Fallout2 Highest Skill Level in a reasonable game

That's "on paper" features.

But buried deep in the codes are some special things you dont know about. And we dont know as much about detection and lighting penalty. Or at least I dont find much discussed about its code. I only know that sneaking at night is easier (comparatively at 120), thus we can get nearer targets and burst them first. So they die faster.

Say, Sneak. Would you know there's features related to Sneak 120? And that's not said anywhere official either, only shown on some codes
Code:
if (target is in front of watcher) {
   perception_range = 5 * watcher_perception;
   if (target has TransGlass_ flag on) { // Stealth Boy effect
       perception_range /= 2;
   }
   if (target == player) {
       if (successful sneak) {
           [B]perception_range[/B] /= 4;
           if ([B]player_sneak_skill > 120[/B]) {
               perception_range -= 1;
           }
       } else if (sneak mode on) { // unsuccessful sneak - roll failed but player's still in sneak mode
           perception_range = 2 * perception_range / 3;
       }
   }
}
if (distance <= perception_range)
   return 1;
}

// in back of watcher
if (in combat) {
   perception_range = 2 * watcher_perception;
} else {
   perception_range = watcher_perception;
}
if (target == player) {
   if (successful sneak) {
       perception_range /= 4;
       if [B](player_sneak_skill > 120) {
           perception_range -= 1;[/B]
       }
   } else if (sneak mode on) { // unsuccessful sneak
       perception_range = 2 * perception_range / 3;
   }
}
if (distance <= perception_range)
   return 1;
} else {
   return 0;
}

Sneak 120 is easy to see on those codes. But perception range we dont know how lighting penalty affect that variable because that's not on said code related to sneak.
 
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I've got the info about unfair/hidden game mechanics from @NovaRain and @Mr.Stalin posts. It's best to ask them to get a full list of such features.

About sneak. It's useful to have it permanently turned on even if its value is <0, since the mere fact that the sneak is active already lowers enemies' detection range. On the other hand, very high sneak values can render most enemies practically blind. That's why it's adviced not to use it entirelly (during combat) if the player doesn't want to ruin the game balance.
 
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