Fallout: New Vegas interview and more fixes

Tagaziel said:
There is some post-game content (mostly scripts for some locations), a couple of unused models (most notably a reflex sight and bayonet for the service rifle) and a few other misc. odds and ends. Generally, there's a lot less cut content in NV than in Fo3. Kinda weird.

There are some early wip's from the mormon fort in the game files. Looks funny and (obviously) unfinished. Seems like the door was planned to be open in the beginning.
 
mobucks said:
gumbarrel said:
Those are just 2 games that come in mind. Who knows how many other games have the same shit. Especially RPGs.

KOTOR 2

Fallout 2 (thanks beardude)

I know about those 2. They even wanted to add the missing content for KOTOR 2 with a patch, but the publisher didn't let them. Or that's what I heard.
 
TOEE had a bunch of unreleased/unfinished content. The first one coming to mind is the Brothel location that was restored from the game files soon after.

Then of course, the many old classics that have seen Unfinished Business packs released based on game files and designer notes: BG, Arcanum, PS:T etc.
 
Half-Life has a large number of unused models left over from early development. Things like the Chumtoad, Mr. Friendly, Kingpin, Panthereye, and maintenance man NPC. Some mods like the "U.S.S. Darkstar" actually utilise them (very fitting in the case of Darkstar, as it is primarily a zoological research vessel).
 
frosty_theaussie said:
Half-Life has a large number of unused models left over from early development. Things like the Chumtoad, Mr. Friendly, Kingpin, Panthereye, and maintenance man NPC. Some mods like the "U.S.S. Darkstar" actually utilise them (very fitting in the case of Darkstar, as it is primarily a zoological research vessel.
U.S.S. Darkstar is a great mod, but for ones that utilize the beta models, I prefer Sweet Half-Life, disregarding the weeaboo stuff all over it, the mod itself is fantastic, great levels and some new weapons too.
 
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