is a good program, and I actually recommend beginning HTML authors to use that instead of Notepad.
 
RE: A disagreement on one point:

>
>>It's like those web-page creators who
>>feel they're better than other
>>people simply because they write
>>their own HTML code with
>>Notepad.
>>
>>Here's a clue for those people:
>>Nobody cares.
>>
>>PAS Doctrine: Never take pride in
>>doing unnecessary work.
>
>
>Why Notepad is infinitely better than
>any program out there:
>It only puts in what you
>want it to.
>There is no replacement for hand-coding,
>nothing compares to it.

Rosh, let me ask you something:

What is easier, typing out code or deleting it? If you don't want some code in your HTML, delete it, it's a hell of a lot easier than typing it out.

How about the annoying task of adding pull-down menus or other such code. Yeah, Copy and Paste works, but why bother when it is easier to do it with an editor?

I do find notepad best for working with some aspects of coding, notably adding a news table, but for most else, I'd rather just have my program do it for me.

>True, I might use FP occasionally
>for high-volume jobs, but then
>I will have to go
>back in and edit out
>the 100 useless tags it
>puts in.

That's what FrontPage does, that's what Microsoft products do. I find Dreamweaver's tag combining to work fine for removing unneeded tags.

>Same thing with ANY other WYSINWYG/WYSIWYG
>editor out there. They
>all hav one big fault,
>and that is because they
>put too much useless shit
>in.

But what will save you the most time? And since when has it become a real concern to tighten up HTML code? I know there's no excuse to not optimize code, but hell, HTML isn't exactly the most compactable language either.

>Though, HTMLPad is a good program,
>and I actually recommend beginning
>HTML authors to use that
>instead of Notepad.

I recommend Dreamweaver.

-Xotor-

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We are far more advanced than that...

ACM - that's half done. We can read them but not make them.
MVE - half done too.
INT - We half know this. We can change people's actions and speech files.
Lots of TXTs - Why would you need to know the format of a text file?
FON, AAF, PAL - No idea.
CFG - A text file.
Vault13.GAM - No idea
The Worldmap's .MSK - No idea.
What about the PROs? Have been
they completly researched? Um, no. The containers and other items like that need to be researched.
SVE - You're right here. This needs to be studied.
MSG - it's a text file. What more do you need to know?

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RE: Exactly, it's like...

>i can't tell who's having a
>go at me & who's
>not.
>altho smackrazor seemed offended/annoyed by what
>i said.

No, I just think that unless the program is made very very well, it will not be too reliable.

>i still think that someone making
>a map editor for the
>public's use is better than
>someone making a great map
>by hex editing.
>
>a lot of maps would be
>crap. but what is better?
>a lot of crap maps,
>or a few crap maps.

I sincerely hope that you're not calling *my* maps crap. *Smackrazor lifts up his lead pipe above his head, threatening Hydra.*

>the editor would allow people to
>see what they're making &
>to fix it up a
>lot quicker & a lot
>easier, when it saves them
>time it allows them to
>edit & playtest their map
>more, rather than playing with
>code.

Making maps is the easiest thing to do. The way I do them at least. Fallout 2 does *not* delete the map files, so what I do is run FO2 and hex edit the map at the same time. I admit, it will probably take me a week longer to make a map then the average Joe using a map editor, but I already have my very own map editor.

The only real reason for making those types of programs is for lazy or hex illiterate people (yes, there are people out there who are too ignorant and lazy to learn how to multiply the decimal scale to get the hex number).

>your making maps smackrazor, i think
>you should be glad there
>is an easier way coming...

Not really.

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RE: But the truth is Smack...

>[font size=1" color="#FF0000]LAST EDITED ON May-08-00
>AT 05:47 PM (GMT)
>
>We newer took credit on things
>what we did not do.
>We keep names of all
>the people whose programs we
>have on our page .

Well, you must also include a link to the website of the Mod Squad. That's what we do with all of your programs we put up on our site.


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RE: We are far more advanced than that...

When I talk about text files, I mean understand them. Of course we can understand "The crazy cow was flying", but we would have some difficult to understand:

29 function in skript
start : entry point -> 04DA
critter_p_proc : entry point -> 0600
Abel0 : entry point -> 0782
Abel0 : entry point -> 08D2
[04B6] 802C
[04B8] 8003 ( 00000000, 00000000, 00000000, 00000000, )
[04D2] Jump ( 000004DA, )
[04DA] 802B

This is as an example. Got me? :-)
 
RE: Exactly, it's like...

>The only real reason for making those types of
>programs is for lazy or hex illiterate people
>

Are you sure?

I think that the reason to make a program of that kind is to allow a map expert to make maps 255 times faster than doing it manually...

Just a thought...
 
RE: Exactly, it's like...

>No, I just think that unless
>the program is made very
>very well, it will not
>be too reliable.

well microsoft aren't making it :)



>I sincerely hope that you're not
>calling *my* maps crap. *Smackrazor
>lifts up his lead pipe
>above his head, threatening Hydra.*

haven't seen any of your maps :)
*Hydra deflects SmackRazor's Lead Pipe with his Shield Of Anti-Lead Piping Death +2*



>The only real reason for making
>those types of programs is
>for lazy or hex illiterate
>people (yes, there are people
>out there who are too
>ignorant and lazy to learn
>how to multiply the decimal
>scale to get the hex
>number).

still, there would be a lot of creative people out there without the inclination to use hex.



>>your making maps smackrazor, i think
>>you should be glad there
>>is an easier way coming...

>Not really.

each to their own,
ah well i'll stop posting in here now, leave it to people who know what they're talking about :)
good luck with your maps, hope to see some of em soon
 
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