Fallout on Civ 3 :D

zegh8578

Keeper of the trout
Orderite
I'm probably 15 years late here, but it is surprising how doable this is. I was just tinkering around on the Civ 3 editor for a few hours, making the maps themselves is easy enough, with the limited landscape options available, and tweaking the superficial game details is also a breeze. For unitz I simply renamed some, giving them new details, for example the "modern paratrooper" looks nice and bulky, I made them BoS.

I made one map consisting of a lil mix of FO1 and FO2, where one could give various "city states" a chance, in a faaairly balanced environment, with some clear super-powers (Unity, BoS) and some meant to emerge strongly (NCR, given overly fortunate bounty of resources)

For Mariposa, I took a regular random building, made it into a wonder, and made it produce 1 warrior each year (the game works on a week per turn basis), the warrior was renamed "super mutant" and given immense strength (but low defense), to represent their charging abilities.

Anyway - all of this is very half assed, renamed warriors and paratroopers, rewritten stuff, green hill-units in the middle of the desert, but Civ 3 has to be one of the easyest games to mod, and all the sprites are BMP, I mean... it would probably require quite the effort still, but I really like the idea of making a complete little FO-mod for Civ3

the only problem, ooobviously, is the most obvious of all the problems: its never that much fun to fucking play something like that, and balancing it will become a fucking pain. Either the game is winnable with for example Unity or BoS - or it isn't. It all will come down to my design of it, wether or not I fuck up too much.
One example is when I tried to make cities grow much slower, it quickly turned into a yes or no factor - either cities would grow too damn fast, or they would stagnate at a very precise point - which is a point I would then take note of, and thus I would always be aware of the maximum population of any city, given their terrains :I
(I obviously removed settler-units from the game entirely, no settling!)

So, the idea is like a big fat bag of potato chips - it's tempting to throw yourself at it, but gruelling to actually have to eat the whole bag

(I had similar ambitions for HoI2, but fuck that... (that would be better tho, sigh... ))
 
There are actually Fallout mods for Hoi2 and Eu4, but they sucks badly, being completely away from canon. etc.
I always wanted to do one for civ4 or eu4/ck2 fine with canon, but time consuming it would be death.
 
Canon is difficult, for example - do you exclude Unity or Legion, as an equally essential power on your map? One would have to go. Would you include "Midwest BoS" or leave the entire midwest empty or barbarian/rebel infested - or worse, start making up nations or city states?
On my civ-map I ended up letting Legion and Unity exist in a world where NCR was still just a city state, purely for the purpose of including all the "big players". Not necesarily too far off, since the map could play out with Unity crushed, for Legion and NCR to build up, and then meet each others later on.
But some such liberties must be taken, unless one's able to script so that nations appear later on, and I've no idea how to do that or if it's possible - I know it is in HoI2, but not in Civ.

But I agree that if there are scripted story-events, these should only relate directly to the games, and not include novel stuff.
 
Hm, some strange reactions in that thread, seems some are unaware of the possibilities of the game. For example - I agree that a small faction like "Arroyo" should not have the same possibility as "NCR" to grow big and powerful, but theres nothing in Civ that dictates that this must/will happen - even the opposite. Clever game design can make sure some locations never develop (which is also a bit of a downer since it eventually will create a completely predictable limit of city productivity)

Not to mention - and I allready did - for one map I simply disabled all settlers, making it purely about city-to-city conquest - not expansion with settlers

It is entirely possible that the mod I have in mind ends up "unplayable" to most people though, sticking too close to canon, and including towns like Den or Hub, and tweaking them towards a realistic prospect, and robbing them of settler units - what would REALLY be the point of playing them?

Then again, should they suddenly not be included? Or should they be allready given to NCR, resulting in a allready fleshed out NCR, ready to kick ass and win :D There I obviously prefer Shady Sands - which itself is difficult- as it must be located in the desert, but still be given an enfironment to assure its future power :D

(Some of those in the links were quite half-assed too. The city-states pack just seemed like a bore - just re-named a bunch of city-states, and gave them some traits? :D The robots one on the other end seemed purely visual/superficial, with robot-units and nothing else (the units also seem illogical, for example - what Fallout faction will mass-produce brain bots for the purpose of warfare? All of them!?)
 
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Make it based in the first game, with two major factions being the Unity and Brotherhood of Steel. Then there will be the towns such as the Hub, Junktown and Necropolis who trade with each other. In fact, the Brotherhood of Steel has to rely on trade with the Hub and the other cities, otherwise they start to starve. This trade route ensure Adytum, Necropolis, Junktown and the Hub are slightly prospering so their economy is good. Shady Sands begins like Shady Sands, but with the right specifics it can grow into something more, the NCR. Do you want more? I just love this idea.
 
In the version I made so far, I added NCR as a nation called "New California Republic" but with only one city, "Shady Sands", with the oportunity to expand from there (only by conquest of other existing cities)

the only problem with this is that NCR does very little conquering "in reality", in game canon, but Civ3 doesn't seem to allow peaceful annexations of complete countries

Also, not sure if I can control trade routes in a game like Civ3, except I can predetermine who has what resource, and also create a resource need on other nations. I played some with that, by making "guerilla" into a "militia" unit, standard for most unspecialized city states - for example Modoc. On my map, Modoc starts with NO "militia" (I gave workers a minimal fighting ability in fact)
and "militia" requires Iron to be produced, and Modoc lacks Iron.
Modoc instead has a surplus of "Tropical fruit" (which I changed to be purely luxurious, not feeding, to prevent Modoc from growing too fast)

I then gave Redding several sources of iron.

In other words, the game AI should make Modoc really yearn for Redding's iron - and sell their tropical fruit for it.

Just an example
 
Cool! Damn... I want the editor for Civs 3. I got the game but not the editor... I still stand by my first game idea, which basically means you have two 'super powers' for an easier playthrough, and the smaller but harder settlements.
 
Are you sure? The game editor for Civ 3 should be in the same folder as the game itself, it is a separate executable, but I am fairly sure it is always included in the install, a file called Civ3Edit.exe
 
Maybe. It came with all the Civs (for three euros I got all of them and extra expansions) so it might have been missing.
 
It might take a while to include all settlement as factions.

I would rather have the ingame factions as factions and the settlement used in the list of city names.
 
I've wanted a fallout PRE-war mod for Civ 4 for a while
i think that of all things could work.
oh and about making nations show up later, i do know that yo are able to do that
a good example is Rhyse and fall of civilization mod for civ
which makes it so on certain years certain things Must pop up
IE a legion army to take over places or whatever
 
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I've wanted a fallout PRE-war mod for Civ 4 for a while
i think that of all things could work.
oh and about making nations show up later, i do know that yo are able to do that
a good example is Rhyse and fall of civilization mod for civ
which makes it so on certain years certain things Must pop up
IE a legion army to take over places or whatever

That would be awsome, a civ Fallout mod.
 
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