jedandjess said:
Well it's like I thought, 80% of peoples problems with FOT lie in the fact that from a total purist's pov it's not FO 3.
No, from *anyone's* point of view it's not Fallout 3. Claiming otherwise would be stupid at best.
jedandjess said:
It never was meant to be, it is what it is and it accomplishes what the designers set out to do perfectly.
What?
You mean that a lumbering hulk of an engine that is quite possibly amongst the poorest I have ever seen (contending with Neverwinter Nights' Aurora Engine for the definite prize of the worst) is exactly what the designers set out to do? Heh, funny.
Was it also their aim to completely butcher the Fallout setting?
jedandjess said:
You few people are mainly scouring, trying to find inconsistences as unimportant as 'the vehicles look too new' or 'the bortherhood have a slightly different attitude' or 'the game HAS a real time - or continuous TB mode'. FFS it has 3 modes, play as you please.
The fact that it had real-time meant that the engine had to be adapted quite a bit, also that they had to butcher a lot of game mechanics and balancing for Turn-based (since you should be able to switch at any time between the two). The balancing is fucked due to that. What's more, this necessarily degrades the AI as well.
What's more, the vehicles don't look too new, they are too new for a Fallout setting. We know for a fact that the Fallout setting was based upon fifties sci-fi, yet what do we get in Tactics? Hummers. Vehicles not created for another 30 years.
Hell, the entire presence of that many working vehicles in a world where a world war was sparked over the lack of natural resources to fuel said vehicles is ridiculous to say the least.
The rest of the design of the game also had nothing to do with the 50s sci-fi it was supposed to be based in.
Also, let's then take a look at some other design elements from Tactics, shall we?
- Beastmen. Telepathetic semi-humans that mind-controlled an army of mutated animals and intelligent Deathclaws.
Where the hell does that fit in Fallout's setting?
- Real world weapons. Why? Just, why? This, again, has nothing to do with the original design of Fallout, which was designed to have several nondescript, general weapons instead of an assload of named but very similar guns.
- Multiple high-tech bunkers, apparently built up from the ground in a post-apocalyptic future. Huh?
jedandjess said:
It's a great game which is head and shoulders above the Jagged Alliance games because it's SET IN the Fallout world.
...
No it isn't. It's set in a world that claims to be the Fallout world but could never be.
Talking Deathclaws, hello? Those talking Deathclaws were bio-engineered by the Enclave (and were a mistake to begin with) only years *after* Tactics took place, and also a lot farther away.
Claiming it's better than Jagged Alliance is also silly, since JA's combat engine is widely considered to be far superior for tactical combat. Mainly because it wasn't re-balanced for real-time combat.
jedandjess said:
The humour is still there
What, you mean stupid easter-eggs? Because I detect very little of the dark irony that was originally prevalent in Fallout.
Easter eggs and 'special encounters' do not make a Fallout game and are, in fact, only a very small part.
Did you know, by the way, that the world map, and with it random and special encounters, were only implemented after much disgust by fans who found out through early interviews that there wasn't going to be any of that?
jedandjess said:
and the music and graphics and atmosphere is as good as any of the first two games.
Most would disagree. Whether or not the games are atmospheric is more a matter of taste than anything else. Whether they were Fallout-y, however, wasn't. Simple fact: they weren't. No fifties sci-fi anywhere, much more 80s and 40s than anything else, and extremely little sci-fi.
Also, hairy Deathclaws that looked like cuddly little dogs (when I first encountered them I never thought they were anywhere near fearsome, more cute, whereas in Fallout 1 the minute I saw a Deathclaw I knew I had to be scared).
jedandjess said:
As for being all about combat, if you want to play FOT that way you can but I found plenty of opportunities to use every part of my skilldex through the game.
Pft.
There is no way to avoid most of the combat. Yes, you can sneak around, yes, you can most of your skills. But hey, in about 90% of the missions you'd have to kill people.
Now, get this, most people *don't* think it's that poor of a game. Most people do think it's really poor as a Fallout game or even as a game that utilises Fallout's setting.
jedandjess said:
And as a final note, you Moderators have a very strange attitude to keeping this forum alive if every time someone posts you have a baby and tell the poster to read the archives first. You said this forum was about communication, but you police it so much you'd rather someone not ask a legitimate question to spark a debate.
Anyway, thats it for me. Cheers for the replies. If anyone wants a game of FOT with me PM me and we can sort it out sometime.
We seem to have kept this forum alive all these years now with this kind of moderation.
Hell, is it really that strange to ask people to read up on stuff before they post? It's not a legitimate question if the answer can be found very easily by yourself, you know. We are not here to answer every random question any newbie has, nor are we here to see the exact same redundant debates with the same debunked arguments pop up every time someone feels like bringing it up again for whatever reason.
Much like this thread.