Fallout retrospective in Game Informer

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Venerable Relic of the Wastes
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The May issue of the gaming magazine Game Informer contained a retrospective on the Fallout series, primarily focusing on the noteworthy aspects of the first two games. Brian Fargo seems to be heavily involved in this article, which quotes him numerous times and relies on him for information.<blockquote>One scene in the game allowed gamers to play the local organized crime boss against the police. You could complete several assassinations for the dangerous mob leader, collect the cash, then run to the police and turn over evidence, carefully leaving out your involvement in the killings. Scenes like these were a far cry from the quests that other RPGs were offering at the time. From beginning to end, a focus remained on letting players interact with the world in the way they wanted to, whether that meant heartless violence, careful diplomacy, or artful stealth.

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Thanks to Wolfblade for the scans and Wolfblade, nospaces, & Montez for the news.
 
and on the next page we have Morrowind... one of the greatest games of all time. format: X-BOX |CouGh...hYpe.CougH|
 
"This game looked dumb when I saw the cover, but when I started to read the back it looked sweet."

Wow. Hire me a thousand of him.
 
You know that posting the scans is illegal right? :roll: And i got banned for "warez" talk :lol:
 
MapMan said:
You know that posting the scans is illegal right?

Not until they tell us not to, it's more or less Fair Use until they insist it's not.

Don't tell us our rules, please.
 
PostPosted: Tue May 08, 2007 13:16 Post subject:
"This game looked dumb when I saw the cover, but when I started to read the back it looked sweet."

Wow. Hire me a thousand of him.

Thats exactly what I thought the first time i saw it, "Whats this cheezy looking thing?" but once i played it... damn!

I think this article will do well to inform people of what a good Fallout is, its really positive about the game, though actually playing the old games would do a much better job.
 
Goweigus said:
PostPosted: Tue May 08, 2007 13:16 Post subject:
"This game looked dumb when I saw the cover, but when I started to read the back it looked sweet."

Wow. Hire me a thousand of him.

Thats exactly what I thought the first time i saw it, "Whats this cheezy looking thing?" but once i played it... damn!

I think this article will do well to inform people of what a good Fallout is, its really positive about the game, though actually playing the old games would do a much better job.

I think he was referring to the dumbass who wrote the article about Morrowind, because only a dumbass would write:

"Before (Morrowind) I did not know what an RPG was."
 
Either a dumbass, or a poor bastard who is uncultured in his games, perhaps? We all know that at one point in life, even you didn't know what to call an RPG, probably called it 'that game where you level up, and stuff'. I know I did (then again, I grew up on consoles, and back in 2000 was my first taste of PC gaming, so heh).
 
I'm pretty sure that Morrowind sidebar was written by a reader. And I'm also pretty sure the reader is about 12 years old. Not just because it's Elder Scrolls on X-Box, but also the way it is written and the comments made about not previously knowing what an RPG is.

I hold nothing against the kid who wrote the sidebar. What concerns me is that THAT is Bethesda's audience - the demographic they have targeted. That is NOT Fallout's audience.
 
Hah. That sidebar is classic. It's like Real Ultimate Power.

In any case, the main article is basically a fluff piece. But...

the 1997 roleplaying game that set new bars for for cinematic storytelling and open-ended decision making

Cinematic storytelling?
 
Fallout In The Present Tense

Fallout In The Present Tense



Section8:
... Cinematic storytelling?

The intro, the cut scenes, the sound track, the voice acting, and the 'shock and awe' of the final last reel.
That back hand to the teeth, and the slow walk to the vanishing point on the desert horizon.

Scores of hours, alternate PC styles, multiple paths, and we still get the story, a genuine Cracker Jack, we still get the prize promised on the box.
Story telling installments that ARE well done and enabled the narrative continuity.

ARE.

The FO's ARE as much in the present tense as any book or movie.

Only the FO sequels, and I suppose the future of the RPG genre can be speculated as ""dead"", in true past tense,
by the niggling nasal nasty snot siphons that pontificate on the intellectual threads. Nyahhhh. :P
Sometimes the "" dead"" is used as an invective surrogate, the smart ass way of saying F-off.
Sometimes the "" dead"" is used as a stick to muzzle unsupported opinions.
Sometimes the "" dead"" is used to support a point for jumping off into the fogged future.

A role play bold, accomplishment,
Fallout in the present tense.

Paths diverge, time well spend,
Fallout in the present tense.

Fade past, no future document,
Fallout in the present tense.

Misinform, dark agenda met,
Fallout in the present tense.

Living sagas dunned down and bent,
Fallout In the present tense

Past rewritten, future spent,
Fallout in the present tense.

Nulled past, won future sacrament,
Fallout in the present tense.





4too
 
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