The May issue of the gaming magazine Game Informer contained a retrospective on the Fallout series, primarily focusing on the noteworthy aspects of the first two games. Brian Fargo seems to be heavily involved in this article, which quotes him numerous times and relies on him for information.<blockquote>One scene in the game allowed gamers to play the local organized crime boss against the police. You could complete several assassinations for the dangerous mob leader, collect the cash, then run to the police and turn over evidence, carefully leaving out your involvement in the killings. Scenes like these were a far cry from the quests that other RPGs were offering at the time. From beginning to end, a focus remained on letting players interact with the world in the way they wanted to, whether that meant heartless violence, careful diplomacy, or artful stealth.
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Thanks to Wolfblade for the scans and Wolfblade, nospaces, & Montez for the news.
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Thanks to Wolfblade for the scans and Wolfblade, nospaces, & Montez for the news.