Fallout: Yesterday - Fourth release

The_Proletarian

Sonny, I Watched the Vault Bein' Built!
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11 months have passed since the last update but today @hexer released a new version of Fallout Yesterday. It's the fourth release of the total conversion mod which aims to bring Fallout Van Buren onto the Fallout 2 engine. And it appears to be a substantial update!

hexer said:
Important: This update focuses on location building progress. Initially just 3 fully finished new locations were planned but in the end I added 13 locations! :-o However, most of them are without new NPCs but there are enemies to waste. Worry not, the progress on NPCs is great and I will talk more about that in the next post. Have fun exploring!

https://disk.yandex.ru/d/IR0Ic0o2aijNFA

- Installer password is winter 2022 (Space between included too.)

[GENERAL]

- Added 13 new world map locations to the game.

- Added High Resolution mod.

- Added talking heads to some characters.

- Updated sfall to the latest 4.2.9.

- Upgraded Pip-Boy to Lil-Pip 3000 model.

- Added 10 new loading screens.

- Added inventory filter mod.

- Removed light from Endless Walkers. Only Glowing Ones should emit light around them.

- Improved party member control.

- Fixed crashing after accessing XL70E3 schematic in Mr. Fixit!

- Fixed crashing after using holodisks or Pancho Villa comic from inside the inventory.

- Fixed giant wasp/cazador action frame issues.

- Some smaller changes and fixes.

[SOUND]

- Added new music to the game.

The project has it's home on Patreon and from what I gather the money collected will be used for cutscenes and such. They have already spent 150$ buying a nice ambulance model from Rena Fox.

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Sorry, pal, it seems that the link is gone......
 

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