Fallout New vegas Remastered

Watched 2 minutes and quit. New Vegas Configator is bad. I would recommend people not to use it. Unless they want their game broken later.
 
Watched 2 minutes and quit. New Vegas Configator is bad. I would recommend people not to use it. Unless they want their game broken later.
I never encountered any issues, you might have modified the one thing that can corrupt your save? which I warn about in the video.
 
New Vegas Configator last update was in 2012. Since then modders have found out that changing most of those settings does nothing, actually reduce performance or cause problems.

I assume that the corrupt the save setting you mean is changing UGrids? We know about that for years now :nod:.

I also watched a bit more, and you recommend the worst and most broken Mod Manager. Nexus Mod Manager is so bad and has so many problems that even Nexus abandoned it and made a new mod manager: Vortex.

Even Wrye Bash is better than NMM.

I will have to watch all of the video when I have time (and if I remember). I'm in a hurry because I need to go to an appointment now. :aiee:
 
Still using NMM and have no problems. Also increased the cell loading with the "configator" and it still runs well enough for me, except for a problem with the memory, which is fixed by quick save & quick load. The distance looks so much better this way that I can live with that.
 
That's all fine and dandy. But you're not the ones dealing with several users come by daily, with their game broken, and after we waste time troubleshooting their problems, we find out it's usually one of the known suspects: Configator, NMM, BethINI and ENB.

Also just because you don't see the problems, doesn't mean they are not there. Some settings/mods and even NMM are messing up your game in deep ways, screwing AI, screwing weapon values, screwing leveled lists, screwing NPC values, patrol routes, loading stuff too early or too late, messing up stuff behind the scenes, etc. etc. and many times it bakes in your save game, which means even if you remove the mod, revert the settings, etc. It is already in your saved game and will not leave.

And again, NMM is the worse Mod Manager in existence for gamebryo games. Even Nexus stopped working on it and totally abandoned it more than one year ago, because it had problems they couldn't fix. They made Vortex to replace NMM because they couldn't fix NMM.
It's the same as driving your car with well worn tires, it might look like it is going fine, but it's grip is weak and it is just waiting for that moment to mess up and provoke an accident.

I am not making these stuff up, just ask any experienced modder or even Nexus staff (probably in a PM though) about NMM and the answer will be "It's shit.". It's a well known fact.
 
Rudy ENB messes up the night too much IMO. 90% of the list is texture replacements and no word on animation replacers, mods like Solid Project, Project Nevada (as in how good it is in 2018), no word on good character redesigns. That's just a retexture compilation. Do I need to add that this mod combination ruins the image more than it remasters?
 
That's all fine and dandy. But you're not the ones dealing with several users come by daily, with their game broken, and after we waste time troubleshooting their problems, we find out it's usually one of the known suspects: Configator, NMM, BethINI and ENB.

Actually, I do have people come to me daily with their mod problems, and it never comes down to NMM. I have no doubt that you're more knowledgeable than me on the subject, and I'll admit that NMM is probably a buggy manager (even though I have never encountered any problems with it).
 
Unfortunately NMM was constructed using Oblivion Mod Manager code. It was already outdated by the time Fallout 3 was released.

NMM was also worked on by many people that worked on it a bit and then left the project, then new people came in and took it over and then left again. It's coding is a mess.
It was impossible to fix without starting from scratch, which was what Nexus did. They Started Vortex from scratch because they couldn't fix NMM, due to how outdated it is.

Some things NMM will have problems with (from the top of my head):
  • Installing large mods (will sometimes not get all the mod files).
  • Installing scripted "heavy" mods (might not get all the scripts in the game properly).
  • Sometimes (and luckily this seems to be very rare) will delete all your mods.
  • Unpacking fomods, specially large ones (same problem as before, will not get all the mod files)
  • Memory leaks can occur.
  • NMM will mess up other mod managers you might be using (for example, let's say I am using FOMM for Fallout New Vegas and NMM for Skyrim. It might mess up your FNV FOMM even though it is not the FNV mod manager).
  • Might not remove all the files from mods when uninstalling them.
  • It installs into you Data folder just like FOMM does. This is not good practice since it can break your game when a mod is not properly installed, or NMM failed to install the mod correctly. It might leave remains of mods after you uninstall them and mess up your game. Mod Organizer, Mod Organizer 2 and even Vortex do not touch your Data folder, meaning your mods will not mess up your base install of the game.
  • It will overwrite files from mods if they conflict (while MO, MO2 and maybe Vortex will not)
  • Might have problems with NVSE plugins.
  • Might have problems installing mods dependent on DLC.
  • There are more stuff, but I just woke up and so my memory doesn't work properly.
I just found the Nexus announcement about stopping development of NMM. It has a history of NMM and it's origins. While keeping it civil and not calling NMM any names, it's still pretty self explanatory:
https://www.nexusmods.com/news/12905
 
Unfortunately NMM was constructed using Oblivion Mod Manager code. It was already outdated by the time Fallout 3 was released.

NMM was also worked on by many people that worked on it a bit and then left the project, then new people came in and took it over and then left again. It's coding is a mess.
It was impossible to fix without starting from scratch, which was what Nexus did. They Started Vortex from scratch because they couldn't fix NMM, due to how outdated it is.

Some things NMM will have problems with (from the top of my head):
  • Installing large mods (will sometimes not get all the mod files).
  • Installing scripted "heavy" mods (might not get all the scripts in the game properly).
  • Sometimes (and luckily this seems to be very rare) will delete all your mods.
  • Unpacking fomods, specially large ones (same problem as before, will not get all the mod files)
  • Memory leaks can occur.
  • NMM will mess up other mod managers you might be using (for example, let's say I am using FOMM for Fallout New Vegas and NMM for Skyrim. It might mess up your FNV FOMM even though it is not the FNV mod manager).
  • Might not remove all the files from mods when uninstalling them.
  • It installs into you Data folder just like FOMM does. This is not good practice since it can break your game when a mod is not properly installed, or NMM failed to install the mod correctly. It might leave remains of mods after you uninstall them and mess up your game. Mod Organizer, Mod Organizer 2 and even Vortex do not touch your Data folder, meaning your mods will not mess up your base install of the game.
  • It will overwrite files from mods if they conflict (while MO, MO2 and maybe Vortex will not)
  • Might have problems with NVSE plugins.
  • Might have problems installing mods dependent on DLC.
  • There are more stuff, but I just woke up and so my memory doesn't work properly.
I just found the Nexus announcement about stopping development of NMM. It has a history of NMM and it's origins. While keeping it civil and not calling NMM any names, it's still pretty self explanatory:
https://www.nexusmods.com/news/12905
Well said, that was an interesting read.
 
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