Jame Hammer
First time out of the vault
Don't know if this has been discussed before - been about a year since my last post/visit in this forum, so please forgive me for this potentially redundant topic.
I just wanted to point out the importance of the sound environment in any experience, be it movies, games, theater etc, naturally here mainly in regards to FO3.
Focus has mostly been to get the visual appeal of things to match the FO universe, but has the importance of the sound environment been overlooked? (feel free to correct me if I'm wrong)
Here's my point (finally): Having similar or exactly the same sounds (clicks n' bleeps in user interface, environmental, music, effects in game) in FO3 will be absolutely necessary (IMHO) to maintain a true FO feel!
EDIT: I have a tendency to assume people know what I'm thinking, and sometimes end up misunderstood: To further explain my point, I do not mean that all the sounds should be moved over to FO3 from FO1 or 2 as they are, or that all of the sounds are great. I'm trying to point out the principle of having even some sounds or pieces of music from the previous fallouts (perhaps enhanced, remixed, whatnot) in the new game to bring out the "feeling" that you are actually playing a Fallout game.
Don't think this has been pointed out alot, but just think of/compare the sounds in Half-Life and in HL2 as opposed to HL2 and e.g Doom and you'll get what I'm saying here.
I'm (pretty)sure that the sound specialists at bethesda have indeed taken this into account, and what I've just said may be in the category of "Bears shit in the woods", but just wanted to get that thought off my head....
...do with it what you may...
Regs,
JHammer
I just wanted to point out the importance of the sound environment in any experience, be it movies, games, theater etc, naturally here mainly in regards to FO3.
Focus has mostly been to get the visual appeal of things to match the FO universe, but has the importance of the sound environment been overlooked? (feel free to correct me if I'm wrong)
Here's my point (finally): Having similar or exactly the same sounds (clicks n' bleeps in user interface, environmental, music, effects in game) in FO3 will be absolutely necessary (IMHO) to maintain a true FO feel!
EDIT: I have a tendency to assume people know what I'm thinking, and sometimes end up misunderstood: To further explain my point, I do not mean that all the sounds should be moved over to FO3 from FO1 or 2 as they are, or that all of the sounds are great. I'm trying to point out the principle of having even some sounds or pieces of music from the previous fallouts (perhaps enhanced, remixed, whatnot) in the new game to bring out the "feeling" that you are actually playing a Fallout game.
Don't think this has been pointed out alot, but just think of/compare the sounds in Half-Life and in HL2 as opposed to HL2 and e.g Doom and you'll get what I'm saying here.
I'm (pretty)sure that the sound specialists at bethesda have indeed taken this into account, and what I've just said may be in the category of "Bears shit in the woods", but just wanted to get that thought off my head....
...do with it what you may...
Regs,
JHammer