Fallout: New Vegas Con previews, #5

NiRv4n4 said:
The former two were DLC, so are not really good examples of the game, and the latter is simply a consequence of a interesting idea (colony of kids after nuclear holocaust), gone a little wrong to some people. Who cares if they are immortal, you wouldn't want to kill them, would you? Kids are annoying, so lets shoot them? .... I think in Fallout 3 they went for a serious and more dreary tone for most of the game, with a few exceptions. Lighten up, why all the negativity?


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<blockquote>You will find yourself spending time to gain both good and bad reputations for the various gangs, tribes and alliances in the game, but in my playthough I decided the consequences of getting in trouble were fairly minimal.</blockquote>
:? I hope this doesn't mean that NV will have the equivelent to giving water to homeless guys when it comes to reputation..
 
Faceless_Stranger said:
<blockquote>You will find yourself spending time to gain both good and bad reputations for the various gangs, tribes and alliances in the game, but in my playthough I decided the consequences of getting in trouble were fairly minimal.</blockquote>
:? I hope this doesn't mean that NV will have the equivelent to giving water to homeless guys when it comes to reputation..
It'll probably be something closer to "kill this guy = rep up with other guys, rep down with the guys you just killed".

Or even "donate water to this faction, rep down with their enemies, rep up with them".
 
Reconite said:
Faceless_Stranger said:
<blockquote>You will find yourself spending time to gain both good and bad reputations for the various gangs, tribes and alliances in the game, but in my playthough I decided the consequences of getting in trouble were fairly minimal.</blockquote>
:? I hope this doesn't mean that NV will have the equivelent to giving water to homeless guys when it comes to reputation..
It'll probably be something closer to "kill this guy = rep up with other guys, rep down with the guys you just killed".

Or even "donate water to this faction, rep down with their enemies, rep up with them".
Which in itself worries me, I hope the game doesn't allow to seesaw with rep. It would make the whole permanent\meaningful choice thing a little redundant... *cough..Karma..cough*
 
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