Fallout Tactics 2:Long Live The King

Update
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Yet i made 2 maps,both are post-war towns.I can't make image of the maps they are to big(1.1-1.4 Mb)

I will use the FT improver to add more armors inclusive the Enclave one.
 
Update time(12 June 2014)
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I forgot to add some more map image,there are more missions but i can't map them ,because if i do that my FOT edtior will crash...





the image dont works so im gonna post links

1. http://postimg.org/image/d5ghqqda5/

2.http://postimg.org/image/7ik4t9arh/

3.http://postimg.org/image/4czj31s59/

4.http://postimg.org/image/53s98tuil/

5.http://postimg.org/image/ecufiy3el/

6.http://postimg.org/image/7awhwqzst/g

7.http://postimg.org/image/m84yxrd19/

8.http://postimg.org/image/saclo91h9/


Note... at image 6 that is the mission with the great vault,there supossed to be an surface of the mountain but its not finished.
 
Yet still not finished.But i am going to release it and il post all the things.Also you need FT improver for the entities.
Oh and also why i not finished?BECAUSE NO ONE HELPS me.

I am going to release the first version,then i am going to hire for some workers,anyone up to this?
 
The only problem i got on this mod(idk if its the only):Mission 6 and up to the last there are no enemies filled.Had no time for that...
Actually mission 7 got lots of enemies but the map is gone idk how?
 
Beware ,it isn't the mod,just the tiles sprite you need to make it work otherwise the tiles will disappear.
i will release the rest(maps campaign soon)

The DL links: http://www.2shared.com/document/HTJB-v4E/Installing_Intructions.html? ----Installing Instruction
http://www.2shared.com/file/CzXAzjOv/Modpart1.html?
http://www.2shared.com/file/ul43fBVW/Modpart2.html?
http://www.2shared.com/file/lolO2F78/Modpart3.html?


So no opinions on tiles yet?no replies?
I will release the campaign soon ,beware only 6 missions are playable, because I'm f"""ng working alone on all the project.It takes time to fill the map with entities also building.
 
Mate, don't let a lack of response get you down on these things.

http://tinyurl.com/omu6c2h <-- Six months of work, one comment.

I really do like what I've seen of your maps, and I'm more than a little interested in taking a closer look at them in the editor, as well as playing through what there is of campaign. Once all the downloads are up :wink:
 
Also I got more problems on my campaign:Mission 7 wouldn't show up and it had loads of tiles.It just shows me blank wtf?

And on moddb i can't upload crap it says that the file is to big.
 
Modding is a lonely road. On the other hand, almost all the group projects we have heard about over the years faded to vaporware, and the only work that actually ever gets done is work by lone modders.

If you're having trouble a lot of trouble, you might consider scaling back your plans to something which:
a) you definitely are able to accomplish based on your current skill and knowledge level, and
b) you will most likely be able to accomplish given the available time you have to work on the project.

These are good guidelines for everyone making any kind of mod for any game.

There aren't many guys working in this genre these days, and all of them have their own projects keeping them busy. Don't hesitate to ask questions when you need help, but putting together a group to help you probably won't succeed. If you have specific, well-defined tasks you need help with that's one thing, but "help me make some maps" or "help me design good battles" are things every modder has to figure out for himself.

You may also want to rethink your release strategy. Releasing a bunch of tiles isn't very interesting to most people. Maybe try making a demo of your mod, with one or two fully playable and well-polished maps, to generate interest in your project. Then work on the rest later.
 
Modding is a lonely road. On the other hand, almost all the group projects we have heard about over the years faded to vaporware, and the only work that actually ever gets done is work by lone modders.

If you're having trouble a lot of trouble, you might consider scaling back your plans to something which:
a) you definitely are able to accomplish based on your current skill and knowledge level, and
b) you will most likely be able to accomplish given the available time you have to work on the project.

These are good guidelines for everyone making any kind of mod for any game.

There aren't many guys working in this genre these days, and all of them have their own projects keeping them busy. Don't hesitate to ask questions when you need help, but putting together a group to help you probably won't succeed. If you have specific, well-defined tasks you need help with that's one thing, but "help me make some maps" or "help me design good battles" are things every modder has to figure out for himself.

You may also want to rethink your release strategy. Releasing a bunch of tiles isn't very interesting to most people. Maybe try making a demo of your mod, with one or two fully playable and well-polished maps, to generate interest in your project. Then work on the rest later.


I was going to release the campaign more or later.
Tiles and all I posted in dl links needs to be downloaded to make it work otherwise I will give you errors how I said
 
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