Fallout: Yesterday - Second release

Discussion in 'NMA News and Information' started by Proletären, Nov 21, 2020.

  1. Proletären

    Proletären Vault Dweller

    718
    Mar 15, 2012

    hexer has released a new update for Fallout Yesterday. It's the second release of the total conversion mod which aims to bring Fallout Van Buren onto the Fallout 2 engine.

    As you can see the change log is quite extensive:

    [GENERAL]

    - Added new quests to Tibbets.

    - Made more locations inside Tibbets accessible.

    - Added new encounters including 9 new Special Encounters.

    - Added one intro movie.

    - Improved quality and converted all videos to native MVE format so they play for everyone.

    - Added three NPC portraits.

    - You can now play as a Beastlord mutant and control the animals you possess. To do so, use Examine/Binoculars on them. For more information, check the Beastlord Trait once you start the game.

    - Internal restructuring for compliance with the 1.02d engine refactoring Black Isle Studios planned to support expansions. This slightly changes the install process.

    - Updated sfall to the latest 4.2.8.

    - Added GOODIES folder with soundtrack, wallpapers and other bonuses. More stuff on the way as it becomes part of the game.

    - Added racial modifiers for super mutant and ghoul players. Check the in-game descriptions for details.

    - Increased the running speed for super mutant players.

    - You can now use Strength or Lockpick to remove the shackles. After that, you can find another use for them as a melee weapon.

    - Added two new (teaser) world map locations, one of them being hidden.

    - Added 7 new splash screens and fixed the missing one.

    - Replaced big interface numbers and dates with Nixie tube numbers.

    - Fixed world map glitches/lag after traveling for a long time.

    - Special encounters should be unique now.

    - Homebot now appears in its random encounter.

    - You can now use your Pip-Boy from the inventory. You can also drop, lose, sell it... or use it as a weapon :)

    - Hundreds of smaller changes and fixes.

    - Fixed some slow walking/running animations.



    [SPECIAL]

    - Added 20 new background-based Traits. Most of these come from Arcanum, another game from Fallout 1's developers.

    - Added more places where low and high Luck have an effect.

    - Fixed targeting screen for some enemies.

    - Added more info to some new Traits and Perks descriptions about their gameplay effects.

    - Power Armors are now susceptible to EMP attacks.



    [ITEMS]

    - Trash cans, antiseptic showers, training equipment and candy machines are now usable.

    - Wasps now drop Wasp Sting.

    - Robots now drop useful crafting items after being defeated.

    - Shiv now ignores 80% of target's DT.



    [NPCs]

    - Added lots of NPCs to Tibbets.

    - You can now talk to the Vault Boy hologram.

    - You can now talk to barflies.



    [SOUND]

    - Added lots of sound effects for creatures.

    - Added new music to the game.

    hexer concludes the update with the following disclaimer:

    You are welcome to discuss the mod in the comments below as well as in this thread on our forums.
     
    Last edited: Nov 21, 2020
    • [Rad] [Rad] x 6
  2. Sagez

    Sagez It Wandered In From the Wastes

    143
    Oct 29, 2013
    Well, let's say that Hexer really did a great job once again. Exploring Tibbets feels great, there is a lot of new content, new areas and this is exactly what I wanted. Not ideal (I'll write a longer post later in Yesterday's thread) but this release a massive improvement over the first one (which was very good and that says something). Yesterday will be among the best mods/Fallout games one day, I'm sure.
     
    • [Rad] [Rad] x 3
  3. dotz

    dotz First time out of the vault

    55
    Apr 3, 2006
    This is a hardware question probably.

    Demo (both R1 and R2) is not fluent. There is quite long interval between key hit and game reaction. Hardware is - i5 2.3 GHz, 8 GB RAM, Win 7 Prof.

    So what are minimal requirements?
     
  4. Hubal

    Hubal Still Mildly Glowing

    201
    Sep 11, 2014
    Calculator can run this.
     
  5. hexer

    hexer It's PJ! Modder

    308
    Dec 7, 2013
  6. Stampedo

    Stampedo First time out of the vault

    59
    Aug 17, 2011
    That sounds amazing, is the mod complete? I'd love to try when it's done.
     
  7. hexer

    hexer It's PJ! Modder

    308
    Dec 7, 2013
    It's years away from being finished.
     
  8. Stampedo

    Stampedo First time out of the vault

    59
    Aug 17, 2011
    What's the current percentage of completion of this project? It looks like it's playable, but you also say years away. For my part I'm not an early access kind of guy, so I'd gladly wait until it's done. Good luck with your project, new Fallout 1/2 mods are always a treat.