Fallout not influential

Fallout wasnt influensal :shock: :shock: :shock: Oh yeach right it just broke the standarts of the RPG :D and i think that is influensal :D
 
Egis said:
Fallout wasnt influensal :shock: :shock: :shock: Oh yeach right it just broke the standarts of the RPG :D and i think that is influensal :D

Hell-yeah. If that's not influensal, that god helps us all and show us what influensal...
 
If we can name many RPGs that were influenced by Fallout (settings, dialog system, maturity, etc), can you name games which influenced Fallout ?
If the answer is "Yes", then they're right, Fallout is not as important from the influence point.

Though I can't remember of a game which used a similar dialog system, with checks on what you've done, what is your sex, attributes, skills, etc... But I haven't played many RPGs before Fallout.
 
i cant believe they didnt find metroid inlfuencial enough, that game had defined the space shooter genre, and they chose UO over FO, even when UO was crap
for that, i hate 1Up, especially when the first thing i saw was an advert
 
Obviously crafting a new genre (Zelda 1, Metroid, Dune 2) or redefining an existing one (Fallout, Starcraft) is nowhere near as important than slightly upgrading it (OoT, GTA3, Halo).
 
Fallout was not an initial commercial success. It sold consistently over a long period of time, to a total over 500k present day. Success in video games is recorded in the short, fiscal term. Publishers like quick, big sales over long term sales, that's why there are so few risk takers out there (few = pretty much none). Fallout would have had a bigger impact on the game dev world if it sold well out of the gate.

Now, Fallout is very influential to actual game developers. Every person I've spoken with during my interview processes always mentioned how much they loved Fallout, including where I'm currently working, and they wished more RPG's would go in similar directions. The sad truth is that publishers do not see fat dollar signs when they think Fallout or similarly made games. The common thinking is to lean more towards action/rpg's.

Personally, I'd much prefer to work on a hardcore CRPG, but the sad truth is that no one is willing to make one. Now, if I were independantly wealthy and self funded that would be a different story. :P
 
Everyone on the board has been freaking over games that were not on the list that were influential (not just fallout here)... were there any on the list that you guys think were not so influential?

Though I agree with Odin that Fallout blew life back into a fading genre...
 
wait... they say rogue inspired fallout

Spent hours beating down mutants as you struggle to save Vault-13 from certain dehydration

This statement pisses me off becuase it wrongly suggests the idealism behind fallout

fallout rules
!!!!
 
Even the choices they make are bizzare.

Pitfall but not Asteroids?

The MacIntosh?

Metal Gear Solid beats Half-life? Ok so that was narrow.

Strange. Could it be that the results are somewhat skewed to favor games these guys actually worked on?
 
Rogue did inspire Diablo though... I can understand why that didn't make it on the list. Actually, no I can't but whatever. Dumb people breed dumb lists.
 
Well, Fallout was influential in my opinion, it just never had the merchandising say StarCraft, Diablo and WarCraft had.
 
Or a replica Turbo Plasma Rifle. That'd be pretty kick ass. Or maybe an interactive Ian doll with burst shots into your back action!
 
Or a replica Turbo Plasma Rifle

Why replica ? Spread real stuff on gun black black market, see people torching each other and laugh at these funny piles of goo when you go your street.
Would then Fallout be influential enough to be on list ?
Meh, they'd say plasma rifles were there before.
 
They were. In UFO. Along with powered armours.

Which reminds me, is Laser Squad there? Or that earlier tactical game, the one with a moon base assault...?
 
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