Fallout Restoration project map changes

My only nitpick is the church in Redding. It should probably be brick or adobe, the big black castle thing doesn’t fit in with Redding.

Church in Modoc is a good example
 
The idea is not bad, but there are some things.

1.the maps now looks to overloaded,why not add new locations in the worldmap is enough place?

2.why for restoration project? , i only play 1 time with restoration project and that it was because i dont like some changes like dog armor, mutant armor, armor appearance for companions, new items dont pass to fallout 2 and many more.I dont know how think others about this,but this is my opinion.

3.better make it for fallout 2 vanilla so no one comes with, you have steal this or take our work and changed bla bla.
 
Another thing, about the Reno apartment: it’s to big. Most building in Fallout 2’s world are 1-story, being 4 stories makes it stick out.
 
Another thing, about the Reno apartment: it’s to big. Most building in Fallout 2’s world are 1-story, being 4 stories makes it stick out.

The problem is the player knows all cities etc. When its a total conversion ok but not in the vanilla game.There are Reasons why the maps are how they are.

Better how i said, add new locations. I also have add in my mod new locations for searching, fighting, bartering. BUT not big locations only some wandering peoples or raiders or only farmers, because big cities or towns ects outside make no sense.

I think same about restoration project i know the new locations are cut content, but i know why they cut them out i dont miss them.

The biggest location for now Barterfield.
 
Last edited:
Considering this thread is from 2017, whatever you people argue doesn't have any effect on it anyway.
 
Back
Top