Fallout: New Vegas fan notes and shots from PAX

Discussion in 'NMA News and Information' started by OakTable, Sep 6, 2010.

  1. OakTable

    OakTable Vault Senior Citizen

    Nov 26, 2009
    Leave it up to avid fans to deliver not one, but three days worth of reports and notes from the New Vegas display at PAX. Intact Garden Gnome brings us word from day 1, day 2 and day 3.<blockquote>I also caught a near complete screen shot of the tutorial of the different ammo types:
    Armor Piercing: Ignores a large portion of the enemy's Damage Threshold, does slightly more damage.
    Hollow Point: Does much more damage but is easily blocked by armor.
    Over Charge: Used by Energy Weapons, increases damage but degrades the weapon more quickly.
    Slug: Used by shotguns, slugs replace buckshot with a single, powerful bullet that is more accurate.</blockquote>See lots of camera phone shots here.
     
  2. sampson70

    sampson70 Still Mildly Glowing

    219
    Dec 1, 2009
    Thanks Oak Table ,some interested stuff indeed.... Also I see the mysterious stranger is back. :o
     
  3. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    I'm really falling in love with this whole Survival skill thingy. A thing which missed in every Falloutgame.
     
  4. Gaspard

    Gaspard Kasparov

    833
    May 7, 2009
    Ants feeding off a corpse, eh ? This and after seeing the gameplay vids I guess the environments might actually be more interesting to explore (not very hard after F3, though...)
     
  5. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    I'm still hoping there's a little bit more variety in supermutant models than in Fallout 3. Even if there isn't though, I'm okay with these super mutants.
     
  6. Gaspard

    Gaspard Kasparov

    833
    May 7, 2009
    Isn't Marcus present, though ? Or did I get something entirely wrong ?
    Although Marcus looked just like any other mutie, only with the head slapped on.
     
  7. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    I hope, that the straps will not be overused now. I saw a few mutants already with the same straps and the same googles. Even Marcus has the same goodles, just not the mouth-straps.
     
  8. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    Yeah, but Marcus is just one mutant, and got the other head/apparel for continuity's sake. All the other mutants we've seen are new characters.
    Still it's an improvement over Fallout 3, where even Fawkes had the same mutant head.
     
  9. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    Well the goggles were based on Marcus's goggles from Fallout 2.
     
  10. terebikun

    terebikun Still Mildly Glowing

    289
    May 16, 2008
    Hey a list:

    -"Miss Fortunate Occurrences"? Possibly a gambling/luck related Mysterious Stranger? Intriguing
    -"Have Limbs Crippled" instead of just "Limbs Crippled"? OMG boycott'd
    -Some sort of neo-Harry
    -Possible pet molerat, also possibly adorable
    -Really polygonal flowers, omg boycott'd again
    -I want to play this game

    way to work the camera phone man
     
  11. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Well, I know. I noticed it already in the first screen where the new mutants have been visible. :>

    But check the screenshots. Every 'new' super mutant on these screens so far has these googles now.
     
  12. OakTable

    OakTable Vault Senior Citizen

    Nov 26, 2009
    Apparently there are new drugs. Turbo, which possibly increases speed like the adrenaline shot from Left 4 Dead 2, Steady, which reduces spread, and Rebound, which increases AP regen.
     
  13. Blackened

    Blackened I should set a cutom tite

    598
    Jun 29, 2008
    I hate that kind of features. It's not strategic at all, because "degrades the weapon more quickly" is a drawback that can be made up for by having more resources. Reminds me of Fallout 3's Fast Metabolism (increases stimpak efficiency) - it can be replaced by just having more stimpaks. I hope there isn't much of this in F:NV.
     
  14. rehevkor

    rehevkor It Wandered In From the Wastes

    150
    Nov 19, 2005
    Different ammo types? That is something I always liked from Fallout Tactics..
     
  15. mobucks

    mobucks literally Orderite

    May 22, 2010
    Yeah but, if you had played one of the F3 mods that removes 99% of the stimpacks in containters, and raises their prices, a perk like that is welcome!

    Thats why i say, play these games on the PC. The game itself will be cheaper than consoles by 10 bucks, and includes a construction set?! A no brainer.
     
  16. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    Well, theoretically they are good mechanics in situations where resources are limited. But we all know how "scarce" ammo and health are in Fallout 3, so, uh... yeah. Either way I don't see an issue with giving the player options, even if they aren't always that useful. Redundancy and overlap between skills and items isn't an issue because everyone has a different way of playing and solving problems.
     
  17. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    Well, it doesn't really mean that resources will be handled like that in New Vegas too. Admittedly, I don't have my hopes high, but I'm still not writing it them off either.
     
  18. Faceless Stranger

    Faceless Stranger Board Drifter

    Aug 19, 2010
    I really hope I don't finish the game with 200+ Stimpaks. Also, I noticed that his ighest skill was only 67 at level 6. I had mine maxed out by then in FO3
     
  19. Expresate

    Expresate It Wandered In From the Wastes

    124
    May 14, 2010
    And it looks like that person put pretty much everything into guns.
     
  20. sampson70

    sampson70 Still Mildly Glowing

    219
    Dec 1, 2009
    I will probably be a turbo addict...if I can finally move faster through the wasteland. :D