>With the right game design almost
>anything is possible. Of course
>your argument seems to be
>"It won't work because human
>nature says so" and no
>design doc I can think
>of can change human nature.
No, I say it doesn't work because Fallout Online won't be Fallout Online, it will be Fallout guns in the Fallout landscape, that's it.
>I'm just thinking that if
>emphasis was placed on banding
>together and working as a
>team the game has a
>shot.
Working as a team, against who? Let me guess, raiders right? What kind of storyline could you possibly put into FOOL? And you know what, that's the very essense of an RPG.
What would be the point of banding together? You won't be staking out a living, hell, why would anyone want to pay for an online service and take up the profession of a farmer? No, people want to shoot things. The only people who would enjoy FOOL would be the people who thought it was entertaining to wander around in Fallout 2 for 8 years killing mutants. But I guess it's those kind of no-life drips that want FOOL.
>It may kill the
>whole "me against the world"
>mentality some people love in
>Fallout, but it would also
>change the way people think
>of online gaming.
Here's some news: It's been done before, and quite frankly, it isn't all that entertaining. Gee whiz, I'm in a band with a bunch of other guys, big fat deal. You can't go on any quests, because you're in an online world, maybe you'll stake out some sort of guild... no wait, that's UO. Really, what is the point?
>The Fallout
>Universe has so many possiblities
>and differences from the other
>RPG worlds that I think
>those possiblities should be at
>least explored, if not pursued.
Differences how? You run around and kill stuff or stay in your guild until you're big enough to kill stuff. Name a few, and try to keep them connected to an online "RPG" setting, and to reality if you can help it.
>I also think that people should
>keep an open mind about
>putting Fallout online.
Fallout is an RPG, and a damned good one too, why sham its name by submitting to the no-life UO eleven year-olds who just want to spend their life in a virtual life killing things?
>Ask any
>game developer (or anybody in
>the gaming industry for that
>matter) if the internet is
>the wave of the gaming
>future and they will tell
>you that it is.
However ask companies such as BIS what they think their future is in? I doubt it will be online "RPGs." That's why there is something called "variety."
Want to know why Baldur's Gate I was criticized? Because it had a very weak storyline and quest system compared to most RPGs. If people wanted online "RPGs" so badly they would not have complained because that's what online "RPGs" have, inane quests and mere hacking and slashing, no storyline. Why do you think BGII has much more emphasis on storyline? Why do you think Planescape Torment is heralded as one of the best RPGs ever created? Why do you think UO is not even on the list?
>There
>are at least 15 games
>in development that will be
>persitant worlds. If those games
>have even half the success
>of AC, UO, or Everquest;
>other top publishers (like Interplay)
>will maybe try to put
>one or two of their
>big name franchises into a
>persistant online world.
That's because they're cash cows. They attract loser eleven year-olds who can afford to spend 12 hours a day playing in their virtual world because they have nothing better to do. Why do you think there are so many immature losers on UO?
Persistant online worlds are like the new boy-band music groups. They attract trendy half-wit people, are hated/shunned by the more mature older people and are invented to be cash cows.
>I'm not
>saying I want to see
>Fallout's name butchered, but the
>way I see it is
>that it's going to happen,
>so why not think of
>how it could work and
>what cool ideas would be
>good for Fallout Online?
Let me get this straight, if something is going downhill already, why not give it that extra push? The way I see it, if you encourage it, more of it will grow. Fallout should not sink to the levels of UO or Everquest only to become a game that people revered as a standard in its genre only to fall prey to the whims of a society of AOLosers.
>Who
>knows, Fallout 3 just might
>be Fallout Online.
If it does, BIS will no longer be heralded as a quality company.
-Xotor-
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