T
TorontoReign
Guest
I have been working on this for a couple months now. It is a WIP of a Fallout title featuring Detroit and the Great Lakes Wastes. I propose a Fallout much like New Vegas, but with a better engine (of course).
I have been editing this quite a bit, so it changes a lot.
Fallout: Motor City or Fallout: Detroit

*Cue obligatory War Never Changes speech followed by summary of the Great War.
The year is 2355 and the location is the Great Lake Wastes. Before the Great War, Detroit was one of the most pleasant and wealthiest cities in America. By 2030 the Motor City was producing most of America's automobiles. During the Sino-American War (Alaskan Occupation) Detroit produced most of the nation’s ammunition from 5.56mm to micro-fusion cells. When the bombs fell The Great Lakes Megalopolis was protected from 90 % of the nukes by an Advanced Naval Missile-Defense Network, but the anarchy that followed was just as devastating. Those dark years in the Great Lakes Wastes were known as the Burning Times. Many bombs did make it through the missile shield, fires ran rampant throughout the cities, the people that could not make it to the vaults were forced to scavenge for food, but there wasn't enough to go around. Many desperate souls turned to cannibalism. A disease known as the Jitterbug soon spread to those who ate contaminated meat. Those afflicted by the disease (Known as Buggies) suffered from tremors, violent outbursts, constant pain, and horrible dementia. Millions were slaughtered in those first few decades as the Jitterbug virus ran rampant and society crumbled, but there was hope on the horizon.
From the ruins of a Naval Base near Chicago the Great Lake Confederation was formed. The founders were made up of the US Navy stationed in the area that had defended the Great Lakes from the incoming missiles. The GLC founded Great Lake City and began the process of rebuilding civilization in the surrounding areas. They quickly used their military expertise to set up supply routes along the Great Lakes, occupy nearby towns, and defend against enemy resistance. In the following years they were a beacon of hope for the survivors of the apocalypse.
The GLC has now revitalized the Detroit area with new businesses, supplies, and protection. A uneasy truce is upheld inside Detroit between the competing factions. Any violence will be met with deadly force from the GLC Troops. They have established a network of communities with a thriving supply route known as the Iron Road. The Road runs from Chicago through GLC, Detroit, Cleveland, all the way to the Pitt. It is primarily a caravan route, but half of the road is a railroad running from Chicago, GLC, and finally to Detroit. From there the goods are unloaded from train, and transferred to the Brahmin Caravans.
The GLC does possess a small Navy (About 25 boats) that run off of Electric motors (Developed by Tesla?). The pirates that raid the Detroit River use antiquated steam boats of some sort, and boats made out of the wood in the nearby forests with very small electric motors. Many wield flamethrowers and Rocket Launchers and are brazen in their attacks against the GLC and various trade boats. The area is still relatively safe for boats to pass through and they do quite frequently. Fishing is fairly common throughout the Great Lakes with various kinds of fish, crabs, and other critters swimming in the rad free waters.
Various factions have begun to struggle for control of the Great Lakes Wasteland. One such group is known as the Reavers. They were deemed heretics by their original clan, so they were cast out into the Northern Deadlands. They struggled for many years until they stumbled across the Great Lake Wastes. It was there in Detroit that they settled, but conflicts have quickly escalated in recent years. The Reavers are coming into contact with the GLC and quickly turning hostile. The GLC is not tolerant of religious fanatics, and the Reavers are known for causing trouble in the city with their public preachings.
The Iroquois Confederation have also begun to migrate into the area from nearby Cleveland. They are largely nomadic, and have taken over several of the smaller tribes in the area, thereby increasing their ranks tenfold. They have quickly established a stronghold near the Detroit area, but the GLC has stopped them from expanding any further. Tensions have slowly reached a flashpoint and sporadic firefights have been common. It seems that the different groups struggling to gain public support are having a hard time staying civil.
The Devil's Brigade have violently defended the Windsor area from all travelers. The GLC has been forced to avoid the Windsor area largely due to the Brigades large arsenal of energy weaponry. It is simply too much a risk to bother with. The Reavers, GLC, Iroquois, and Devil's Brigade all have various motives in regards to the Detroit area. Soon the tensions will reach the breaking point and all hell will break lose.
The Great Lakes War is about to begin.

Factions
Great Lake Commonwealth - The remains of the United States Navy , based in Illinois, formed Great Lake City and the GLC decades after the Great War. They established a supply line that stretched across the Great Lake area, linking Great Lake City to Detroit, Chicago, Toronto, Cleveland, and even as far east as Pittsburg. The Great Lake Commonwealth quickly absorbed lesser factions into its ranks, but has met resistance with the Enclave , Iroquois, and Reavers. The GLC owns and operates a weapon cartel that supplies the entire Great Lake Wastes with weapons, armor, and other equipment. They supply the muscle for the caravans that transport the supplies as well. They possess a large supply of Advanced Naval Power Armor that is manufactured by robots in a Detroit Factory.
Note on the GLC: I realize that some may be turned off by a faction that is as strong as the NCR. They control a relatively small number of areas like GLC, Detroit, and a few outposts along the Iron Road. They also have standardized gear for their troops due to their healthy supply chain. The basic troops wear High Grade Combat armor similar to what the Van Graff's wore. The Elite troops wear the Advance Naval Power Armor (No pics yet), but there is only one unit of those badasses. The Advanced Naval Power Armor would sometimes be worn with a large trenchcoat (which is flame retardant) much like the Rangers did in New Vegas.Also, most militaristic groups use acronyms, hence GLC instead of some other name.
Devil’s Brigade- The Canadian forces, represent a kind of improved NCR, they are better equipped, as they have scavenged the US armed forces equipment that was once used against them in pacification, and are readily armed with standard salvaged power armor and combat armor, as well as laser rifles and assault rifles. These Power Armored wearing commandos are made up of the Canadian Special Ops Freedom Fighter and their offspring. They are located outside the To(ronto) Megacity area, but have also occupied the area around Windsor. They appear to be establishing FOB’s throughout the Great Lake area, and their true purpose is unknown.
Pickers - Deformed mutant-like men who became mutated due to prolonged Rad away use and high rad doses. They live in the abandoned Detroit Salt Mines, and are primarily nocturnal beings. They come out at night to scavenge for food and supplies. They prefer the darkness and have little contact with normal humans. They are cannibalistic, and are known for capturing woman (Used for reproduction possibly).
Detroit Steel Reavers ? They worship technology. They migrated from the Kansas City area after they split from the main Reaver Faction. The Detroit Steel Reavers are a separate entity and considered heretics by the original order. The original Reavers worshiped several deities, but this sect of Reavers do not worship deities, but rather the technology itself. The group wandered in the desert for years before stumbling across the Motor City, and a Vault filled with Pre-War tech.
(Poseidon)? - The Poseidon group (untitled) has a hidden bunker in Chicago. They also have a hidden bunker near Windsor. They are made up of ex-Enclave members, BoS Outcasts, and various other military deserters. They are focused strictly on survival, and try to stay out of outsiders affairs if possible. They are a relatively minor faction.
Mutant Alliance(working title) - Remnants of the Masters and Gammorins Army have finally organized around the Great Lakes area. Several Highly Intelligent Mutants have surfaced known as the (Untitled)(Unsure of this concept) …..They have established a FEV Processing Center outside of the Detroit Megacity. They have continually expanded their ranks over the past 15 years with no resistance. No one knows what their goal is, but they have been known to kidnap humans quite frequently. They are also a minor faction. They would mainly be seen around their Vault area, but several scouting parties would roam the wastes and kidnap humans. They are made up of several generations of mutants, centaurs, ghouls, and other creatures. They use a wide variety of weaponry. They prefer to create their own armor using pieces of Power Armor, Hide, and various junkyard components.
Iroquois Confederation - the Iroquois are a melting pot of tribals and raiders. League traditions allowed the dead to be replaced through captives taken in the "Mourning War.". Families of the tribes are to replace members who die and generally adopt the captives. The Iroquois worked to incorporate conquered peoples and assimilate them as Iroquois, thus naturalizing them as full citizens of the tribe. The Iroquois are located around the Cleveland area. They have many enemies due to their warlike nature, but they are respected by all for their bravery and skill. They are armed with various weapons that they take from their enemies. Recently a large warparty of Iroquois has entered the area surrounding Detroit. They have assimilated many of the tribes that were once in this area. They are quickly becoming a force to be reckoned with
The Circle of Steel - Formed by hardliners from the Brotherhood of Steel, who believe the rest of the organization has drifted from the original principles of preserving tech. In terms of their position relative to the Brotherhood proper, they are essentially Internal Affairs. They have occupied a Secret Bunker from which to conduct their special operations. They are observing the Midwestern BoS and determining the best course of action in regards to their treasonous actions.
Buggies (Needs new name possibly) - Those afflicted with the Jitterbug Disease are known as Buggies. They have developed a strange culture due to their twisted outlook on the world. They are highly dangerous, often times they blindly charge into combat in drug fueled rages. They live very short life spans (Around 35 years).
Redfaced Ones- A tribe of bloody savages who adorn themselves with their victims blood. They are known for their sacrificial rites, and strange beliefs. They are also known for their brutal tactics in combat such as scalping and wearing the severed ears of their enemies. Typically they wield Rippers or Chainsaws, but have been known to use various firearms. They are the only remaining tribe in the area that has withstood the Iroquois onslaught without being absorbed or destroyed. They have occupied Fort Wayne and secured it's supplies of weapons and other vital supplies.
Midwest BrotherHood Of Steel - The Midwest chapter was forced to go underground due to repeated conflicts with the other factions. They are KOS by most factions like the Reavers, Iroquois, Pickers and GLC due to their obsessions with technology, and frequent attacks on those who possess it. They have stockpiles of tech and are rumored to be operating out of a Weather Research Facility, but the weather is so severe in that area that no known has ever verified the rumor. They once recruited from the wasteland, but have stopped doing that recently due to over population.
* I would like the Midwestern BoS to make contact with the California branch somehow. Possibly through some newfangled technological doohickey. It would be interesting to see the Circle of Steel and Midwest Bos in a conflict with each other (however minor it might be). I think the CoS and California BoS might view the Midwestern BoS as Outcasts. They might even try to destroy them just to take their advanced Pulse Rifles and whatnot.
Briefly on Locations
Note: Would use a Hub system for Cleveland, Chicago, and Toronto. Each DLC would have a new city area. They would be much smaller than the regular game map (about the size of Point Lookout)
The Detroit/Windsor Tunnel is an underwater highway tunnel connecting Detroit, Michigan in the United States, with Windsor, Ontario in Canada. It was completed in 1930. The tunnels are controlled largely by the Pickers, but several ghoul bands have also taken residence throughout the area.
Must mention Grand Rapids Michigan and Evil Dead in Easter Egg
encounter. Ash's Chainsaw or Boomstick would make great weapons. It would be neat to stumble across a old cabin in the forest like in Evil Dead.
Must mention Miskatonic University and Lovecraft in Easter Egg encounter. There would be great potential for a Lovecraft inspired horror quest.
Detroit (Motor City) is often covered with snow and heavy acid rains. A few roving bands of raiders frequently attack Detroits outer walls, but the GLC protects the citizens with an iron fist. There can be no denying that the GLC control Detroit, but the Reavers, Iroquois, and Devil's Brigade all have moved into the surrounding areas in recent years, and are each fighting over pieces of territory. The land around the Great Lakes is very valuable since the fresh water reserves are still in good supply, and the land is being revitalized as a booming farming community with a setup similar to what the NCR had in the Strip.
Detroit River is filled with mutant catfish, mirelurks, and other creatures. The river is patrolled by roving pirates. They use old river boats as transportation, and frequently attack the GLC Navy.
Toronto or Ronto is a large megalopolis surrounded by a frozen wasteland. The Devil's Brigade has control of the city for the most part. Various Raider groups that once filled the area have been wiped out by the Brigade. The community of Ronto is largely militaristic, and anti-American due to the pre-war conflicts. They are a force to be reckoned with.
Chicago is occupied by the Poseidon group from underground. It was largely destroyed during the war, but many areas survived. Chicago and Great Lake City are pretty close to each other. One area in Chicago would be a World's Fair Exhibit that would be run by an AI that is worshiped by several ghoul followers. Chicago would be heavily controlled by various raider gangs, with several heavily fortified wastelander communities similar to Westside in FNV. Chicago would be reached by traveling on the Iron Road Armored Train.
Cleveland is Iroquois territory. It would be a focus of one of the DLC's. The Iroquis would be drawn into a conflict in the Detroit area by the GLC. The GLC's caravans have encountered frequent resistance near the Cleveland area, which would be the main conflict in that area. I see this area playing out much like Honest Hearts, but executed in a much better way. The GLC would almost appear like the badguy in this quest since they are encroaching on the Iroquois's homeland, thereby instigating the Iroquois into conflict. You would have the option to resolve the conflict peacefully between the two, work against both groups, or side with one or the other. Clevalnd would be reached by traveling with a GLC Caravan.
The Ford River Rouge Complex (commonly known as the Rouge Complex or just The Rouge) is a Ford Motor Company automobile factory complex located in Dearborn, Michigan, along the Rouge River, upstream from its confluence with the Detroit River at Zug Island. Construction began in 1917, and when it was completed in 1928 it had become the largest integrated factory in the world. After the Burning Times the Rouge was taken over by the GLC. They soon were able to convert the facility into a manufacturing plant capable of producing weapons and armor in large quantities.
Michigan Weather Control Research Facility is controlled by the BoS. Nothing is known about the facility due to constant blizzards around the site. Anyone who has tried to enter has died of exposure. (The BoS is in possession of a weather modification device. It would be a integral part of the main quest). The Weather Facility actually has the capability of creating Earthquakes, Thunderstorms, Blizzards, and even Tornadoes. It can only perform these actions at certain times due to the high amount of energy used in creating the events. It would be partly Solar Powered, possibly using High Frequency Waves of some sort like the HAARP project.
I would like to see a underwater vault under the Detroit River. Just a idea.
Great Lake City is a city that is bustling with trade and technology. The city is primarily made up of the relatives of the United States Navy,Coast Guard, and local law enforcement that lived in the area. It is located near Chicago alongside Lake Michigan. The city is completely made up of GLC citizens. You must be GLC to get access or have a trading permit. They are focused on rebuilding civilization in the surrounding areas, protecting the weak, and preventing anyone from stopping them from their tasks.
Fort Wayne is located in Motor City at the foot of Livernois Avenue in the Delray neighborhood. The fort is situated on the Detroit River at a point where it is about a mile to the Canadian shore. It is currently occupied by the Redfaced Ones, but the Devil's Brigade has it's eye on the area for strategic reasons.
Creatures
Ghouls- A series mainstay.
Geckos- Fire Gecko, Golden Gecko, Regular Gecko
Molerats and Giant Molerats- Bring back the massive Molerats from Fallout 2.
Deathclaws
Cougar
Lizardmen
Wolverine
Lynx
Centaur- Used frequently by the Mutants
Mutated Badger
Endless Walker- Mutated Ghoul exposed to high radiation.
Yao Gui- Bears would be common in the area.
Venus Mantrap
Mutant Ferret(needs new name)
Komodo Dragon- Secret Easter egg with Beastlord
Radtoads- Toads as big as a Bus. They use their massive tongues to grab enemies.
Trog- Have spread throughout the wastes around the Cleveland and Pitt area.
Wild Hog
Giant Spider
Giant Ant
Fire Ant
Lamprey floater- Bring back the Floaters!
Briefly on gameplay and other assorted notes
I think FNV was the shit. I propose an expansion on many elements introduced by FNV.
Normal mode, Hardcore mode, and Custom
Normal - No requirement for Food, Sleep, Etc...
Hardcore - Must eat, sleep, and drink water. Adds in a Weather element. Extreme Cold requires warm clothing. Must not stay exposed to arctic temps for too long or you get hypothermia or frostbite. Can use Warming packs, Coats made from animal hides, or Power Armor to protect against the elements. Extreme heat can dehydrate you faster and cause Heat Stroke and other illnesses. Can be poisoned by rotten food. So you would have to manage Hunger, Fatigue, Thirst, and Warmth.
Custom - Allows you to pick what suits your playstyle much like the FWE mod did.
Weather effects - Seasonal changes that change the way you play the game. In summer time prepare for some blistering heat, flash rains, Sandstorms, and even high winds knocking your visibility down to nothing. In Winter this changes completely. You have to contend with snow drifts, the cold, and blizzards. Temperature changes would be added to a survival mode. If you don't dress for the weather then you are going to find your temp meter depleting rather quickly. I wonder if it would be possible to have certain bodies of water freeze over during the Winter and thaw out during the Spring?
Vehicles - They can use this as a platform to finally introduce vehicles and mounts [moose/horses] into the game. If only so you can experience your vehicle stalling in a Canadian winter. Horses would be a sign of prestige. Obtain a Pack Brahmin, load it up with your gear, and have it wait outside when you go into certain areas. A Horse would be avalable, but they would be fairly difficult to get. They would also be unable to carry as much gear as the Brahmin. The Mounts would have to be Fed, Watered, and taken care of. Vehicles would be even rarer. I don't know about adding a Highwayman or anything large like that. I think something closer to a Dune Buggy would be more likely. Fuel would be very hard to obtain, but there would be various ways of going about it. Maybe you could siphon from Gas Pumps, and old vehicles. I suppose alcohol may double as a fuel.
Different languages - The French/English part of Canada is a pretty big part of the culture. It would be interesting to have different languages that your character could learn so that he/she could get along with different factions. Maybe add a Language Skill?
Chryslus The company name is a reference to Chrysler Motors, an American automobile manufacturer headquartered in the Detroit suburb of Auburn Hills, Michigan.
"I used to be a wanderer like you.... Then I took a bullet to the knee."
Ronto is a region mentioned by Ishmael Ashur and the slave Brand. In a speech to the slaves of The Pitt, Ashur proclaims that The Pitt, with its industry, security, and strength, is the envy of the Commonwealth, the Capital Wasteland, and Ronto. The name Ronto most likely refers to the Canadian city of Toronto, which would have been under the control of the United States after the annexation of Canada in 2076, just prior to the Great War. It may also refer to the pre-war city of Toronto, Ohio, given the fact that it is a mere 30 miles away from the Pitt, right downstream on the Ohio River. The true location of Ronto is unknown. The context in which the region is mentioned implies that by 2277, Ronto had established a reputation as a significant military power over the years. Hmmm....
I would like to see a Bunker filled with pre-war animals. The inhabitants would be a group of religious survivalists known as the Children of the Holy Trinity. The group had planned for the apocalypse by stockpiling large amounts of food, constructing a underground Greenhouse Complex, Training with various weapons, and collecting mates from many different animal types. The group was very well financed since it was occupied by various Christian philanthropists. They locked up their Underground Bunker Complex 2 years before the Apocalypse. The bunker has been locked up since then.
I would like the Pitt mentioned in conversations during the game. Perhaps mention how they have recently started heavy weapons trading, or expanding their realm of influence. The GLC would have contact with them via the Iron Road. I think Ashur had some pretty ambitious plans in store for the Pitt. As much as I disliked Fallout 3 it did do a few things right. The Pitt was a great place to visit. If they did not die in Fallout 3 I could see them expanding in the future.
Also, we could see a real Jazzier kind of feel with a Detroit based Fallout 4, music wise, that would be cool. I would enjoy hearing a wider variety of music types in general. A better focus on the ambient track would be nice.
The Erie Stretch is a region mentioned by the slave Brand. The name of the Erie Stretch likely refers to the stretch of land bordering Lake Erie, the Erie Canal, or the area around the city of Erie, Pennsylvania. This could be mentioned or visited.
Interstate 75 is the main thoroughfare between Detroit, Flint, and Saginaw extending north to Sault Sainte Marie and providing access to Canada. The expressway crosses the Mackinac Bridge between the Lower and Upper Peninsulas. Flint would be occupied by a small community of Slavers/Raiders. The Slaves would be primarily convicts or tribals.
Interstate 94 enters the western end of the state at the Indiana border, and it travels east to Detroit and then northeast to Port Huron and ties in with I-69. I-194 branches off from this freeway in Battle Creek. I-94 is the main artery between Chicago, Illinois and Detroit.
Old US 12 in Michigan runs from downtown Detroit to Chicago. What is now US 12 was originally Chicago Road, which ran from Detroit, Michigan, to Chicago, Illinois. In most cases the road is still there, and is named either Michigan Avenue, Old US 12 or the Red Arrow Highway, named after the 32nd Infantry Division.
Possibly mention the Legion being far to the south. Would it be too far from their territory to see the Legion? Maybe have a few scout patrols? I would definitely like to see the Legion in future titles. I am also curious about what ending they will go with for FNV.
A reference to the Calculator or Vault 0 would be possible. Maybe have a few scattered robot forces around? I wonder if the Midwest BoS would have any of the humanoid robots working?
Multiple radio stations would exist. One would be hosted by a Canadian citizen in Windsor, and another would be hosted by a GLC citizen in Detroit. The GLC Station would feature the typical Fallout style music, several rock songs, along with a few Jazz songs. Something like CONELRAD would be pretty cool. Motown Radio baby!
Travel on long Brahmin Caravans as a hired guard and Drive Cattle across the Wasteland. I liked doing this in Fallout 2. It makes sense in a recovering wasteland to need Brahmin for various reasons. Cattle rustlers would be a problem.
Have more companions at one time. 4 (2 humanoids and 2 pet types).
More in depth crafting and survival. You should have more uses for various items like hammers, clipboards, books, and stuff like that. The DLC in New Vegas did this well. I think they can expand upon that.
I think a Robocop reference would be appropriate. Possibly add his pistol as a Unique Weapon.
Add the Sixth Toe thing again. If you walk around in toxic ooze for a long time without rubber boots, you will grow a sixth toe. You can have the toe amputated by a doctor if you want.
If you kill a child bounty hunters will be sent after you! They could use that function from Skyrim I suppose. I would want it executed way better though. I have a few ideas for a Bounty Hunter concept that I will post soon too. I think a wasteland Bounty Hunter makes a good main protagonist.
Add a talking cow who says “Moo, I say!”. I would probably laugh my ass off. I loved that line from the old game.
Ability to fill bottles with water from the start. The flask was a great idea.
Build your own robot companion. The robot could be customized by using various parts from different types of robot, to make a new unique robot companion. They could be repaired with the repair skill outside of combat. They could also be upgraded with special weapons and tech obtained from certain factions and stores.
You would be able to create and light fires using wood, gasoline, lighters, and various other objects. These fires would provide warmth on cold nights if you cannot make it to a shelter. Sleeping Bags would also provide a certain amount of warmth. While sleeping in the wild there should be a chance for random encounters to occur. This would allow the developers to implement old school random encounters. Certain easter egg encounters would be possible with the Wild Wasteland perk.
Power Armor actually feel like Power Armor. Maybe add a visor interface when viewed through 1st person.
More Monster and NPC variety types much like the Marts Mutant Mod. Each enemy would be sized differently instead of them all being the same height. Add small things like piercings, tattoos, and rings to the raiders so they don't all look the same.
I would like the ability to hire mercenaries like in Shadowrun for the SNES. Different ones would appear throughout the game at various Bar's. This was done in New Vegas at Freeside, but I think it could be better implemented. They wouldn't be able to level up like your followers though.
You would have the option to add several implants throughout the game from various factions or doctors. Many implants would be available only by gaining enough rep from certain factions, so if you decide to ally with the Reavers, you will receive technological enhancements that are unobtainable if you choose GLC, and vice versa. The amount and type of upgrades would be much different than FNV. Some modifications would add functions like Night Vision, Increased running speed, Increased jumping power, etc.. Maybe certain implants would show up on your character, so if you get a cybernetic eye it changes the way one of your eyes looks, or if you get a cybernetic arm it looks like it is made from metal.
Feature a gambling format closer to Red Dead Redemption, so that Poker or similar style games are fun. Maybe keep the Caravan game too. It would make sense for Caravan to be popular along trade routes like the Iron Road, Long 15, whatever... Various bars throughout the game would have Poker tables (Or another similar game perhaps) that you can gamble at. You have the opportunity to cheat (Red Dead Redemption), but you may get caught, and attacked if you fail. Your reputation will determine how you are treated in various locations. If you are known as a cheater, some people may not gamble with you. I think making the gambling mechanic more interesting will draw people to it more. In FNV the gambling was pretty boring which should not have been the case since it was Las Vegas.
You would have a chance of contracting various ailments if exposed to cold for too long. So you may just get a cold, or something severe like Frostbite, Pneumonia, and Hypothermia. Certain medicines might abate symptoms or cure certain illnesses outright. Of course a Doc would work too. I think a vomiting animation would be appropriate for sickness or simply drinking too much alcohol.
Able to assemble armor from pieces, which would have different stats or uses. You could make them from junk or various pieces of armor that could be dismantled - Fiend skull hats, Brahmnin skull shoulder pads, Yao Gui Pelts, Gecko Pelts, etc... something like Ashur's Power Armor would be possible like this. So you would have a Pauldron option for certain armors kinda like in Morrowind. Add knee and thigh pads to pants, studded belts and steel toed boots to help with defense, . Craft/dye made from certain fruits, so everyone isn't wearing the same clothing in the Wastes
When I'm carrying 300lbs of gear, a Duffle bag/Ruck sack stuffed full would be cool to see. Possibly even slowing you down progressively the more wight you carry.
Having a Nightstalker pet would be neat. Would probably be too far from Vegas to make sense though... Maybe build your own custom K9 companion.
Backpedaling would be much slower like in FWE. It would use AP as well. A Sprint function would be available, but it would use AP too.
Bring Groin Shots back.
Slavery would be present with slaves doing hard work on farms. Maybe add a large Slaver Faction of some sort. Of course you would be able to work for them. Maybe even capture slaves like in Fallout 3. You would have to get a slaver tattoo on your forehead though.
I would like to see less pre-war loot laying around. It would have been scavenged from many areas by this point in time. Of course a few areas would still have pre-war food, water, etc, but in general I want to see more wasteland style stuff. More gecko bites and less Cram basically.
Optional isometric view. Just allow people to zoom out farther at the very least. I think a few mods have done this well. Why hasn't this been done anyway?
You should be able to climb certain mountains like in Morrowind and Skyrim instead of the invisible walls everywhere.
Add a few jails to the game. Maybe you could get arrested for minor crimes instead of everyone in town attacking you like lunatics. Maybe a few cops would wander around the town, just a town sheriff, or perhaps a certain type of Robot. Different towns would have different methods of punishment from cutting off a finger ( Maybe decrease a stat or skill with this?), Hanging, jailtime, etc...
It would be cool to have the option of getting disabled permanently as I listed above. Maybe your leg is gimped, so now you have a permanent speed decrease. Maybe you lost a eye so your perception is lower. Maybe you could buy a cybernetic eye to replace it, but it is really expensive. You could essentially become a cyborg maybe even earning the perk in the process. Just a thought. I like using the old school Trait idea. You limit yourself, by having to wear glasses for instance, but you gain perception. I want more options like that.
The player should be able to break down some doors. Maybe add a breaching option like with the mods. Of course you would have a chance of destroying loot in locked containers.
Tattoos, war paint, and other small Character customization options. It would be cool to paint a decal on your Power Armor I think. Also, why can't some things from Fable be implemented like progressive character aging and scarring? That is one thing I think Fable does right. I just think a few customization options would be nice. I would like to be able to have a Character Description function like in the old RPG's.
Add in more roaming travelers and caravans. I would also like to see sustainable raider camps and towns in general. No more illogical setting like Canterbury Commons and Megaton.
I think children should be able to be killed.
*I have always had this idea about a coat, or in this case, a backpack, that contains within it a portal to an alternate dimension. In this dimension you can store things like guns, supplies, ammo, etc... You can reach inside of this backpack, into the other dimension, and grab your items anytime you need them. This allows for unlimited storage space in a pocket dimension! You simply have to imagine the item when you reach into the coat and then pull it out. So you would never run out of space in your inventory while carrying the backpack that holds the pocket universe. It would be called the Porto-Dimension 5000. Of course the explanation for this pocket dimension creator would be super-scientific and complicated and only one would exist in the wasteland .It would also be incredibly difficult to obtain and would require scavenging much like the Sunset Sarsparilla Stars did. So it would be similar to a Bag of Holding, but in a Scientific way. Of course many traditionalists might hate such a item, but it would be super-secret, obtained only through the Wild Wasteland Perk, and other pre-requisites would have to be met.
*Also, I created a character for a story (which my avatar is named after) who wears a trenchcoat that contains a pocket dimension like I described here.
A new currency would be appropriate. Maybe have a few like in New Vegas. Gold coins would be logical. Bullets might double as currency. Maybe even have the occasional Legion coin or NCR dollar show up?
Would some kind of experimental Power Armor force field be appropriate?
Various Vaults would be present in the game, but a few privatized bunkers would also exist; Those that were not constructed by Vault-Tec would be populated by various factions or NPC's. So all the Vaults would not look the same as they have in the past two games. Each Vault would appear slightly different so the grind won't get as boring. Maybe have a different company that built vaults. I think a Vault that had a religious background would be unique. Maybe putting two different religious groups in the Vault as a social experiment. I could see Christians and Muslims having some issues if they forced to live in enclosed quarters together for too long.
Feature better tactical options for companions. Maybe a option for them to take cover or move to a specific area. A command to use suppresive fire would be logical. I would not like the game to be too much like CoD though.
For some reason I think it would be an amazing sight to have one of those Zeppelins from Tactics in the game. Even if it is non-working.
One of the little things that bothers me with Bethesda games is when you jump on someones table while they are eating, they just sit there like nothing is wrong. I think they should react like you stole something if you do something like that. Maybe just have them say "What the fuck are you doing?", or something along those lines.
You should be able to smoke the Cigarettes in the game instead of them only being used for bartering. Not a big deal, but something to mention.
I think that many unique weapons can be introduced into Fallout through the Wild Wasteland perk. This would allow for unique weapon types that would not normally fit the canon. I loved Euclid's C Finder. I want to see more things like that in the future.
Items
Note: I realize this is very generalized and basic. My primary focus is on the story elements and a few gameplay improvements.
Guns
10MM Pistol
10MM Submachine Gun
9MM Pistol
9MM Submachine Gun
9MM Mauser
Desert Eagle .44
.223 Pistol
Service Rifle
Police Pistol
Bozar
.45 Auto Pistol
.44 Magnum Revolver
Lever Action Shotgun
Sawed-Off Shotgun
Combat Shotgun
Sniper Rifle
Pipe Rifle
Pancor Jackhammer
M1 Garand
Assault Carbine
Assault Rifle
Light Machine Gun
Hunting Rifle
7.62 Sniper Rifle
7.62 Minigun
7.62 Dual Minigun
.22 Silenced Rifle
.22 Silenced Pistol
Minigun
Avenger Minigun
Vindicator Minigun
Dual Minigun - Two Miniguns Grafted Together. Must wear Power Armor to use.
Anti-Material Rifle
Tommy Gun
Quad Boomer (4 Barrel Shotgun)
Shoulder Mounted Machine Gun
Heavy Shoulder Mounted Machine Gun
Explosives
Grenade Launcher
Flamer
Remote Pipe Bomb
Missile Launcher
Flash Grenades
Bottlecap Mine
C4
Mustard Gas
Dynamite
Smoke Grenades
WP Grenades
Frag Grenades
Portable Sentry Turret
Fat Man (Limited supply)
Energy Weapons
Plasma Pistol
Plasma Caster
Plasma Death Ray
Laser Pistol
Laser Rifle
Plasma Rifle
Particle Accelerator Pistol
Tesla Cannon
Gatling Laser
Gauss Rifle
MEC Gaus Minigun
Winchester P94 Plasma Rifle
Mesmetron
Gauss Pistol
Wattz 2000 Laser Rifle
Pulse Rifle
LAER
Microwave Ray
Mind Ray - Turns one enemy into a ally for a limited time through mind control
Alien Blaster - Wild Wasteland
Alien Cryo Ray - Wild Wasteland
Armor
Various Pre-War Outfit's
Wasteland Rags
Vault Security Armor
Various Vault Suits
Radiation Suit
Advanced Radiation Suit
Leather Armor
Leather Armor (Reinforced)
Combat Armor
Combat Armor (Reinforced)
Metal Armor
Metal Armor (Reinforced)
T45d Power Armor
T51b Power Armor
Devil's Brigade Power Armor(T45d)
Devil's Brigade Combat Armor
Riot Armor
Iroquois Tribal Armor
Tesla Armor
Various Raider Armors
Various Mercenary Armor
Iroquois Combat Armor
Redfaced Ones Outfit
GLC TXX Naval Power Armor
GLC Elite Shocktrooper Armor
GLC Power Armor(T51b)
GLC Trooper Armor
CoS Power Armor (T45d and t51b)
Gecko-Backed Power Armor
Reaver Banding
Reaver Robes
Reaver Power Armor (Modified T51b)
Winterized Combat Armor
Poseidon (Modified T51b) Power Armor
Winterized Power Armor
Army Mechanic Suit
Enclave Hellfire Armor (1 suit)
US Army General Suit
Space Suit
Hazmat Suit
Assassin Suit
Jetpack Space Suit - Limited fuel.
Re-breather mask
Scuba or Diving Suit?
Fort Wayne Pic.

I think that these guys should be incorporated into Fallout at once. Why are only Brahmins used in caravans?

Detroit area.







I imagine something like a gladiator arena in the stadium. Perhaps something like the Thorn? Escape From LA comes to mind too.

The DLC would add much more to the game to encourage people to play them all. It would change the Main Quest Final Battle a lot, so people would want to play through several times. The DLC would each feature more of certain factions, for instance, the Cleveland DLC would tell a lot more about the Iroquois. This would allow for much larger storylines to be used, many more alternative solutions to quests, and drastic ending changes. I think FNV nailed the Endings. I want more of that, but much larger.
Fallout: Motor City
DLC Iron Road (Chicago and Great Lake City)
DLC Toronto
DLC Frozen Wastes ( Frozen wilderness)
DLC Cleveland Territories
DLC Great Lake War (War Campaign Map)
Add On Packs - These simply would give the devs a chance to add in more weapons/items that they couldn't finish for launch.
GLC MegaMart Weapon Pack - The GLC Bazaar runs and operates out of a old MegaMart store in Detroit since the weapons factories are all nearby. This pack would be similar to the Gun Runners Arsenal.
Classic Vault Suit Pack - Feature Vault suits from Vault 13, Vault 101, Vault 3, and Vault 22.
I know this is a very simple explanation of the concept so far, but I will update this as I go along. If things come together right I could see making this (The Detroit area anyway) as a mod for a future Fallout title. I have also considered using parts of this for a fan fiction story, or a comic of some sort. The Future Fallout Game Discussion board doesn't get as much traffic, so this may just fall to the bottom of the forum. If that is the case then so be it. I have fun working on ideas like this, so if anyone feels like sharing ideas, send me a message. Until next time.....
I have been editing this quite a bit, so it changes a lot.
Fallout: Motor City or Fallout: Detroit

*Cue obligatory War Never Changes speech followed by summary of the Great War.
The year is 2355 and the location is the Great Lake Wastes. Before the Great War, Detroit was one of the most pleasant and wealthiest cities in America. By 2030 the Motor City was producing most of America's automobiles. During the Sino-American War (Alaskan Occupation) Detroit produced most of the nation’s ammunition from 5.56mm to micro-fusion cells. When the bombs fell The Great Lakes Megalopolis was protected from 90 % of the nukes by an Advanced Naval Missile-Defense Network, but the anarchy that followed was just as devastating. Those dark years in the Great Lakes Wastes were known as the Burning Times. Many bombs did make it through the missile shield, fires ran rampant throughout the cities, the people that could not make it to the vaults were forced to scavenge for food, but there wasn't enough to go around. Many desperate souls turned to cannibalism. A disease known as the Jitterbug soon spread to those who ate contaminated meat. Those afflicted by the disease (Known as Buggies) suffered from tremors, violent outbursts, constant pain, and horrible dementia. Millions were slaughtered in those first few decades as the Jitterbug virus ran rampant and society crumbled, but there was hope on the horizon.
From the ruins of a Naval Base near Chicago the Great Lake Confederation was formed. The founders were made up of the US Navy stationed in the area that had defended the Great Lakes from the incoming missiles. The GLC founded Great Lake City and began the process of rebuilding civilization in the surrounding areas. They quickly used their military expertise to set up supply routes along the Great Lakes, occupy nearby towns, and defend against enemy resistance. In the following years they were a beacon of hope for the survivors of the apocalypse.
The GLC has now revitalized the Detroit area with new businesses, supplies, and protection. A uneasy truce is upheld inside Detroit between the competing factions. Any violence will be met with deadly force from the GLC Troops. They have established a network of communities with a thriving supply route known as the Iron Road. The Road runs from Chicago through GLC, Detroit, Cleveland, all the way to the Pitt. It is primarily a caravan route, but half of the road is a railroad running from Chicago, GLC, and finally to Detroit. From there the goods are unloaded from train, and transferred to the Brahmin Caravans.
The GLC does possess a small Navy (About 25 boats) that run off of Electric motors (Developed by Tesla?). The pirates that raid the Detroit River use antiquated steam boats of some sort, and boats made out of the wood in the nearby forests with very small electric motors. Many wield flamethrowers and Rocket Launchers and are brazen in their attacks against the GLC and various trade boats. The area is still relatively safe for boats to pass through and they do quite frequently. Fishing is fairly common throughout the Great Lakes with various kinds of fish, crabs, and other critters swimming in the rad free waters.
Various factions have begun to struggle for control of the Great Lakes Wasteland. One such group is known as the Reavers. They were deemed heretics by their original clan, so they were cast out into the Northern Deadlands. They struggled for many years until they stumbled across the Great Lake Wastes. It was there in Detroit that they settled, but conflicts have quickly escalated in recent years. The Reavers are coming into contact with the GLC and quickly turning hostile. The GLC is not tolerant of religious fanatics, and the Reavers are known for causing trouble in the city with their public preachings.
The Iroquois Confederation have also begun to migrate into the area from nearby Cleveland. They are largely nomadic, and have taken over several of the smaller tribes in the area, thereby increasing their ranks tenfold. They have quickly established a stronghold near the Detroit area, but the GLC has stopped them from expanding any further. Tensions have slowly reached a flashpoint and sporadic firefights have been common. It seems that the different groups struggling to gain public support are having a hard time staying civil.
The Devil's Brigade have violently defended the Windsor area from all travelers. The GLC has been forced to avoid the Windsor area largely due to the Brigades large arsenal of energy weaponry. It is simply too much a risk to bother with. The Reavers, GLC, Iroquois, and Devil's Brigade all have various motives in regards to the Detroit area. Soon the tensions will reach the breaking point and all hell will break lose.
The Great Lakes War is about to begin.

Factions
Great Lake Commonwealth - The remains of the United States Navy , based in Illinois, formed Great Lake City and the GLC decades after the Great War. They established a supply line that stretched across the Great Lake area, linking Great Lake City to Detroit, Chicago, Toronto, Cleveland, and even as far east as Pittsburg. The Great Lake Commonwealth quickly absorbed lesser factions into its ranks, but has met resistance with the Enclave , Iroquois, and Reavers. The GLC owns and operates a weapon cartel that supplies the entire Great Lake Wastes with weapons, armor, and other equipment. They supply the muscle for the caravans that transport the supplies as well. They possess a large supply of Advanced Naval Power Armor that is manufactured by robots in a Detroit Factory.
Note on the GLC: I realize that some may be turned off by a faction that is as strong as the NCR. They control a relatively small number of areas like GLC, Detroit, and a few outposts along the Iron Road. They also have standardized gear for their troops due to their healthy supply chain. The basic troops wear High Grade Combat armor similar to what the Van Graff's wore. The Elite troops wear the Advance Naval Power Armor (No pics yet), but there is only one unit of those badasses. The Advanced Naval Power Armor would sometimes be worn with a large trenchcoat (which is flame retardant) much like the Rangers did in New Vegas.Also, most militaristic groups use acronyms, hence GLC instead of some other name.
Devil’s Brigade- The Canadian forces, represent a kind of improved NCR, they are better equipped, as they have scavenged the US armed forces equipment that was once used against them in pacification, and are readily armed with standard salvaged power armor and combat armor, as well as laser rifles and assault rifles. These Power Armored wearing commandos are made up of the Canadian Special Ops Freedom Fighter and their offspring. They are located outside the To(ronto) Megacity area, but have also occupied the area around Windsor. They appear to be establishing FOB’s throughout the Great Lake area, and their true purpose is unknown.
Pickers - Deformed mutant-like men who became mutated due to prolonged Rad away use and high rad doses. They live in the abandoned Detroit Salt Mines, and are primarily nocturnal beings. They come out at night to scavenge for food and supplies. They prefer the darkness and have little contact with normal humans. They are cannibalistic, and are known for capturing woman (Used for reproduction possibly).
Detroit Steel Reavers ? They worship technology. They migrated from the Kansas City area after they split from the main Reaver Faction. The Detroit Steel Reavers are a separate entity and considered heretics by the original order. The original Reavers worshiped several deities, but this sect of Reavers do not worship deities, but rather the technology itself. The group wandered in the desert for years before stumbling across the Motor City, and a Vault filled with Pre-War tech.
(Poseidon)? - The Poseidon group (untitled) has a hidden bunker in Chicago. They also have a hidden bunker near Windsor. They are made up of ex-Enclave members, BoS Outcasts, and various other military deserters. They are focused strictly on survival, and try to stay out of outsiders affairs if possible. They are a relatively minor faction.
Mutant Alliance(working title) - Remnants of the Masters and Gammorins Army have finally organized around the Great Lakes area. Several Highly Intelligent Mutants have surfaced known as the (Untitled)(Unsure of this concept) …..They have established a FEV Processing Center outside of the Detroit Megacity. They have continually expanded their ranks over the past 15 years with no resistance. No one knows what their goal is, but they have been known to kidnap humans quite frequently. They are also a minor faction. They would mainly be seen around their Vault area, but several scouting parties would roam the wastes and kidnap humans. They are made up of several generations of mutants, centaurs, ghouls, and other creatures. They use a wide variety of weaponry. They prefer to create their own armor using pieces of Power Armor, Hide, and various junkyard components.
Iroquois Confederation - the Iroquois are a melting pot of tribals and raiders. League traditions allowed the dead to be replaced through captives taken in the "Mourning War.". Families of the tribes are to replace members who die and generally adopt the captives. The Iroquois worked to incorporate conquered peoples and assimilate them as Iroquois, thus naturalizing them as full citizens of the tribe. The Iroquois are located around the Cleveland area. They have many enemies due to their warlike nature, but they are respected by all for their bravery and skill. They are armed with various weapons that they take from their enemies. Recently a large warparty of Iroquois has entered the area surrounding Detroit. They have assimilated many of the tribes that were once in this area. They are quickly becoming a force to be reckoned with
The Circle of Steel - Formed by hardliners from the Brotherhood of Steel, who believe the rest of the organization has drifted from the original principles of preserving tech. In terms of their position relative to the Brotherhood proper, they are essentially Internal Affairs. They have occupied a Secret Bunker from which to conduct their special operations. They are observing the Midwestern BoS and determining the best course of action in regards to their treasonous actions.
Buggies (Needs new name possibly) - Those afflicted with the Jitterbug Disease are known as Buggies. They have developed a strange culture due to their twisted outlook on the world. They are highly dangerous, often times they blindly charge into combat in drug fueled rages. They live very short life spans (Around 35 years).
Redfaced Ones- A tribe of bloody savages who adorn themselves with their victims blood. They are known for their sacrificial rites, and strange beliefs. They are also known for their brutal tactics in combat such as scalping and wearing the severed ears of their enemies. Typically they wield Rippers or Chainsaws, but have been known to use various firearms. They are the only remaining tribe in the area that has withstood the Iroquois onslaught without being absorbed or destroyed. They have occupied Fort Wayne and secured it's supplies of weapons and other vital supplies.
Midwest BrotherHood Of Steel - The Midwest chapter was forced to go underground due to repeated conflicts with the other factions. They are KOS by most factions like the Reavers, Iroquois, Pickers and GLC due to their obsessions with technology, and frequent attacks on those who possess it. They have stockpiles of tech and are rumored to be operating out of a Weather Research Facility, but the weather is so severe in that area that no known has ever verified the rumor. They once recruited from the wasteland, but have stopped doing that recently due to over population.
* I would like the Midwestern BoS to make contact with the California branch somehow. Possibly through some newfangled technological doohickey. It would be interesting to see the Circle of Steel and Midwest Bos in a conflict with each other (however minor it might be). I think the CoS and California BoS might view the Midwestern BoS as Outcasts. They might even try to destroy them just to take their advanced Pulse Rifles and whatnot.
Briefly on Locations
Note: Would use a Hub system for Cleveland, Chicago, and Toronto. Each DLC would have a new city area. They would be much smaller than the regular game map (about the size of Point Lookout)
The Detroit/Windsor Tunnel is an underwater highway tunnel connecting Detroit, Michigan in the United States, with Windsor, Ontario in Canada. It was completed in 1930. The tunnels are controlled largely by the Pickers, but several ghoul bands have also taken residence throughout the area.
Must mention Grand Rapids Michigan and Evil Dead in Easter Egg
encounter. Ash's Chainsaw or Boomstick would make great weapons. It would be neat to stumble across a old cabin in the forest like in Evil Dead.
Must mention Miskatonic University and Lovecraft in Easter Egg encounter. There would be great potential for a Lovecraft inspired horror quest.
Detroit (Motor City) is often covered with snow and heavy acid rains. A few roving bands of raiders frequently attack Detroits outer walls, but the GLC protects the citizens with an iron fist. There can be no denying that the GLC control Detroit, but the Reavers, Iroquois, and Devil's Brigade all have moved into the surrounding areas in recent years, and are each fighting over pieces of territory. The land around the Great Lakes is very valuable since the fresh water reserves are still in good supply, and the land is being revitalized as a booming farming community with a setup similar to what the NCR had in the Strip.
Detroit River is filled with mutant catfish, mirelurks, and other creatures. The river is patrolled by roving pirates. They use old river boats as transportation, and frequently attack the GLC Navy.
Toronto or Ronto is a large megalopolis surrounded by a frozen wasteland. The Devil's Brigade has control of the city for the most part. Various Raider groups that once filled the area have been wiped out by the Brigade. The community of Ronto is largely militaristic, and anti-American due to the pre-war conflicts. They are a force to be reckoned with.
Chicago is occupied by the Poseidon group from underground. It was largely destroyed during the war, but many areas survived. Chicago and Great Lake City are pretty close to each other. One area in Chicago would be a World's Fair Exhibit that would be run by an AI that is worshiped by several ghoul followers. Chicago would be heavily controlled by various raider gangs, with several heavily fortified wastelander communities similar to Westside in FNV. Chicago would be reached by traveling on the Iron Road Armored Train.
Cleveland is Iroquois territory. It would be a focus of one of the DLC's. The Iroquis would be drawn into a conflict in the Detroit area by the GLC. The GLC's caravans have encountered frequent resistance near the Cleveland area, which would be the main conflict in that area. I see this area playing out much like Honest Hearts, but executed in a much better way. The GLC would almost appear like the badguy in this quest since they are encroaching on the Iroquois's homeland, thereby instigating the Iroquois into conflict. You would have the option to resolve the conflict peacefully between the two, work against both groups, or side with one or the other. Clevalnd would be reached by traveling with a GLC Caravan.
The Ford River Rouge Complex (commonly known as the Rouge Complex or just The Rouge) is a Ford Motor Company automobile factory complex located in Dearborn, Michigan, along the Rouge River, upstream from its confluence with the Detroit River at Zug Island. Construction began in 1917, and when it was completed in 1928 it had become the largest integrated factory in the world. After the Burning Times the Rouge was taken over by the GLC. They soon were able to convert the facility into a manufacturing plant capable of producing weapons and armor in large quantities.
Michigan Weather Control Research Facility is controlled by the BoS. Nothing is known about the facility due to constant blizzards around the site. Anyone who has tried to enter has died of exposure. (The BoS is in possession of a weather modification device. It would be a integral part of the main quest). The Weather Facility actually has the capability of creating Earthquakes, Thunderstorms, Blizzards, and even Tornadoes. It can only perform these actions at certain times due to the high amount of energy used in creating the events. It would be partly Solar Powered, possibly using High Frequency Waves of some sort like the HAARP project.
I would like to see a underwater vault under the Detroit River. Just a idea.
Great Lake City is a city that is bustling with trade and technology. The city is primarily made up of the relatives of the United States Navy,Coast Guard, and local law enforcement that lived in the area. It is located near Chicago alongside Lake Michigan. The city is completely made up of GLC citizens. You must be GLC to get access or have a trading permit. They are focused on rebuilding civilization in the surrounding areas, protecting the weak, and preventing anyone from stopping them from their tasks.
Fort Wayne is located in Motor City at the foot of Livernois Avenue in the Delray neighborhood. The fort is situated on the Detroit River at a point where it is about a mile to the Canadian shore. It is currently occupied by the Redfaced Ones, but the Devil's Brigade has it's eye on the area for strategic reasons.
Creatures
Ghouls- A series mainstay.
Geckos- Fire Gecko, Golden Gecko, Regular Gecko
Molerats and Giant Molerats- Bring back the massive Molerats from Fallout 2.
Deathclaws
Cougar
Lizardmen
Wolverine
Lynx
Centaur- Used frequently by the Mutants
Mutated Badger
Endless Walker- Mutated Ghoul exposed to high radiation.
Yao Gui- Bears would be common in the area.
Venus Mantrap
Mutant Ferret(needs new name)
Komodo Dragon- Secret Easter egg with Beastlord
Radtoads- Toads as big as a Bus. They use their massive tongues to grab enemies.
Trog- Have spread throughout the wastes around the Cleveland and Pitt area.
Wild Hog
Giant Spider
Giant Ant
Fire Ant
Lamprey floater- Bring back the Floaters!
Briefly on gameplay and other assorted notes
I think FNV was the shit. I propose an expansion on many elements introduced by FNV.
Normal mode, Hardcore mode, and Custom
Normal - No requirement for Food, Sleep, Etc...
Hardcore - Must eat, sleep, and drink water. Adds in a Weather element. Extreme Cold requires warm clothing. Must not stay exposed to arctic temps for too long or you get hypothermia or frostbite. Can use Warming packs, Coats made from animal hides, or Power Armor to protect against the elements. Extreme heat can dehydrate you faster and cause Heat Stroke and other illnesses. Can be poisoned by rotten food. So you would have to manage Hunger, Fatigue, Thirst, and Warmth.
Custom - Allows you to pick what suits your playstyle much like the FWE mod did.
Weather effects - Seasonal changes that change the way you play the game. In summer time prepare for some blistering heat, flash rains, Sandstorms, and even high winds knocking your visibility down to nothing. In Winter this changes completely. You have to contend with snow drifts, the cold, and blizzards. Temperature changes would be added to a survival mode. If you don't dress for the weather then you are going to find your temp meter depleting rather quickly. I wonder if it would be possible to have certain bodies of water freeze over during the Winter and thaw out during the Spring?
Vehicles - They can use this as a platform to finally introduce vehicles and mounts [moose/horses] into the game. If only so you can experience your vehicle stalling in a Canadian winter. Horses would be a sign of prestige. Obtain a Pack Brahmin, load it up with your gear, and have it wait outside when you go into certain areas. A Horse would be avalable, but they would be fairly difficult to get. They would also be unable to carry as much gear as the Brahmin. The Mounts would have to be Fed, Watered, and taken care of. Vehicles would be even rarer. I don't know about adding a Highwayman or anything large like that. I think something closer to a Dune Buggy would be more likely. Fuel would be very hard to obtain, but there would be various ways of going about it. Maybe you could siphon from Gas Pumps, and old vehicles. I suppose alcohol may double as a fuel.
Different languages - The French/English part of Canada is a pretty big part of the culture. It would be interesting to have different languages that your character could learn so that he/she could get along with different factions. Maybe add a Language Skill?
Chryslus The company name is a reference to Chrysler Motors, an American automobile manufacturer headquartered in the Detroit suburb of Auburn Hills, Michigan.
"I used to be a wanderer like you.... Then I took a bullet to the knee."
Ronto is a region mentioned by Ishmael Ashur and the slave Brand. In a speech to the slaves of The Pitt, Ashur proclaims that The Pitt, with its industry, security, and strength, is the envy of the Commonwealth, the Capital Wasteland, and Ronto. The name Ronto most likely refers to the Canadian city of Toronto, which would have been under the control of the United States after the annexation of Canada in 2076, just prior to the Great War. It may also refer to the pre-war city of Toronto, Ohio, given the fact that it is a mere 30 miles away from the Pitt, right downstream on the Ohio River. The true location of Ronto is unknown. The context in which the region is mentioned implies that by 2277, Ronto had established a reputation as a significant military power over the years. Hmmm....
I would like to see a Bunker filled with pre-war animals. The inhabitants would be a group of religious survivalists known as the Children of the Holy Trinity. The group had planned for the apocalypse by stockpiling large amounts of food, constructing a underground Greenhouse Complex, Training with various weapons, and collecting mates from many different animal types. The group was very well financed since it was occupied by various Christian philanthropists. They locked up their Underground Bunker Complex 2 years before the Apocalypse. The bunker has been locked up since then.
I would like the Pitt mentioned in conversations during the game. Perhaps mention how they have recently started heavy weapons trading, or expanding their realm of influence. The GLC would have contact with them via the Iron Road. I think Ashur had some pretty ambitious plans in store for the Pitt. As much as I disliked Fallout 3 it did do a few things right. The Pitt was a great place to visit. If they did not die in Fallout 3 I could see them expanding in the future.
Also, we could see a real Jazzier kind of feel with a Detroit based Fallout 4, music wise, that would be cool. I would enjoy hearing a wider variety of music types in general. A better focus on the ambient track would be nice.
The Erie Stretch is a region mentioned by the slave Brand. The name of the Erie Stretch likely refers to the stretch of land bordering Lake Erie, the Erie Canal, or the area around the city of Erie, Pennsylvania. This could be mentioned or visited.
Interstate 75 is the main thoroughfare between Detroit, Flint, and Saginaw extending north to Sault Sainte Marie and providing access to Canada. The expressway crosses the Mackinac Bridge between the Lower and Upper Peninsulas. Flint would be occupied by a small community of Slavers/Raiders. The Slaves would be primarily convicts or tribals.
Interstate 94 enters the western end of the state at the Indiana border, and it travels east to Detroit and then northeast to Port Huron and ties in with I-69. I-194 branches off from this freeway in Battle Creek. I-94 is the main artery between Chicago, Illinois and Detroit.
Old US 12 in Michigan runs from downtown Detroit to Chicago. What is now US 12 was originally Chicago Road, which ran from Detroit, Michigan, to Chicago, Illinois. In most cases the road is still there, and is named either Michigan Avenue, Old US 12 or the Red Arrow Highway, named after the 32nd Infantry Division.
Possibly mention the Legion being far to the south. Would it be too far from their territory to see the Legion? Maybe have a few scout patrols? I would definitely like to see the Legion in future titles. I am also curious about what ending they will go with for FNV.
A reference to the Calculator or Vault 0 would be possible. Maybe have a few scattered robot forces around? I wonder if the Midwest BoS would have any of the humanoid robots working?
Multiple radio stations would exist. One would be hosted by a Canadian citizen in Windsor, and another would be hosted by a GLC citizen in Detroit. The GLC Station would feature the typical Fallout style music, several rock songs, along with a few Jazz songs. Something like CONELRAD would be pretty cool. Motown Radio baby!
Travel on long Brahmin Caravans as a hired guard and Drive Cattle across the Wasteland. I liked doing this in Fallout 2. It makes sense in a recovering wasteland to need Brahmin for various reasons. Cattle rustlers would be a problem.
Have more companions at one time. 4 (2 humanoids and 2 pet types).
More in depth crafting and survival. You should have more uses for various items like hammers, clipboards, books, and stuff like that. The DLC in New Vegas did this well. I think they can expand upon that.
I think a Robocop reference would be appropriate. Possibly add his pistol as a Unique Weapon.
Add the Sixth Toe thing again. If you walk around in toxic ooze for a long time without rubber boots, you will grow a sixth toe. You can have the toe amputated by a doctor if you want.
If you kill a child bounty hunters will be sent after you! They could use that function from Skyrim I suppose. I would want it executed way better though. I have a few ideas for a Bounty Hunter concept that I will post soon too. I think a wasteland Bounty Hunter makes a good main protagonist.
Add a talking cow who says “Moo, I say!”. I would probably laugh my ass off. I loved that line from the old game.
Ability to fill bottles with water from the start. The flask was a great idea.
Build your own robot companion. The robot could be customized by using various parts from different types of robot, to make a new unique robot companion. They could be repaired with the repair skill outside of combat. They could also be upgraded with special weapons and tech obtained from certain factions and stores.
You would be able to create and light fires using wood, gasoline, lighters, and various other objects. These fires would provide warmth on cold nights if you cannot make it to a shelter. Sleeping Bags would also provide a certain amount of warmth. While sleeping in the wild there should be a chance for random encounters to occur. This would allow the developers to implement old school random encounters. Certain easter egg encounters would be possible with the Wild Wasteland perk.
Power Armor actually feel like Power Armor. Maybe add a visor interface when viewed through 1st person.
More Monster and NPC variety types much like the Marts Mutant Mod. Each enemy would be sized differently instead of them all being the same height. Add small things like piercings, tattoos, and rings to the raiders so they don't all look the same.
I would like the ability to hire mercenaries like in Shadowrun for the SNES. Different ones would appear throughout the game at various Bar's. This was done in New Vegas at Freeside, but I think it could be better implemented. They wouldn't be able to level up like your followers though.
You would have the option to add several implants throughout the game from various factions or doctors. Many implants would be available only by gaining enough rep from certain factions, so if you decide to ally with the Reavers, you will receive technological enhancements that are unobtainable if you choose GLC, and vice versa. The amount and type of upgrades would be much different than FNV. Some modifications would add functions like Night Vision, Increased running speed, Increased jumping power, etc.. Maybe certain implants would show up on your character, so if you get a cybernetic eye it changes the way one of your eyes looks, or if you get a cybernetic arm it looks like it is made from metal.
Feature a gambling format closer to Red Dead Redemption, so that Poker or similar style games are fun. Maybe keep the Caravan game too. It would make sense for Caravan to be popular along trade routes like the Iron Road, Long 15, whatever... Various bars throughout the game would have Poker tables (Or another similar game perhaps) that you can gamble at. You have the opportunity to cheat (Red Dead Redemption), but you may get caught, and attacked if you fail. Your reputation will determine how you are treated in various locations. If you are known as a cheater, some people may not gamble with you. I think making the gambling mechanic more interesting will draw people to it more. In FNV the gambling was pretty boring which should not have been the case since it was Las Vegas.
You would have a chance of contracting various ailments if exposed to cold for too long. So you may just get a cold, or something severe like Frostbite, Pneumonia, and Hypothermia. Certain medicines might abate symptoms or cure certain illnesses outright. Of course a Doc would work too. I think a vomiting animation would be appropriate for sickness or simply drinking too much alcohol.
Able to assemble armor from pieces, which would have different stats or uses. You could make them from junk or various pieces of armor that could be dismantled - Fiend skull hats, Brahmnin skull shoulder pads, Yao Gui Pelts, Gecko Pelts, etc... something like Ashur's Power Armor would be possible like this. So you would have a Pauldron option for certain armors kinda like in Morrowind. Add knee and thigh pads to pants, studded belts and steel toed boots to help with defense, . Craft/dye made from certain fruits, so everyone isn't wearing the same clothing in the Wastes
When I'm carrying 300lbs of gear, a Duffle bag/Ruck sack stuffed full would be cool to see. Possibly even slowing you down progressively the more wight you carry.
Having a Nightstalker pet would be neat. Would probably be too far from Vegas to make sense though... Maybe build your own custom K9 companion.
Backpedaling would be much slower like in FWE. It would use AP as well. A Sprint function would be available, but it would use AP too.
Bring Groin Shots back.
Slavery would be present with slaves doing hard work on farms. Maybe add a large Slaver Faction of some sort. Of course you would be able to work for them. Maybe even capture slaves like in Fallout 3. You would have to get a slaver tattoo on your forehead though.
I would like to see less pre-war loot laying around. It would have been scavenged from many areas by this point in time. Of course a few areas would still have pre-war food, water, etc, but in general I want to see more wasteland style stuff. More gecko bites and less Cram basically.
Optional isometric view. Just allow people to zoom out farther at the very least. I think a few mods have done this well. Why hasn't this been done anyway?
You should be able to climb certain mountains like in Morrowind and Skyrim instead of the invisible walls everywhere.
Add a few jails to the game. Maybe you could get arrested for minor crimes instead of everyone in town attacking you like lunatics. Maybe a few cops would wander around the town, just a town sheriff, or perhaps a certain type of Robot. Different towns would have different methods of punishment from cutting off a finger ( Maybe decrease a stat or skill with this?), Hanging, jailtime, etc...
It would be cool to have the option of getting disabled permanently as I listed above. Maybe your leg is gimped, so now you have a permanent speed decrease. Maybe you lost a eye so your perception is lower. Maybe you could buy a cybernetic eye to replace it, but it is really expensive. You could essentially become a cyborg maybe even earning the perk in the process. Just a thought. I like using the old school Trait idea. You limit yourself, by having to wear glasses for instance, but you gain perception. I want more options like that.
The player should be able to break down some doors. Maybe add a breaching option like with the mods. Of course you would have a chance of destroying loot in locked containers.
Tattoos, war paint, and other small Character customization options. It would be cool to paint a decal on your Power Armor I think. Also, why can't some things from Fable be implemented like progressive character aging and scarring? That is one thing I think Fable does right. I just think a few customization options would be nice. I would like to be able to have a Character Description function like in the old RPG's.
Add in more roaming travelers and caravans. I would also like to see sustainable raider camps and towns in general. No more illogical setting like Canterbury Commons and Megaton.
I think children should be able to be killed.
*I have always had this idea about a coat, or in this case, a backpack, that contains within it a portal to an alternate dimension. In this dimension you can store things like guns, supplies, ammo, etc... You can reach inside of this backpack, into the other dimension, and grab your items anytime you need them. This allows for unlimited storage space in a pocket dimension! You simply have to imagine the item when you reach into the coat and then pull it out. So you would never run out of space in your inventory while carrying the backpack that holds the pocket universe. It would be called the Porto-Dimension 5000. Of course the explanation for this pocket dimension creator would be super-scientific and complicated and only one would exist in the wasteland .It would also be incredibly difficult to obtain and would require scavenging much like the Sunset Sarsparilla Stars did. So it would be similar to a Bag of Holding, but in a Scientific way. Of course many traditionalists might hate such a item, but it would be super-secret, obtained only through the Wild Wasteland Perk, and other pre-requisites would have to be met.
*Also, I created a character for a story (which my avatar is named after) who wears a trenchcoat that contains a pocket dimension like I described here.
A new currency would be appropriate. Maybe have a few like in New Vegas. Gold coins would be logical. Bullets might double as currency. Maybe even have the occasional Legion coin or NCR dollar show up?
Would some kind of experimental Power Armor force field be appropriate?
Various Vaults would be present in the game, but a few privatized bunkers would also exist; Those that were not constructed by Vault-Tec would be populated by various factions or NPC's. So all the Vaults would not look the same as they have in the past two games. Each Vault would appear slightly different so the grind won't get as boring. Maybe have a different company that built vaults. I think a Vault that had a religious background would be unique. Maybe putting two different religious groups in the Vault as a social experiment. I could see Christians and Muslims having some issues if they forced to live in enclosed quarters together for too long.
Feature better tactical options for companions. Maybe a option for them to take cover or move to a specific area. A command to use suppresive fire would be logical. I would not like the game to be too much like CoD though.
For some reason I think it would be an amazing sight to have one of those Zeppelins from Tactics in the game. Even if it is non-working.
One of the little things that bothers me with Bethesda games is when you jump on someones table while they are eating, they just sit there like nothing is wrong. I think they should react like you stole something if you do something like that. Maybe just have them say "What the fuck are you doing?", or something along those lines.
You should be able to smoke the Cigarettes in the game instead of them only being used for bartering. Not a big deal, but something to mention.
I think that many unique weapons can be introduced into Fallout through the Wild Wasteland perk. This would allow for unique weapon types that would not normally fit the canon. I loved Euclid's C Finder. I want to see more things like that in the future.
Items
Note: I realize this is very generalized and basic. My primary focus is on the story elements and a few gameplay improvements.
Guns
10MM Pistol
10MM Submachine Gun
9MM Pistol
9MM Submachine Gun
9MM Mauser
Desert Eagle .44
.223 Pistol
Service Rifle
Police Pistol
Bozar
.45 Auto Pistol
.44 Magnum Revolver
Lever Action Shotgun
Sawed-Off Shotgun
Combat Shotgun
Sniper Rifle
Pipe Rifle
Pancor Jackhammer
M1 Garand
Assault Carbine
Assault Rifle
Light Machine Gun
Hunting Rifle
7.62 Sniper Rifle
7.62 Minigun
7.62 Dual Minigun
.22 Silenced Rifle
.22 Silenced Pistol
Minigun
Avenger Minigun
Vindicator Minigun
Dual Minigun - Two Miniguns Grafted Together. Must wear Power Armor to use.
Anti-Material Rifle
Tommy Gun
Quad Boomer (4 Barrel Shotgun)
Shoulder Mounted Machine Gun
Heavy Shoulder Mounted Machine Gun
Explosives
Grenade Launcher
Flamer
Remote Pipe Bomb
Missile Launcher
Flash Grenades
Bottlecap Mine
C4
Mustard Gas
Dynamite
Smoke Grenades
WP Grenades
Frag Grenades
Portable Sentry Turret
Fat Man (Limited supply)
Energy Weapons
Plasma Pistol
Plasma Caster
Plasma Death Ray
Laser Pistol
Laser Rifle
Plasma Rifle
Particle Accelerator Pistol
Tesla Cannon
Gatling Laser
Gauss Rifle
MEC Gaus Minigun
Winchester P94 Plasma Rifle
Mesmetron
Gauss Pistol
Wattz 2000 Laser Rifle
Pulse Rifle
LAER
Microwave Ray
Mind Ray - Turns one enemy into a ally for a limited time through mind control
Alien Blaster - Wild Wasteland
Alien Cryo Ray - Wild Wasteland
Armor
Various Pre-War Outfit's
Wasteland Rags
Vault Security Armor
Various Vault Suits
Radiation Suit
Advanced Radiation Suit
Leather Armor
Leather Armor (Reinforced)
Combat Armor
Combat Armor (Reinforced)
Metal Armor
Metal Armor (Reinforced)
T45d Power Armor
T51b Power Armor
Devil's Brigade Power Armor(T45d)
Devil's Brigade Combat Armor
Riot Armor
Iroquois Tribal Armor
Tesla Armor
Various Raider Armors
Various Mercenary Armor
Iroquois Combat Armor
Redfaced Ones Outfit
GLC TXX Naval Power Armor
GLC Elite Shocktrooper Armor
GLC Power Armor(T51b)
GLC Trooper Armor
CoS Power Armor (T45d and t51b)
Gecko-Backed Power Armor
Reaver Banding
Reaver Robes
Reaver Power Armor (Modified T51b)
Winterized Combat Armor
Poseidon (Modified T51b) Power Armor
Winterized Power Armor
Army Mechanic Suit
Enclave Hellfire Armor (1 suit)
US Army General Suit
Space Suit
Hazmat Suit
Assassin Suit
Jetpack Space Suit - Limited fuel.
Re-breather mask
Scuba or Diving Suit?
Fort Wayne Pic.

I think that these guys should be incorporated into Fallout at once. Why are only Brahmins used in caravans?

Detroit area.







I imagine something like a gladiator arena in the stadium. Perhaps something like the Thorn? Escape From LA comes to mind too.

The DLC would add much more to the game to encourage people to play them all. It would change the Main Quest Final Battle a lot, so people would want to play through several times. The DLC would each feature more of certain factions, for instance, the Cleveland DLC would tell a lot more about the Iroquois. This would allow for much larger storylines to be used, many more alternative solutions to quests, and drastic ending changes. I think FNV nailed the Endings. I want more of that, but much larger.
Fallout: Motor City
DLC Iron Road (Chicago and Great Lake City)
DLC Toronto
DLC Frozen Wastes ( Frozen wilderness)
DLC Cleveland Territories
DLC Great Lake War (War Campaign Map)
Add On Packs - These simply would give the devs a chance to add in more weapons/items that they couldn't finish for launch.
GLC MegaMart Weapon Pack - The GLC Bazaar runs and operates out of a old MegaMart store in Detroit since the weapons factories are all nearby. This pack would be similar to the Gun Runners Arsenal.
Classic Vault Suit Pack - Feature Vault suits from Vault 13, Vault 101, Vault 3, and Vault 22.
I know this is a very simple explanation of the concept so far, but I will update this as I go along. If things come together right I could see making this (The Detroit area anyway) as a mod for a future Fallout title. I have also considered using parts of this for a fan fiction story, or a comic of some sort. The Future Fallout Game Discussion board doesn't get as much traffic, so this may just fall to the bottom of the forum. If that is the case then so be it. I have fun working on ideas like this, so if anyone feels like sharing ideas, send me a message. Until next time.....
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