Fallout Online

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If they make a Fallout multiplayer, I think it would have to be a seperate game (Ultima Online) but call it "Fallout World" that way it fits in with the theme. Also, the major problem with an online world is simple. YOU WON'T BE ABLE TO FINISH IT!!! I mean, think about it, In Diablo what do you do? When you finish it, you just keep going back in and there are more monsters to kill etc... Fallout would have to be the same. You wouldn't be able to finish a quest simply because if you did, what are the *thousand* other players going to do? So, you would have to have a thing like the rad scorpion caves in Fallout 1. (Bear with me here, I haven't played Fallout 2 yet, I only got "Fallout 1" 2 weeks ago, finished it after 5 days and have been suffering withdrawal ever since :) and just playing it again and again as a female, different skills etc... )
But you all remember, you have to go and kill the rad scorpions? Well, In "Fallout World" you would have to be able to keep going back in and killing the rad scorpions. Waiting a few days, then going back in again. Also, how is travel going to work? I mean, walking around in Fallout takes DAYS AND DAYS!!! How would that work online? You would have to remove the time it takes to travel between towns. Which is my point. It would have to be a seperate, different game. Either that or you just do a Co-OP multiplayer. E.G. eight people are sent out from the Vault to do whatever, and they move around as a group to finish the game. Each player of course being a specialist in their various fields.
Of course, you could work around the time taken to travel by incorporating Aeroplanes. E.G. You have a cra in Fallout 2 right? Well, what about being able to go to an airport, buy a ticket and take a seat on a plane? We are talking a few years after WWIII (About 3000 A.D. ???)here right? so I mean, surely we'd have some kind of energy source other then petrol? Also, buses, hop on a bus, buy a ticket and you are zipped away to the next town. But still, It'd fuck up the time thing. So yes, as one of you said, "Fallout World" would degenerate from a complex world of quests to finish and things to do, into a world where everyone just roams around shooting things. Wiping out rad scorpions, raiders, mutants, etc...
Needless to say, maybe one day, in about 50 years time, technology would have advanced to a stage where you can have a complex and indepth game such as Fallout put into an online environment and still have quests that everyone can complete, of course, this would require a team of programmers to keep adding in new quests for other people to do.
As for people killers.... Well, maybe you make it impossible for a person to kill another person, unrealistic I know, but, it would save all the newbies from being wiped out by the people who play it all day every day. Or perhaps, when you kill a person, that person gets re-incarnated somewhere else???? And the ppl killer is then notified to everyone, a bounty is put on his/her/its head and a group of very tough computer NPC's are sent out to hunt the person down.
Hey! I think there are no speeling errors in this!!!
 
[font size=1" color="#FF0000]LAST EDITED ON Dec-19-00 AT 04:52AM (GMT)[p]once again the great ideas destroyed by the fact that people..and certain gameplay limitations..would destroy it..god willing someday itd be a reality...

oh..and xotor..kick ass sig..really useful on theese forums...even i converted over to seeing fallout online couldnt happen....YET....heh?
 
>[font size=1" color="#FF0000]LAST EDITED ON Dec-19-00
>AT 04:52 AM (GMT)
>
>once again the great ideas destroyed
>by the fact that people..and
>certain gameplay limitations..would destroy it..god
>willing someday itd be a
>reality...

I maintain that even with god-like technology FOOL would not work, not in anyway close to an RPG for that matter. Gameplay limitations are not bound by technology.

What would destroy FOOL is that it involves humans instead of NPCs. Humans don't stay in character, everyone wants to be the "Vault Dweller" or other singular figure in the world of Fallout. Therefore you have a bunch of people running around killing what they see for points, whether other players or raiders (if they were added). There would be no pimps, no prostitutes, no ghoul farmers, no Vault City guards, nothing. You'd have people running around killing other people because there's nothing better to do.

It's like that with all Online "RPGs." Someone please, name one that is not like that.

-Xotor-

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To Xotor

If Fallout Online whould not work as an RPG then do you think a MM Fallout game could work in a non-RPG setting? Maybe take what 14 Degrees East is making with FT:BOS, a Strategy Game with RPG elements, and make that into a MM style game somehow? I'm asking you because you seem to be vehemently against any Fallout Online RPG. I'm just trying to figure out if you are against any type of Online Fallout or just any type of multiplayer Fallout RPG.
 
RE: To Xotor

maybe once bos:tactics comes out itll shut all this up....maybe.....

and for the record ive begun agreeing more and more with xotor...not enough good RPers out there to make it work right
 
Then answer this:

How does it resemble Fallout anymore, or have any pertinence to this forum?

http://fallout.gamestats.com/forum/index.cgi?az=show_thread&omm=0&om=636&forum=ForumID5

At least BOS does keep to the Fallout world. Whereas putting thousands of assholes into the same online game of a combative intent or calibre...sorry, but I've got no other way of saying it...how the FUCK would that resemble Fallout anymore?

Sure, if you want the series to end up like Ultima or X-Com, keep verbally masturbating away....



This redefines sucking ass...​
 
RE: Then answer this:

>>At least BOS does keep to the Fallout world. Whereas putting thousands of assholes into the same online game of a combative intent or calibre...sorry, but I've got no other way of saying it...how the FUCK would that resemble Fallout anymore?

Sure, if you want the series to end up like Ultima or X-Com, keep verbally masturbating away....<<

Are you against Wasteland Half-Life? Are you against BOS? WHL may not be funded by Interplay but the Fallout series is already spreading into other genres. I'm not saying I do or don't agree with it, all I was asking is if Xotor (or I guess everyone now) thinks a Fallout game would work as a multiplayer game in another genre.
 
RE: Then answer this:

>>>At least BOS does keep to the Fallout world. Whereas putting thousands of assholes into the same online game of a combative intent or calibre...sorry, but I've got no other way of saying it...how the FUCK would that resemble Fallout anymore?
>
>Sure, if you want the series
>to end up like Ultima
>or X-Com, keep verbally masturbating
>away....<<
>
>Are you against Wasteland Half-Life? Are
>you against BOS? WHL may
>not be funded by Interplay
>but the Fallout series is
>already spreading into other genres.
>I'm not saying I do
>or don't agree with it,
>all I was asking is
>if Xotor (or I guess
>everyone now) thinks a Fallout
>game would work as a
>multiplayer game in another genre.
>

Another spin-doctor....



This redefines sucking ass...​
 
RE: Then answer this:

*waves white flag* i like whl...is that considerd a problem on the forums or.are we for it or...
 
RE: Then answer this:

maybe./..in....a few years..there wil be solutions tried and tested..some may work..maybe the overall attitude to mmorpgs will change by the players..doom intoduced dm..dm lead to team dm...team dm lead to teamplay....and many good teamplay games are out now...what im saying i-is..maybe in time FOOL could work...MAYBE...DONT TAKE ME TO BE SAYING IT WILL..PLEASE...all im saying is..well....maybe it will maybe it wont...we cant say for sure yet


fallout online..sounds like some post neuclear isp...."welcome...youve got radiation!"
 
RE: Then answer this:

>maybe./..in....a few years..there wil be solutions
>tried and tested..some may work..maybe
>the overall attitude to mmorpgs
>will change by the players..doom
>intoduced dm..dm lead to team
>dm...team dm lead to teamplay....and
>many good teamplay games are
>out now...

But what do all those have in common? To kill each other.

>what im saying i-is..maybe
>in time FOOL could work...MAYBE...DONT
>TAKE ME TO BE SAYING
>IT WILL..PLEASE...all im saying is..well....maybe
>it will maybe it wont...we
>cant say for sure yet

I'm inviting *anyone* to come up with a realistic method using *any* technology short of copying the BIS game designer's mind into a computer, that will make FOOL work without letting it succumb to the destruction of human players (we're talking real people, not idealistic people) and retaining the "Fallout" RPG experience.

Please, think it up, *any* method.

-Xotor-

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Well....

The only possible solution that I can think of is to make it a MUD. Since MUDs fulfill a niche, they have a fan base made up of mostly dedicated players, most of whom are willing to roleplay.
 
Congratulations to Doyle!

[font size=1" color="#FF0000]LAST EDITED ON Dec-25-00 AT 09:44PM (GMT)[p]For a reference, check out http://www.fallout.org (dead link now, but it used to have the Fallout MUD). I believe it was also at fallout.mudservices.com, but I couldn't find it.

It IS possilbe with a dedicated fan-base. The conversion to text would be a moot point, due to the description capability of text. The turn-based system could not easily be copied over, because a MUD is a real-time with time-delay "turns".

I've waited for soemone to come to the same conclusions that I had come to LONG ago.

However, Doyle, what most are verbally masturbating about is like UO and other graphical MUDs. Graphical MUDs are not really a MUD anyways, due to placement systems or whatever. They want it to be a online killfest (note to Darwin Award Winner-to-be mouse: I'm NOT talking about PKs, I'm referring to the over-camped areas of UO, EQ, and AC. If you don't know what i'm talking about, then don't bother talking about something you obviously know nothing about.).

MUDs in general deter the killfest people, because they want to see things die rather than challenge their lacking reading level. However, there is one problem with a MUD, and that would be the population. Most MUDs can keep track and involve most of their playerbase into events, probably because their playerbase is in the hundreds instead of thousands to hundreds of thousands. They can generally keep things going and interesting enough, and involve a good percentage of the playerbase. Whereas even with Asheron's Call (which I do play), only a slight percentage actually could get involved in with the main storyline - but the effects are uniform across the worlds, so there isn't much difference or single-player impact aside from a few notable exceptions.

A MUD would be possible to do, somewhat, but it's not what the herd wants nor could it be able to work for an immense amount of people.
 
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