Fallout spin off in another country?

SpecialHands

First time out of the vault
Would you guys like to see it?

We know from established lore that Britain and Ireland have in some shape survived, and if you wanna count Fallout 4, there's certainly European raiders who I assume sailed over. We obviously do not know if Europe or Britain were nuked directly although it's a safe assumption that at least some warheads found their way there. Obviously the Soviet Union didn't collapse in the Fallout world so both possibly that and certainly China were also nuked and therefore could be applicable settings.

We also know Britain and Europe fought against the Middle East in the resource wars, so it's possible that a middle Eastern fallout could work too.

Personally I'd like to see one in China or Britain. I'd love to see how culture was there as obviously 1950s Britain and China were fairly different to America. Hell, would it even have to be 50s based? Britain and China could of been more reflective of the late cold war, or alternatively, Britain could of still been very much romantic with the idea of empire.

If it was Britain I'd not want it in London, but in Norwich or Manchester or Liverpool or something, something with a bit of open space and non urban terrain. Factions could be something like The Red Coats, a faction based on the punk/skinhead movements, something based on the knights Templar and an offshoot of the Enclave. Minor little factions could base themselves on the Mods/Rockers of the 60s (in the same way NV had the Kings) and other subsets of British culture. Britain is full of old castles and Victoria era buildings which would give it a rich variety of inspirations to form a post war society in.

I'd love to hear all your thoughts on a foreign fallout.
 
The real question is: would it be worth it?

Assuming the hypothetical game was assigned a decent team of writers, it would have almost no common elements with the previous games. Even the most basic things like energy weapons wouldn't be included because fusion cells are an American technology; if the only thing that puts it in the same camp is ghouls, one has to wonder if it's worth making a sequel at all instead of an original IP.

That said, it could very well work as a DLC, and I'd be curious to explore what the UK would do in its last days in a struggling attempt to survive.
 
To be fair, a British one could work pretty well as you have the rise of facism and racism, scapegoating, royalty and could work in parts of thatcherism, all of which could work in a Post-War Fallout Universe setting.
 
The real question is: would it be worth it?

Assuming the hypothetical game was assigned a decent team of writers, it would have almost no common elements with the previous games. Even the most basic things like energy weapons wouldn't be included because fusion cells are an American technology; if the only thing that puts it in the same camp is ghouls, one has to wonder if it's worth making a sequel at all instead of an original IP.

That said, it could very well work as a DLC, and I'd be curious to explore what the UK would do in its last days in a struggling attempt to survive.

I just think you have a lot you can do with a paranoid, irradiated Britain that perhaps wasn't as harshly hit by the bombs as the states but was certainly hit by the radiation and crippling shortages of supplies. Perhaps with the fall of America and the Commies there'd of been a very temporary power vacuum in the ruins of the old world?

I've included a few images that I've been holding as source material in my head, including the Enfield Em-2 which i feel would look right at home in a Fallout title
 

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I'm European but I'd have to say no, better let it be an original IP. I ould see Fallout working in Canada or Mexico *maybe* but I think that 50s Americana (used in moderation like in 1 and 2) is what gives the franchise a lot of its trademark flavour, moreso than ghouls.
Maybe it could be done, but I am sceptical. And also, for some reason, I cannot imagine a fallout where everyone speaks with a British accent.
 
Tbh I'd much rather have the spinoffs taking place far away from where they're currently set. We've had two massive spin-offs and they've ruined DC and Boston. So yes let's move the spinoffs to where they matter even less.
 
To be fair, a British one could work pretty well as you have the rise of facism and racism, scapegoating, royalty and could work in parts of thatcherism, all of which could work in a Post-War Fallout Universe setting.
So Thatcherism is now not out of place in a nuclear wasteland? I mean, I knew the left hates it, but I didn't realise is gone this far...
Then again this happened last year so I shouldn't be surprised.
http://www.theguardian.com/politics/2013/apr/08/margaret-thatcher-death-party-brixton-glasgow
 
I would definitely like to see games similar to Fallout that take place in other countries. Variety is the spice of life.
 
Talked about something that would tie into this idea in my own series:

http://www.writiosity.uk/2016/06/reconstructing-fallout-3-part-15/

TL;DR, yes, I think a spin-off in Europe would work ;p

Well, you're not really talking about having a game set there; you're just justifying why the British would be in DC. Considering the UK was essentially drained of all resources by the time of the war, I doubt they'd be able to get the aircraft carrier to sail across the Atlantic, even if they did the rounds of the Mediterranean (whose countries aren't exactly known for their naval power). I also think you're vastly overestimating the influence the Royal family has on the population at this stage; I don't think that anyone would give two shits about them right after a nuclear apocalypse, much less follow them. Really, the military had no need for them.

I also think having the British in DC at all is a bit of stretch and kind of a misstep. America likes to have English villains for historical reasons; having the British actually be the villain is missing the point entirely.

Let me give you an example.

In Fallout 3, your character starts at their literal birth; as far as storytelling goes, this is not only a cop-out, but a gross misunderstanding of what the sentence 'have them start at the very beginning' means. It's a complete lack of subtlety; it's the stock product, the thing you put in when literally nothing else's been sorted yet.

Much in the same way, having the British as the actual villains removes any sort of metaphor you could've built by having an imperialistic force oppress the territory; the player is no longer given the opportunity to draw their own parallels between the new tyrants and the old, because they're one and the same. It's beyond hitting them over the head with the metaphor; there is no metaphor to be had. It's a statement on par with putting the Nazis as the enemy, except less plausible, because Nazism is an ideology and not a population that has to cross an ocean.

Apart from that, the rest is good. I particularly like Oasis and the Raider faction.
 
I would much rather see another S.T.A.L.K.E.R. game (which of course is a post-apocalyptic/Fallout-sort-of game set in another country) than another Fallout game unless Obsidian makes it. Bethesda's Fallout has become too lazy and stupid to enjoy.

If Bethesda made a Fallout game involving another country, it would be filled with stereotypes and cliches of that country like some cheesy, cartoony carnival ride rather than an actual game meant as a serious fictional universe.
 
Well, you're not really talking about having a game set there; you're just justifying why the British would be in DC. Considering the UK was essentially drained of all resources by the time of the war, I doubt they'd be able to get the aircraft carrier to sail across the Atlantic, even if they did the rounds of the Mediterranean (whose countries aren't exactly known for their naval power). I also think you're vastly overestimating the influence the Royal family has on the population at this stage; I don't think that anyone would give two shits about them right after a nuclear apocalypse, much less follow them. Really, the military had no need for them.

I also think having the British in DC at all is a bit of stretch and kind of a misstep. America likes to have English villains for historical reasons; having the British actually be the villain is missing the point entirely.

Let me give you an example.

In Fallout 3, your character starts at their literal birth; as far as storytelling goes, this is not only a cop-out, but a gross misunderstanding of what the sentence 'have them start at the very beginning' means. It's a complete lack of subtlety; it's the stock product, the thing you put in when literally nothing else's been sorted yet.

Much in the same way, having the British as the actual villains removes any sort of metaphor you could've built by having an imperialistic force oppress the territory; the player is no longer given the opportunity to draw their own parallels between the new tyrants and the old, because they're one and the same. It's beyond hitting them over the head with the metaphor; there is no metaphor to be had. It's a statement on par with putting the Nazis as the enemy, except less plausible, because Nazism is an ideology and not a population that has to cross an ocean.

Apart from that, the rest is good. I particularly like Oasis and the Raider faction.
You missed my point, I meant the Dry Sea more than the British themselves. And it's just an idea, anything like this would go through a lot of changes before being committed. You should probably also read the rest of the series before drawing conclusions on my reasoning :/
 
You missed my point, I meant the Dry Sea more than the British themselves. And it's just an idea, anything like this would go through a lot of changes before being committed. You should probably also read the rest of the series before drawing conclusions on my reasoning :/

I fail to see how it would even be possible to drain the Mediterranean at all; it seems far-fetched, but I'll trust you can come up with something to explain it.

I have read your reconstruction in its entirety, from the cultists in Oney to Evergreen Mills, and I think where it suffers the most is that you're trying to fix something that's so broken, you may as well start over.

I get that it's an idea, but I was under the impression that having it published on the internet meant that you'd thought it through enough to propose it as a proper replacement. If not, well, it's public and therefore open to criticism.

Anyway, I just don't think any British faction would be able to cross the Atlantic if it's resources they're looking for and that, in the event of a nuclear war, the monarchy would become utterly powerless, if not dead.
 
Well... I don't know.
Yes, Britain or even, let's shoot it, Italy or another part of Europe would been an interesting choise, but, if I can say, I remember the guy on the News at the begining of Fallout 4 speaking of troops in the middle-est, near China.
So, possibly the survivors of the War could have created something like a mixed culture/organization of american AND chinese ideologies ?
 
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