I'm probably 15 years late here, but it is surprising how doable this is. I was just tinkering around on the Civ 3 editor for a few hours, making the maps themselves is easy enough, with the limited landscape options available, and tweaking the superficial game details is also a breeze. For unitz I simply renamed some, giving them new details, for example the "modern paratrooper" looks nice and bulky, I made them BoS.
I made one map consisting of a lil mix of FO1 and FO2, where one could give various "city states" a chance, in a faaairly balanced environment, with some clear super-powers (Unity, BoS) and some meant to emerge strongly (NCR, given overly fortunate bounty of resources)
For Mariposa, I took a regular random building, made it into a wonder, and made it produce 1 warrior each year (the game works on a week per turn basis), the warrior was renamed "super mutant" and given immense strength (but low defense), to represent their charging abilities.
Anyway - all of this is very half assed, renamed warriors and paratroopers, rewritten stuff, green hill-units in the middle of the desert, but Civ 3 has to be one of the easyest games to mod, and all the sprites are BMP, I mean... it would probably require quite the effort still, but I really like the idea of making a complete little FO-mod for Civ3
the only problem, ooobviously, is the most obvious of all the problems: its never that much fun to fucking play something like that, and balancing it will become a fucking pain. Either the game is winnable with for example Unity or BoS - or it isn't. It all will come down to my design of it, wether or not I fuck up too much.
One example is when I tried to make cities grow much slower, it quickly turned into a yes or no factor - either cities would grow too damn fast, or they would stagnate at a very precise point - which is a point I would then take note of, and thus I would always be aware of the maximum population of any city, given their terrains :I
(I obviously removed settler-units from the game entirely, no settling!)
So, the idea is like a big fat bag of potato chips - it's tempting to throw yourself at it, but gruelling to actually have to eat the whole bag
(I had similar ambitions for HoI2, but fuck that... (that would be better tho, sigh... ))
I made one map consisting of a lil mix of FO1 and FO2, where one could give various "city states" a chance, in a faaairly balanced environment, with some clear super-powers (Unity, BoS) and some meant to emerge strongly (NCR, given overly fortunate bounty of resources)
For Mariposa, I took a regular random building, made it into a wonder, and made it produce 1 warrior each year (the game works on a week per turn basis), the warrior was renamed "super mutant" and given immense strength (but low defense), to represent their charging abilities.
Anyway - all of this is very half assed, renamed warriors and paratroopers, rewritten stuff, green hill-units in the middle of the desert, but Civ 3 has to be one of the easyest games to mod, and all the sprites are BMP, I mean... it would probably require quite the effort still, but I really like the idea of making a complete little FO-mod for Civ3
the only problem, ooobviously, is the most obvious of all the problems: its never that much fun to fucking play something like that, and balancing it will become a fucking pain. Either the game is winnable with for example Unity or BoS - or it isn't. It all will come down to my design of it, wether or not I fuck up too much.
One example is when I tried to make cities grow much slower, it quickly turned into a yes or no factor - either cities would grow too damn fast, or they would stagnate at a very precise point - which is a point I would then take note of, and thus I would always be aware of the maximum population of any city, given their terrains :I
(I obviously removed settler-units from the game entirely, no settling!)
So, the idea is like a big fat bag of potato chips - it's tempting to throw yourself at it, but gruelling to actually have to eat the whole bag
(I had similar ambitions for HoI2, but fuck that... (that would be better tho, sigh... ))