mvBarracuda
Vault Dweller
That's something that is bothering me since some days because there was a discussion on another board about a certain Fallout modding project, let's call it "Fallout: X". The people there were interested to contribute to the project but they didn't want that their work is wasted time if anybody threatens to sue the project and forces us to close it down this way.
I guess the whole intellectual property and copyright discussion can become quite tricky because there is no common way how these things are handled; some companies seem to support fan projects quite well while others (e.g. Nintendo) are totally restrictive. Just two examples:
1. The "TA Spring" project:
TA Spring is an open source version of the "Total Annihilation" engine. It's comparable to FIFE for Fallout because they didn't work with the original sources but created the engine from scratch. On their download page they offer TA mods that contain files from the original TA CD. The company behind TA knows about this fan project and supports it.
http://taspring.clan-sy.com/
2. The "German language Civ3" mod:
Back in the days when Civ3 was released, it was just available in English. Infogrames (now "Atari") said that it wouldn't take too long till a German release would be available. But as time passed by and there was no sign of a translated version, the fans started to think about a fanmade translation project. So they founded the Civ3 German translation mod. They translated small parts and offered this partially translated versions for download. The popularity grew even as there was no fully translated version yet. They had contacted Infogrames before they started with their project but they got no reply. So they thought this was the classic "We don't really care what you do, just continue, nuff said"-reply. Unfortunately Infogrames threatened to sue them as their popularity grew and they had to close down the project.
So as you can see: it often depends on the companies that own the copyright / IP. So now here are my questions for the Fallout community:
1. If you're working on a project that is:
a) inspired by Fallout (setting, SPECIAL system, pip-boy, vault-boy, etc.)
b) features content from Fallout (but doesn't come with the download package, it would access the files directly from the original CDs)
c) comes bundled with content from the Fallout CDs or comes bundled with derived work (e.g. gfx or sound files from Fallout, converted to modern formats. frm >> png, acm >> ogm)
Who would you need to contact? Interplay, Bethesda, Feargus Urquhart (who owns the copyright for the FO gfx AFAIR), nobody? And in which case? I guess if you're working on a Fallout mod you've got no problem because there are bunch of mods and none of them got sued by Interplay. But what's with Fallout-like games?
E.g. what if one of the big modding teams like FMF would change from Fallout to FIFE? They wouldn't offer Fallout content for download but they would share the setting, use the SPECIAL system, etc. Is this an IP violation? (I guess it's no copyright violation if you don't bundle it with Fallout content). What's the difference between a Fallout mod on the Fallout engine and a Fallout mod on the FIFE engine? Is this comparable to SCUMMVM because it emulates the old LucasGames engines without coming with original copyrighted content? And what if somebody would create games with SCUMMVM that accesses original content e.g. from Maniac Mansion but without coming with this content for download?
And one additional note about Fallout-like projects: I guess FIFE-based mods are comparable to projects like the Fallout-like mod for Hearts of Iron 2.
(for more information about this project, see here: http://www.nma-fallout.com/forum/viewtopic.php?t=18385)
I've seen that they use gfx from the original Fallout games for their art. I know that they modified the gfx but it still looks like they converted original Fallout art and modified it afterwards. So would this be an copyright / IP violation? Isn't every project that uses the Fallout setting an IP violation?
I hope you can help me to answer these questions that are bothering me
I guess the whole intellectual property and copyright discussion can become quite tricky because there is no common way how these things are handled; some companies seem to support fan projects quite well while others (e.g. Nintendo) are totally restrictive. Just two examples:
1. The "TA Spring" project:
TA Spring is an open source version of the "Total Annihilation" engine. It's comparable to FIFE for Fallout because they didn't work with the original sources but created the engine from scratch. On their download page they offer TA mods that contain files from the original TA CD. The company behind TA knows about this fan project and supports it.
http://taspring.clan-sy.com/
2. The "German language Civ3" mod:
Back in the days when Civ3 was released, it was just available in English. Infogrames (now "Atari") said that it wouldn't take too long till a German release would be available. But as time passed by and there was no sign of a translated version, the fans started to think about a fanmade translation project. So they founded the Civ3 German translation mod. They translated small parts and offered this partially translated versions for download. The popularity grew even as there was no fully translated version yet. They had contacted Infogrames before they started with their project but they got no reply. So they thought this was the classic "We don't really care what you do, just continue, nuff said"-reply. Unfortunately Infogrames threatened to sue them as their popularity grew and they had to close down the project.
So as you can see: it often depends on the companies that own the copyright / IP. So now here are my questions for the Fallout community:
1. If you're working on a project that is:
a) inspired by Fallout (setting, SPECIAL system, pip-boy, vault-boy, etc.)
b) features content from Fallout (but doesn't come with the download package, it would access the files directly from the original CDs)
c) comes bundled with content from the Fallout CDs or comes bundled with derived work (e.g. gfx or sound files from Fallout, converted to modern formats. frm >> png, acm >> ogm)
Who would you need to contact? Interplay, Bethesda, Feargus Urquhart (who owns the copyright for the FO gfx AFAIR), nobody? And in which case? I guess if you're working on a Fallout mod you've got no problem because there are bunch of mods and none of them got sued by Interplay. But what's with Fallout-like games?
E.g. what if one of the big modding teams like FMF would change from Fallout to FIFE? They wouldn't offer Fallout content for download but they would share the setting, use the SPECIAL system, etc. Is this an IP violation? (I guess it's no copyright violation if you don't bundle it with Fallout content). What's the difference between a Fallout mod on the Fallout engine and a Fallout mod on the FIFE engine? Is this comparable to SCUMMVM because it emulates the old LucasGames engines without coming with original copyrighted content? And what if somebody would create games with SCUMMVM that accesses original content e.g. from Maniac Mansion but without coming with this content for download?
And one additional note about Fallout-like projects: I guess FIFE-based mods are comparable to projects like the Fallout-like mod for Hearts of Iron 2.
(for more information about this project, see here: http://www.nma-fallout.com/forum/viewtopic.php?t=18385)
I've seen that they use gfx from the original Fallout games for their art. I know that they modified the gfx but it still looks like they converted original Fallout art and modified it afterwards. So would this be an copyright / IP violation? Isn't every project that uses the Fallout setting an IP violation?
I hope you can help me to answer these questions that are bothering me