Atomic Postman
Vault Archives Overseer
Bogged down with my uni essay work at the moment so haven't really had the time/typing energy to do the kind of post I wanted, but some musings I had during my pause for lunch earlier:
@HardboiledAndroid is going to hate me for this but I'm doubling back on the Dune Sea concept once again. Texas won't be technically cut-off from the Four Corners but it will in the pragmatic sense that the space east of Sante Fe, NM (Assumedly around the spot where the Legion stopped their advanced in NM since Denver is their furthest ever eastern point) and between that and the likes of Amarillo/Lubbock/ is basically just barren desert badlands. Hot and totally empty. Not an impassible wall as such, but much like how the Big Empty region in part has its namesake because people just think there's fuck-all there (As Christine indicates) there's really no reason for any sane person to just head out into that unless they've got a specific goal for where they're going. As indicated for the likes of people like Tycho and Cassidy who (IIRC from the FO Bible) made a dedicated mission of getting to Texas. If you want to pinch off the borders a little cleaner you could also throw in a nuclear plant meltdown at El Paso or something. I also think "The Badlands" or the "New Mexico badlands" is a bit more naturalistic/western sounding than Dune Sea. I think the idea of completely and totally boxing in Texas is seeming increasingly silly to me, as there's more occam's razor/natural explainations for it.
I am thinking of sliding the Sidewinders to originating from somewhere like Fort Hood or another millitary base, as I am cooking up a faction (Chem Runners as the placeholder name) that are descended from DEA (the Fallout alt-history equivalent that I will name later) and related border control forces that basically utilized their authority, gear to assert power and used their supply/stock of drugs as a resource for control - down the line this has led them to develop into something pretty different from their origins. I will develop this idea further another time. Sicario and Breaking Bad as media influences.
Some reshaping on Boomtown - moving them to Austin/the shadow of Austin at a mega-interstate.
The "Muscleocracy" of the Dynasty (placeholder name) and their arena are still in the works and whilst I still like the idea of a faction that values Unarmed fighting so heavily (Fist of the North Star style) and runs a gladiatorial arena in the classic sense is something I want to do, I might actually hand their whole thing of having the biggest stock of water over to the Lonestar Traders/Boomtown just because I think the reasoning for Boomtown and the Lonestar Traders being such a powerhouse is quite flimsy at the moment. This is a retread of the Hub but honestly, water being a base of mercantile power is just such an automatically sensible thing you'd see it repeated all over. Not sold on this idea either. Perhaps I could recombine them - the Fist of the North Star gladiator factions and Lonestar operating in the same space - perhaps call on some Austin flavour - "The Longhorns"? - gives some nice faction friction too inside the city.Perhaps the Longhorns officially run the show and are the muscle - but Lonestar has the de-facto mercantile power under them.
Also The Flamekeepers aren't based out of a fracking station but the central Poseideon Refinery for Texas's drained, broken fracked lands. Just because oil refineries already look like dystopian fortresses.
hopefully when i slog out this essay I'll get back to writing proper lore posts. But at the moment what is already a thread that is a post-it note for ideas has degenerated further into idle musings.
@HardboiledAndroid is going to hate me for this but I'm doubling back on the Dune Sea concept once again. Texas won't be technically cut-off from the Four Corners but it will in the pragmatic sense that the space east of Sante Fe, NM (Assumedly around the spot where the Legion stopped their advanced in NM since Denver is their furthest ever eastern point) and between that and the likes of Amarillo/Lubbock/ is basically just barren desert badlands. Hot and totally empty. Not an impassible wall as such, but much like how the Big Empty region in part has its namesake because people just think there's fuck-all there (As Christine indicates) there's really no reason for any sane person to just head out into that unless they've got a specific goal for where they're going. As indicated for the likes of people like Tycho and Cassidy who (IIRC from the FO Bible) made a dedicated mission of getting to Texas. If you want to pinch off the borders a little cleaner you could also throw in a nuclear plant meltdown at El Paso or something. I also think "The Badlands" or the "New Mexico badlands" is a bit more naturalistic/western sounding than Dune Sea. I think the idea of completely and totally boxing in Texas is seeming increasingly silly to me, as there's more occam's razor/natural explainations for it.
I am thinking of sliding the Sidewinders to originating from somewhere like Fort Hood or another millitary base, as I am cooking up a faction (Chem Runners as the placeholder name) that are descended from DEA (the Fallout alt-history equivalent that I will name later) and related border control forces that basically utilized their authority, gear to assert power and used their supply/stock of drugs as a resource for control - down the line this has led them to develop into something pretty different from their origins. I will develop this idea further another time. Sicario and Breaking Bad as media influences.
Some reshaping on Boomtown - moving them to Austin/the shadow of Austin at a mega-interstate.
The "Muscleocracy" of the Dynasty (placeholder name) and their arena are still in the works and whilst I still like the idea of a faction that values Unarmed fighting so heavily (Fist of the North Star style) and runs a gladiatorial arena in the classic sense is something I want to do, I might actually hand their whole thing of having the biggest stock of water over to the Lonestar Traders/Boomtown just because I think the reasoning for Boomtown and the Lonestar Traders being such a powerhouse is quite flimsy at the moment. This is a retread of the Hub but honestly, water being a base of mercantile power is just such an automatically sensible thing you'd see it repeated all over. Not sold on this idea either. Perhaps I could recombine them - the Fist of the North Star gladiator factions and Lonestar operating in the same space - perhaps call on some Austin flavour - "The Longhorns"? - gives some nice faction friction too inside the city.Perhaps the Longhorns officially run the show and are the muscle - but Lonestar has the de-facto mercantile power under them.
Also The Flamekeepers aren't based out of a fracking station but the central Poseideon Refinery for Texas's drained, broken fracked lands. Just because oil refineries already look like dystopian fortresses.
hopefully when i slog out this essay I'll get back to writing proper lore posts. But at the moment what is already a thread that is a post-it note for ideas has degenerated further into idle musings.
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