Fallout: New Vegas Launch Day Reviews #2

WorstUsernameEver

But best title ever!
And here's the second round guys.

Eurogamer, 9/10.<blockquote>The only addition that simply doesn't work is the enhanced use of companion characters. These were present in Fallout 3 (RIP, Dogmeat) but now come with a command wheel that supposedly gives you more control over them.

Trouble is, what they need is better AI, not a rudimentary selection of orders that are inadequate for the game's many obstacles. Companions bestow unique perks (more if you complete their side-quests) and are very handy for carrying additional items and supplying extra fire-power, but their tendency to dash off into battle against any enemy that passes within visual range, even when supposedly set to 'Passive' mode, makes them more trouble than they're worth.

[...]

Your companion's dim-witted nature is perhaps connected to the creaking Gamebryo engine, which still carries a lot of Oblivion's clunkier aspects in its digital genome. Interior maps remain frustratingly vague, character models are still bloated and odd, and both people and objects are prone to random jigging or getting lodged in doors and rocks.

[...]

Fallout: New Vegas is still a fantastic game, only slightly held back by its increasingly outdated tech. Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining. </blockquote>PCGamer, 84/100.<blockquote>The central story is a big improvement on the dad-quest of Fallout 3. You’re following the trail of the man who shot you, as it snakes across the Mojave through the major urban areas, drip-feeding you tasks that vary from sorting out a town’s escaped prisoner problem to a ghoul infestation with a brilliantly overthe- top ending. Scenarios and characters that I’m loath to go into detail over, as their tricky little problems should be experienced first-hand. Twisty moral conundrums are laid at your feet as you pick and choose who to piss off (and you’ll always piss someone off). When a game asks you to lead someone into a sniper’s line of fire, but doesn’t specify who, you definitely have to confront your id.

[...]

There are things to see, sure, but the rewards aren’t nearly as interesting in New Vegas. I didn’t get as much out of heading for intriguing things on the horizon as I did in the previous game. With some new technology and the ambition to create a full world as compelling as the previous game’s, it could have been wonderful.</blockquote>Official Xbox 360 Magazine UK, 9/10. <blockquote> It's not the prettiest girl at the Xbox 360 ball. Those who demand graphics that fizz with lemon freshness will scowl at the occasional frame-rate drops and performance hiccups that punctuate New Vegas. Yet you'll find yourself in a strangely forgiving mood, as you know that any minor tears in the illusion are due to the fact that Obsidian is trying very hard to pull its taut canvas across such a large landscape.

When the experience is this good, it's a small price to pay. Fallout: New Vegas does betray the age of its engine every now and then, but it also shows why it has aged so well, powering the same tasty mix of great gameplay, endless side-quests and a world to get lost in. And the bit where you send the caravan girl off to get bombed? Awesome. See you at the watercooler.</blockquote>Computer and Videogames, 8.1/10. <blockquote> Have you played Fallout 3? If so, then you've played Fallout: New Vegas.

The writing is better, there's more to do and a lot has been improved, but the actual minute-to-minute experience of playing it is identical - flaws and all.

So while there are more weapons and ways to customise your character, combat is still flimsy and inconsistent. The story and dialogue are better, but the characters remain impossibly ugly and stiffly animated.

Hell, NPCs still occasionally sit beside chairs rather than on them - just one of a hundred dumb (but not game-breaking) glitches that have marred Bethesda's engine since it was first used in Oblivion four years ago. Four years.

But none of this is Obsidian's fault. Considering what they've had to work with - ie. one of the most notoriously buggy game engines in the world - they've done a brilliant job breathing new life into Fallout's heavily stylised, post-apocalyptic America. The gameplay may be the same, but thematically this is a very different beast to Fallout 3.</blockquote>IGN UK, 9.0/10.<blockquote>Fallout: New Vegas' similarities to Fallout 3 are obvious. The setting is different, but the aesthetic is the same – crumbling buildings, settlements comprised of shacks, unending waves of dusty, tortured wasteland dotted with ruins from a happier past. The combat is the same, with the same divisive VATS system that lets you target limbs or gun arms to cripple an enemy's ability to fight back. You still rely on your PIP-boy, a Filofax for the post-apocalyptic future, to organise the weapons, armour, quests, information and salvage that you can scavenge from your hopeless surroundings.

You'll forgive me, then, for focussing on the things that are different. Because in some respects Fallout: New Vegas is a very different game from Fallout 3, and that's largely because it's better written. It understands that sometimes you must do awful things for a greater cause, or choose the best of two bad options. It offers you decisions all the time, but it rarely forces you to make any. It understands that morality is ambiguous, and subjective, and that games shoving obvious choices in your face undermines their emotional maturity. It knows that sometimes there is no right choice.

[...]

Fallout: New Vegas has strong, clever dialogue as well as good writing and quest design. Characters are duplicitous, foul-mouthed, desperate, broken, suave, or all of the above. The voice acting is much better, too, which really helps carry the game's hundreds of interlocking stories. It's a serious game, overall, with moments that are genuinely sobering, but there's also a wicked undercurrent of black humour; in the face of such desolation, the Wasteland's inhabitants have developed an amusingly cynical worldview. Fallout's uncompromising violence, too, is double-edged; seeing crucified Caesar's Legion victims dying in agony isn't funny in any way, but watching a raider's head explode really is. </blockquote>GamesTM, 9/10.<blockquote>New Vegas won’t help Obsidian to shake its reputation as a purveyor of technically flawed but theoretically excellent sequels to other studio’s games – the bugs here are numerous, and occasionally infuriating – but it’s difficult to conceive of anyone who loved Bethesda’s re-imagined universe feeling any differently about this. On the most base level it’s more of the same, but with a generous handful of new features that allow you to carve your own path more convincingly. If we had played Fallout 3 and New Vegas once each and were offered the chance to play one of them for a second time, after much deliberation we’d choose New Vegas. There can be no more telling indicator of a job well done.</blockquote>NowGamer, 9.3/10.<blockquote>Nobody was terribly sure what Obsidian was going to do with the Fallout franchise. While it was comforting to remember that some of the very same people who worked on the classic first two titles would be bringing their services, it was a worry that the developer had gained a reputation (due almost entirely to its treatment of the Knights Of The Old Republic sequel) for inheriting properties begun by others, and dampening them in the process of attempting sequels, not to mention putting out glitchy finished products (Alpha Protocol, we’re looking at you).

Early preview screens didn’t look too promising, either. Even though the whole concept of New Vegas as this glistening, gleaming outpost of the apparently untouched human spirit of vice and nightlife has always been established Fallout lore, it was a jarring image next to Fallout 3’s grimy and murky Washington DC. The bright light of casinos, functioning roulette tables and suited and booted punters lounging around sipping cocktails seemed to undermine Bethesda’s bleak and affecting vision of 2008, and was something we were convinced was going to damage our experience of New Vegas, possibly irrevocably.

We were wrong; we apologise profusely for ever doubting anyone, and we’re going to spend the next few pages explaining exactly why we believe Fallout: New Vegas is one of the most engrossing and well-structured action-RPGs ever crafted.</blockquote>Escapist Magazine, 4/5. <blockquote>The humor was what put me off, to be honest. Fallout 3 was many things - some good, some bad - but it was never hokey. I was afraid New Vegas, by contrast, with the injection of a vibrant sense of dark humor and awash with more colors than brown, would be hokey. I couldn't have been more wrong.

Step after step and encounter after encounter, the Mojave Wasteland astounds with its understated charm. In one corner of the map you may find a regiment of NCR rangers slowly turning to ghouls from overexposure to radiation although they don't know it. In another, a mutant driven to insanity by the thoughts of cows. In still another, the diary of a man who's lost everything, even the will to live. Even your own story, that of a hapless courier shot and left for dead for the trinket he was carrying, is tinged with multiple layers of interpretation. The game is in turns poignant, funny and desperate, and just enough of each so that all can be observed.</blockquote>Destructoid, 9.0/10.<blockquote> The essence of New Vegas is almost perfect. In fact, I want to say that this is the best roleplaying game you'll find all year. Unfortunately, however, it's let itself down with a number of unforgivable glitches that do their best to ruin the overall experience. Since it's using the same crummy engine from Fallout 3, New Vegas has the typical nonsense you expect in a Bethesda game, with AI bugs, scenery clipping, and general graphics issues cropping up from time to time. New Vegas manages to top those with regular crashes that freeze the entire game and require a system reset. Saving regularly is more crucial than ever, since these freezes will appear at any given moment. They're not so regular as to be a constant threat, but they will occur more than once over the course of your adventure.</blockquote>IncGamers, 9.1/10.<blockquote>New Vegas is packed full of bickering groups, each with their own view on how the Mojave Wasteland should operate and who should be in control. From a gang of Elvis impersonators to a religious cult of Ghouls there are plenty of weird and wonderful characters for you to meet on your travels.

You get the feeling that even if you weren’t involved these factions would struggle amongst themselves until one eventually came out on top; such is the depth and authenticity of the various key characters and their motivations. The story here is not so much about you as an individual, but about the choices you make in giving others the tools to achieve their own objectives.</blockquote>FrontTowardsGamer, 9/10. <blockquote>Let’s review. Fallout: New Vegas features a better story in a brand new open world. It includes new factions and settlements, all with a reputation the player must keep up with. The game includes new weapons, items, enemies, and everything else you’d expect. The game’s biggest city features the usual casino games, and they work just as you’d expect. Additions to combat add a new challenge, but weapon mods are an even tradeoff. The new Hardcore Mode paves the way for more bragging rights if you’re willing to take up the challenge. Finally, this otherwise excellent game has few technical issues that need to (and probably will be) ironed out.</blockquote>
 
Same as with BN's post, feel free to PM me with more links. I'd suggest avoiding posting them here since he's not present at the moment and I can't clean up the thread. :)
 
Fallout's uncompromising violence, too, is double-edged; seeing crucified Caesar's Legion victims dying in agony isn't funny in any way, but watching a raider's head explode really is.

.........................

Seriously?

Nice batch of reviews though. I def. like the Computer and Video Games one. Anyone who likes Alpha Protocol is awesome in my book.
 
Per said:
Only 100 round-ups to go now

Oh God no, please don't. That was so useless. Everyone and their cat's blogs from all over the world. Just do it like Metacritic. Take some of the highest scores, some of the lowest ones and then some of the biggest sites/magazines or some of the most in-depth reviews. Some reviews are also just too shallow to be included, like that first (fake) review.

Don't flood the site because of some misguided endeavor of having the most complete collection of reviews.
 
i'm glad they are not blaming obsidian for gamebryo's short-comings. though bethsoft (can't you tell i really hate those guys?) should have been using something new or made some improvements to their engine. shit, valve still uses source but manages to make improvements on it in good time.
 
Liking what I am seeing. Read somewhere this morning that one reviewer is talking about not being able to find many stims or any decent armor and on the playthroughs I have watched some of, nobody is walking around in Power armor yet.
 
I haven't found any special armor yet and there isn't an abundance of stims either. (have been playing about 6 hours )

The game still isn't very challenging though. (on 'Hardcore')
 
It may not be quite as philosophically accomplished
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So all these reviews are around 8 or 9 out of 10. They say it is the same as fallout 3 but better. If I remember correctly nearly everyone gave fallout 3 a 10 out of 10 so logically new vegas should get an 11 out of 10.

So amps can go up to 11 but reviews can't!!!!!


This is horse hockey!
 
NOWGAMER: And due to the tightly woven nature of the narrative, you’ll have far more contact with these people, finding out much more about them. Barely an inch of Obsidian’s world is wasted, as nearly everybody you find will, if not offer you a quest, directly affect your status in the world.

I like the sound of this from the NowGamer review. I'm not sure what was meant by saying it is not as 'philosophically accomplished (as FO3)' but the rest of that review resonates exactly how I was hoping this game would turn out.
 
I think if this game had been released in 2008, it'd be getting 10/10. Or not, I really can't tell anymore, i trust most reviewers as far as i can throw them. Time and time again, Bethesda release a game, get rave reviews and 12 months later everyone suddenly releases all bad things. I can't tell whether people are genuinely letting Obsidian off the hook for stuff because it's Bethesda's fault, not giving Obsidian as high marks as they should because it's better than Fallout 3 or letting them off on yet another buggy release because its theoretically still Bethesda's baby and they don't want to piss them off when Fallout 4 comes around.

:crazy:

I try not to think about it too much.

xavierk said:
Per said:
Only 100 round-ups to go now

Oh God no, please don't. That was so useless. Everyone and their cat's blogs from all over the world. Just do it like Metacritic. Take some of the highest scores, some of the lowest ones and then some of the biggest sites/magazines or some of the most in-depth reviews. Some reviews are also just too shallow to be included, like that first (fake) review.

Don't flood the site because of some misguided endeavor of having the most complete collection of reviews.

It's going to be a tradition here until the end of time.
 
One of the things with NV vs FO3 is that, since it doesn't feel like the bombs landed 20 minutes before you start the game, things are so developed and civilized, relatively, that the grim nature of the Wasteland isn't as present at first. For the first six hours at least things feel like Candyland, except where the lollipops aren't getting along with the gum drops and the candy canes are hiding some twisted secrets from everyone. Maybe things will get worse later on.

Even though it is stupidly dangerous to do so early on, I urge you to travel off the main roads. It is so enjoyable and if you are packing enough heat and have a persistent, tactical mind then you can get through some of the hairy situations with some effort (after dying to them the first time around).

warsaw said:
what's with reviewers and comparing games to women?
It makes sense. I am going to have sex...I mean I've already had sex with New Vegas. Yes, I bought the digital copy, so what I did was plug in a female sex drive and abused it while aiming my crosshair at an enemy. It was so hot.

Gaddes said:
Fallout's uncompromising violence, too, is double-edged; seeing crucified Caesar's Legion victims dying in agony isn't funny in any way, but watching a raider's head explode really is.

.........................

Seriously?
The reason they brought that up is to show the ambiguity of the Wasteland through the perspectives of both the character and the player behind him, a main theme of FO1/2/NV that was completely nonexistent in FO3. Although I'm still pissed that they removed the ambiguity from the Junktown decision.

PainlessDocM said:
I haven't found any special armor yet and there isn't an abundance of stims either. (have been playing about 6 hours )

The game still isn't very challenging though. (on 'Hardcore')
The preorder bonuses are a LIFESAVER. You aren't at a major disadvantage without them, but they do help. I am using the Caravan pack and the shotgun + Mad Max armor help way too much.

I think the Hardcore was more for immersion than difficulty. They mentioned multiple times it's more for "a different style of play." The "challenge" of HC mode is having to be a little bit more nitpicky in what to bring with you and what to scavenge/loot and to make sure not two but five HP bars are at safe levels. Thanks to HC mode you grow a greater appreciation for FO3's Project Purity, although not enough to make you want to play the game over NV.
 
From the sounds of it, the people complaining about glitches and such are playing on 360's. I think they're placing the blame on the game when it should go on their 360's. Optical media consoles get hammered on seamless world games as they're pushing the limits of data transfer rate from the media. But, I always am quite suspect of any site that primarily reviews console games as they always have a more limited skill set than the PC review sites.
 
It's kind of a bummer from most reviews that the companion AI sucks.I though Obsidian were going to nail this feature.
 
BubbaBrown said:
I think they're placing the blame on the game when it should go on their 360's. Optical media consoles get hammered on seamless world games as they're pushing the limits of data transfer rate from the media. /quote]

For me it seems like that is the case, I installed to the 360 HD and it's been rather smooth.
 
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