Fallout Tactics: The Mixmaster Continutiy

Discussion in 'Fallout Tactics Modding' started by The Mixmaster, Dec 3, 2014.

  1. The Mixmaster

    The Mixmaster First time out of the vault

    5
    Nov 19, 2014
    After a great deal of work & a year of planning.
    It's Almost time to release the 1st Map/Issue of Fallout Tactics: The Mixmaster Continuity!
    An original Fallout Mod Comic which ambitiously seeks to integrate & incorporate the greatest fan made Tactics Maps into a single RPG Continuity along with the original BoS Campaign (including the Demo Missions).


    If you loved Fallout: Awaken as much as I did (starved as I was for Fallout 3 way back in 2003), then I hope you'll love Map/Issue #1 -> "Vault 32" set for release this Christmas.

    After that the plan is to release 1 Map/Issue every month until... well I feel like stopping (or the Fallout Community pans me for my Horrible rendition of their beloved setting; whichever comes first).
    Of course if it doesn't work out quite like that I know Us Fallout fans are accustomed to waiting extended periods for our Mods so... What is one more which doesn't quite meet the proposed release schedule.

    Starting today I'm gonna start posting more here and on Moddb during the Month hopefully whetting your appetites until then.

    Vault 32 is based on Fallout: Awaken's opening "Vault" as I could think of nowhere better to begin the Continuity that will take the PLAYER through the Mixmaster Midwest.
    fbos0085.jpg
    fbos0087.jpg
    fbos0092.jpg
    fbos0094.jpg
    More to Come Soon...
     
    Last edited: Dec 3, 2014
  2. The Mixmaster

    The Mixmaster First time out of the vault

    5
    Nov 19, 2014
    We all love new portraits & also since it might be a few months (or even more) before anyone meets these Characters in my Mod so I don't see the harm in releasing them now as a preview if nothing else.

    I introduce you to The Mixmaster Continuity's versions
    of Characters originally from MAX Violence's MAGNIFICENT
    Deathclaw Desert Series.

    DCD 1 - Team.png
    DCD 2 - Team.png
    DCD 3 - Team.png

    While I'm at it I might as well just throw in the Mixmaster versions
    of the Team from Max Violence's SPECTACULAR
    Rebellion Series...

    Rebellion - Team 1.png

     
    Last edited: Dec 3, 2014
  3. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    461
    Mar 9, 2014
    Very surprising results! And the interface fits well with it. Happy to see a presentation mod as different as this to the original game! :lol:
     
  4. The Mixmaster

    The Mixmaster First time out of the vault

    5
    Nov 19, 2014
    Thank you for saying so nadeauhugo ... (I don't mind repeating that your new mod had me jealous :seriouslyno: its so good looking). As for the Mixmaster Continuity itself it might sound odd but I'm finding it difficult to choose Screenshots. Every shot I show gives away the storyline. I wonder how you professionals do it.
     
    Last edited: Dec 4, 2014
  5. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    461
    Mar 9, 2014
    Hum!!... In your case... maybe there could be something else than screenshots... I saw the video of a mod yesterday, about a guy waking up in a cryogenic cell. The video was fast we could not see all the texts, just the action. So it was a kind of active demonstration without story and the key elements were not spoiled. Maybe you could present videos instead and change your images to versions with blured texts (the images path being stored in a text file, it's easy to rename everything quickly with a "2" or "BLURED" at the end and put everything back as quickly. You create 2 versions of each file, same folder) You could then show us every small bit of your mod, with the images and all when you get more caracters and everything will seems more alive. I tought of that because MOD DB say that a video is better. Think about it :)
     
  6. The Mixmaster

    The Mixmaster First time out of the vault

    5
    Nov 19, 2014
    Looking @ this post for the first time in ages (knowing what I know about why my Mods aspirations have been so irreparably delayed...) makes me wanna apologize to all of/any you for yet ANOTHER Fallout Mod that didn't get far off the ground before it blew up like the Challenger!

    For what its worth Know that I would've come through
    for you ALL if nothing else ...but literally couldn't...

    Perhaps G-d will be good to us all & I can give you guys some of what I DID accomplish by Christmas THIS Year

    ... if NOT its Technical not willful...

    Sorry

    :(