Fallout PnP questions

NucaCola

First time out of the vault
Hello everyone, I was wondering if anyone who's played the Fallout PnP can give some tips. I've never played a PnP before so I'm a little apprehensive. I've already read much of the book and I've downloaded much of the needed material including the extras such as the expansion books and revised edition of the rule book. My biggest question is which set of rules do you guys prefer? The original 2.0 rule book, or the revised Matthew Standley rule book? Some of the major differences that I can see is the addition of Fallout 3 weapons, armor, enemies, and locations. But besides that are there any major changes to the core mechanics compared to the 2.0 rule book? Which is better?
 
Can you provide a link for said game? I have been for the past 2 months trying to create the game for pnp and if its already done, thqt will save ALOT of time and work lol.
 
I never played any complex PnP game. When I was like 13, I used to do PnP with a simple coin (usually a quarter), a piece of paper and pen. I wouldn't go as far to have stats and all that though. It would be simple. You have you inventory, hitpoints, damage (affected by what you have equipped), and that's it (except if your fighting someone, they have that also, which I would randomly make up instead of going by a handbook).

Then I would just make it up as I went along .For example, say I was doing a modern theme. "You come across a car, and you still have 500 miles to get to St. Louis. Steal It. (Yes). Then you would flip the coin, Heads: You successfully take the car. Tails: You fail the hotwire attempt. Say I landed on Tails. I try again. Heads: You hotwire the car with on second try, without problems. Tails: You hotwire the car, however a local highway cop saw you. Stop to talk to the cop or drive away in the car? Say you stop. The cop tries to arrest you. You can A) Let him arrest you, B) Attempt to bribe him for $1000, or C) Before he puts his handcuffs on you, attempt to make an escape, or D) Fight him. Then say you choose B, flip the coin and Heads: The bribe was successful, however you only have $200 dollars left, or Tails: The cop is dirty, and handcuffs you anyways after taking ALL of your money. Then I'd just carry on like that.

But that was 8 years ago lol. I'm not really into PnP anymore. Everytime I try I just end up getting bored with it.
 
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I watched D&D played for the first time when I was in high school, and I played D&D myself with some friends years later after I was out of college. So when I first heard about Fallout PnP I was stoked to try it out. One of the friends who played D&D with us had never gotten into Fallout despite ALL the rest of us being huge fans, so his eagerness to play D&D with us made me think it would be the perfect opportunity to introduce him to what made Fallout so fucking amazing, and I set about trying to learn what it would take to "DM" that... The conclusion I arrived at was that the very basic principle is the same, but that ALL the rolls and calculations are not only not remotely similar to the FO games, but sadly the complete reverse of their D&D counterparts, as well. So it looked like learning that would be impossible for me, unless I made up my own rules, which I sadly didn't have the time or thorough understanding of how it even worked to be capable of... =/
 
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