Fallout: Yesterday - Second release

The_Proletarian

Sonny, I Watched the Vault Bein' Built!
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hexer has released a new update for Fallout Yesterday. It's the second release of the total conversion mod which aims to bring Fallout Van Buren onto the Fallout 2 engine.

As you can see the change log is quite extensive:

[GENERAL]

- Added new quests to Tibbets.

- Made more locations inside Tibbets accessible.

- Added new encounters including 9 new Special Encounters.

- Added one intro movie.

- Improved quality and converted all videos to native MVE format so they play for everyone.

- Added three NPC portraits.

- You can now play as a Beastlord mutant and control the animals you possess. To do so, use Examine/Binoculars on them. For more information, check the Beastlord Trait once you start the game.

- Internal restructuring for compliance with the 1.02d engine refactoring Black Isle Studios planned to support expansions. This slightly changes the install process.

- Updated sfall to the latest 4.2.8.

- Added GOODIES folder with soundtrack, wallpapers and other bonuses. More stuff on the way as it becomes part of the game.

- Added racial modifiers for super mutant and ghoul players. Check the in-game descriptions for details.

- Increased the running speed for super mutant players.

- You can now use Strength or Lockpick to remove the shackles. After that, you can find another use for them as a melee weapon.

- Added two new (teaser) world map locations, one of them being hidden.

- Added 7 new splash screens and fixed the missing one.

- Replaced big interface numbers and dates with Nixie tube numbers.

- Fixed world map glitches/lag after traveling for a long time.

- Special encounters should be unique now.

- Homebot now appears in its random encounter.

- You can now use your Pip-Boy from the inventory. You can also drop, lose, sell it... or use it as a weapon :)

- Hundreds of smaller changes and fixes.

- Fixed some slow walking/running animations.



[SPECIAL]

- Added 20 new background-based Traits. Most of these come from Arcanum, another game from Fallout 1's developers.

- Added more places where low and high Luck have an effect.

- Fixed targeting screen for some enemies.

- Added more info to some new Traits and Perks descriptions about their gameplay effects.

- Power Armors are now susceptible to EMP attacks.



[ITEMS]

- Trash cans, antiseptic showers, training equipment and candy machines are now usable.

- Wasps now drop Wasp Sting.

- Robots now drop useful crafting items after being defeated.

- Shiv now ignores 80% of target's DT.



[NPCs]

- Added lots of NPCs to Tibbets.

- You can now talk to the Vault Boy hologram.

- You can now talk to barflies.



[SOUND]

- Added lots of sound effects for creatures.

- Added new music to the game.

hexer concludes the update with the following disclaimer:

hexer said:
P.S. Because this release adds huge amounts of content, you will encounter bugs and quests that are only alluded to but can't be initiated. Those will be implemented as we make further progress on development and story.

You are welcome to discuss the mod in the comments below as well as in this thread on our forums.
 
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Well, let's say that Hexer really did a great job once again. Exploring Tibbets feels great, there is a lot of new content, new areas and this is exactly what I wanted. Not ideal (I'll write a longer post later in Yesterday's thread) but this release a massive improvement over the first one (which was very good and that says something). Yesterday will be among the best mods/Fallout games one day, I'm sure.
 
This is a hardware question probably.

Demo (both R1 and R2) is not fluent. There is quite long interval between key hit and game reaction. Hardware is - i5 2.3 GHz, 8 GB RAM, Win 7 Prof.

So what are minimal requirements?
 
This is a hardware question probably.

Demo (both R1 and R2) is not fluent. There is quite long interval between key hit and game reaction. Hardware is - i5 2.3 GHz, 8 GB RAM, Win 7 Prof.

So what are minimal requirements?

Calculator can run this.
 
It's years away from being finished.

What's the current percentage of completion of this project? It looks like it's playable, but you also say years away. For my part I'm not an early access kind of guy, so I'd gladly wait until it's done. Good luck with your project, new Fallout 1/2 mods are always a treat.
 
What's the current percentage of completion of this project? It looks like it's playable, but you also say years away. For my part I'm not an early access kind of guy, so I'd gladly wait until it's done. Good luck with your project, new Fallout 1/2 mods are always a treat.

So far, 50% of Tibbets is done and you can wander about the world map which is filled with encounters and special encounters.
 
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