Re: remove scaled NPCs
This was excellently addressed in Oblivion with some leveling mods, and made it much much more interesting, so don't worry, F3 will get it's own leveling mod that works just like you stated
agris said:What about removing the vast majority of leveled enemies? I hate how an assault rifle or SMG tears through the Super Mutants in DC. I'm level 8 and I fucking _know_ that the super mutants are scaled to be fairly easy to kill at my level.
In fallout 1, when you get to the water shed in the Necropolis, those super mutants are hard as hell using small gun SMGs from further than a hex or two away.
It bugs me that I feel like every enemy is just about tailored to my level. In fallout 2 you knew the raiders near VC would be well equipped and harder to kill (the mountain caves encounter), while the Slavers near klamath were your normal leather/metal pistol punks. Press Gangs near San Fran were static, hard if you were lower level, fodder for higher.
Perhaps it's nostalgia, but I miss that kind of structure. Right now I feel like the enemies are always very easily killable. Aside from some truly random encounters, I wish each area had its own suitable NPC difficulty ala Fallout 1 / 2.
This was excellently addressed in Oblivion with some leveling mods, and made it much much more interesting, so don't worry, F3 will get it's own leveling mod that works just like you stated