mykola2312
First time out of the vault
![](https://www.nma-fallout.com/xencustomimages/nma/nma_0.gif)
Hello everyone. Recently I had bad time when I made save exactly when Jo died, and existing sofftware like BOSCHE and FOTgee weren't sufficient. BOSCHE couldn't edit any character except main player. FOTgee was highly unstable and buggy, and couldn't edit "Current Attributes" which has hitPoints and poisonPoints.
So, I made my program. It's very flexible and can allow to edit ESH as well as attributes, modifiers, etc.
Check it out on https://github.com/mykola2312/fot-save-edit
Currently it's only CLI (console mode). In future I may will do a GUI (there is already a fork maintained by my friends, where GUI is being developed, but that fork is far away from release)
Project purely written in Rust. Programmatically it delivers a set of APIs to work with decoding and encoding .sav file format (as well as .ent format). There is a function to convert .sav entity to .ent file (so FT Tools could open), but CLI for that isn't ready yet
So, I made my program. It's very flexible and can allow to edit ESH as well as attributes, modifiers, etc.
Check it out on https://github.com/mykola2312/fot-save-edit
Currently it's only CLI (console mode). In future I may will do a GUI (there is already a fork maintained by my friends, where GUI is being developed, but that fork is far away from release)
Project purely written in Rust. Programmatically it delivers a set of APIs to work with decoding and encoding .sav file format (as well as .ent format). There is a function to convert .sav entity to .ent file (so FT Tools could open), but CLI for that isn't ready yet