WorstUsernameEver
But best title ever!
First, Hexus.Gaming has a new preview of Fallout: New Vegas. Here are their conclusions:<blockquote>In truth, Fallout: New Vegas doesn’t look too dissimilar to Fallout 3, both in look and in structure. But the new narrative, Vegas setting, tweaks to the gameplay and additions to the combat system should be more than enough to tempt fans of the series. There's not long to wait now! Fallout New Vegas is set to arrive on European shores on October 22, 2010. We'll have a full review shortly. </blockquote>Second, Ausir rounded up some posts from various Obsidian devs about Fallout: New Vegas on the official forums in a newspost at the Vault.
Josh about Hardcore Mode, fast travel and the tweaks to the game UI:<blockquote>
Yes. If you travel a long distance you are likely to have your H20/FOD/SLP meters lighting up when you get to your destination. </blockquote><blockquote>The PipBoy shows exact values (as with RAD in F3), but the HUD has pop-ups for general "danger".
When you hit the first level of badness, the three letter abbreviation will pop up but be dim and HUD-colored. So if your HUD is set to blue and you hit Minor Dehydration, it's a dark blue, semi-opaque H20.
When you hit the second level, it's normal HUD color, fully opaque. No messin' around, get some H20.
At the third level, it turns red. At the fourth level, it slowly pulses red. At the fifth level... http://www.youtube.com/watch?v=6U7rOUSvYM8#t=6s
There are five abbreviations that can show up on the HUD: H20, FOD, SLP, RAD, and LMB. With limbs the color changes as more of your limbs are crippled. Just in case you forget that your torso, both legs, and both arms are piles of mush. </blockquote>Frank Kowalkowski and Josh Sawyer about VATS, or rather, its necessity:<blockquote>I did a playthrough recently on PS3 without pulling up VATS other than fat fingering the trigger. There are certainly play styles and character builds that will get great benefit from VATS and some that don't. </blockquote><blockquote>Long-range characters or stealth-oriented characters benefit less from VATS than general mid-range run-and-gunners. </blockquote><blockquote>There's still a maximum VATS range, regardless of PER. And IMO, it's pretty boring to stroll through the game making silenced VATS head shots at guys at ranges that are far outside of (their) detection range.</blockquote><blockquote>Stealth characters that are melee characters(?) or those that like to sneak up close for higher VATS percentages? (with guns)
Either way, it's less useful because the targets tend to be unaware and not moving (or not moving fast), which makes them relatively easy to hit.</blockquote><blockquote>I was a stealthy long-ranger with Boone in my corner (sometimes Cass) and also had speech tagged. I also play a lot of console shooters, so the mechanics of dispatching enemies at all ranges is probably helped by that. I used primarily rifles and the more powerful handguns (revolvers). When vault/cave clearing I'd throw an SMG into the mix for room clearing at close range. </blockquote>Josh on the Courier's background:<blockquote>To clarify, the Courier was definitely traveling from California (you are ambushed off of I-15 on the way to New Vegas), but nothing is said about where the Courier came from prior to starting that trip. </blockquote>To conclude, according to Dan Stapleton the review embargo will be lifted the 19th, the US release date.
Josh about Hardcore Mode, fast travel and the tweaks to the game UI:<blockquote>
Yes. If you travel a long distance you are likely to have your H20/FOD/SLP meters lighting up when you get to your destination. </blockquote><blockquote>The PipBoy shows exact values (as with RAD in F3), but the HUD has pop-ups for general "danger".
When you hit the first level of badness, the three letter abbreviation will pop up but be dim and HUD-colored. So if your HUD is set to blue and you hit Minor Dehydration, it's a dark blue, semi-opaque H20.
When you hit the second level, it's normal HUD color, fully opaque. No messin' around, get some H20.
At the third level, it turns red. At the fourth level, it slowly pulses red. At the fifth level... http://www.youtube.com/watch?v=6U7rOUSvYM8#t=6s
There are five abbreviations that can show up on the HUD: H20, FOD, SLP, RAD, and LMB. With limbs the color changes as more of your limbs are crippled. Just in case you forget that your torso, both legs, and both arms are piles of mush. </blockquote>Frank Kowalkowski and Josh Sawyer about VATS, or rather, its necessity:<blockquote>I did a playthrough recently on PS3 without pulling up VATS other than fat fingering the trigger. There are certainly play styles and character builds that will get great benefit from VATS and some that don't. </blockquote><blockquote>Long-range characters or stealth-oriented characters benefit less from VATS than general mid-range run-and-gunners. </blockquote><blockquote>There's still a maximum VATS range, regardless of PER. And IMO, it's pretty boring to stroll through the game making silenced VATS head shots at guys at ranges that are far outside of (their) detection range.</blockquote><blockquote>Stealth characters that are melee characters(?) or those that like to sneak up close for higher VATS percentages? (with guns)
Either way, it's less useful because the targets tend to be unaware and not moving (or not moving fast), which makes them relatively easy to hit.</blockquote><blockquote>I was a stealthy long-ranger with Boone in my corner (sometimes Cass) and also had speech tagged. I also play a lot of console shooters, so the mechanics of dispatching enemies at all ranges is probably helped by that. I used primarily rifles and the more powerful handguns (revolvers). When vault/cave clearing I'd throw an SMG into the mix for room clearing at close range. </blockquote>Josh on the Courier's background:<blockquote>To clarify, the Courier was definitely traveling from California (you are ambushed off of I-15 on the way to New Vegas), but nothing is said about where the Courier came from prior to starting that trip. </blockquote>To conclude, according to Dan Stapleton the review embargo will be lifted the 19th, the US release date.