Bimmy said:
MrBumble said:
Fair enough.
But I still have to ask though : is there a heavy polygon limit that comes with Gamebryo that forbids Super Mutants from looking like
yup the 10 years old engine is not able to display on screen 10+ models with this detail and make you play at reasonable frame rate.
and we are talkin about a multiplatform game...
Sadly, this is probably close to the mark, although it might not have as much to do with the game being on consoles as it does with money and time.
Even with access to an engine that could do everything they want and more (zenimax owns iD now..) they are trying to keep using their horrible (but paid for) Oblivion base to minimize production costs and development time, and while they save money on that, the consumers pay full pop to get a shoddy product shoehorned into a very old engine that really does not hold up to the newer standards and which by now is probably being held together by duct tape and chewing gum.
There are many recent xbox/ps3/pc crossplatform titles that do not look this chunky and dated, and which do not have anywhere near the same level of glitchyness. Many of them are FPS games that require a pretty steady and decent framerate to play effectively.
Look at a game like ET:QW (SD and iD both worked on this and now they are both working with bethesda on "Brink")
http://www.upload.ee/image/525987/shot00064.png
While it can look amazing on PC, it still runs well on ps3 and xbox, you get what amounts to a playable framerate for a multiplayer FPS, and it looks lightyears ahead of FO3 or FO:NV in terms of model detail (effects and shaders too). It has weather effects, realistic looking water, huge enough outside environments to allow for vehicles and it has the kind of drawdistance that few other games would even be able to use effectively.
If they'd spend less time and money on hype, and spend it instead on actually liscensing/using a decent engine for the application and customizing it to fit the game they are actually making (as opposed to trying to stretch an old one from another game for as long as possible), they would have a title that sells itself without having to lie to the public about how "next gen" it looks and line the pockets of "reviewers" to get good scores.