RE: Final Reply
[font size=1" color="#FF0000]LAST EDITED ON Feb-02-01 AT 04:23AM (GMT)[p]
I really like how you chose certain words and decided to reinvent them for yourself. Hold on, I'll tear through them in a bit.
>I have never played a multiplayer
>online game simply because none
>of them have interested me.
So does that indeed make you *very* uninformed? Would that mean that your arguments are without base because you really do not know what you are talking about?
I think it does. I particularly like your logic that "I've never played any of them, but I'll blather on like a completely clueless moron about how a great game should be made into one." You're insisting on changing something great into something you've not had any experience in. I seriously fail to see what logic you could have come up with that. That verges on the point of unbelievability it's both sad and funny at the same time. Kind of how someone who has no expereince with electronics insists on fixing something, and ends up crispy chicken.
I'll match my own qualifications as well since you apparently feel the need to:
>I am 18 years old
>and have been playing RPGs
>since I was the tender
>age of five.
When I was five I was reading the works of Jules Verne, Isaac Asimov, and Anne McCaffrey quite avidly. My first RPG I played before you were born. 1979, and it was Wizardry, and then M&M as well. Then, in 1984, I bought Wasteland with my own saved-up pocket money.
>I can
>write in both C++ and
>C and I also have
>little bit of familiarity with
>assembler. I am no NEWBY.
To me, you are. To those who have worked in the industry, you are. Programming languages means jack shit in this.
C, C++, Perl, Pascal, Ada, Fortran B, LineBASIC, Misc online languages. I have degrees in computer programming, not only from college, but from the Navy as well.
I say that you are a newbie because you make the mistakes every uneduucated twit makes when talking about something they know nothing about. And that would be online games. Also, computer and cross-platform compatibility. You're a newbie when it comes to Windows programming, or platform-specific and cross-platform programming. How do you think a lot of the controls and such would be done for graphics on a Windows box? It should be so obvious I won't even say it, but if you fail to answer that, I'll be laughing hard. Needless to say, it's very unique to Windows, as every platform has it's own base, and none are really compatible with each other.
I used to be a co-sysop for CS when I lived in Alaska, and I also played on various MUDs. When the Diku code came out, I did like everyone else and tinkered around with it. I've been an Immortal (God, asministrator) on a plethora of MUDs, MUCKs, MUSHes, MOOs, etc, and I still and a PR consultant for some and help assembling Immortal teams for administrations of M*s in general. I have an online published and copyrighted setup and help guide for M* admins to follow and guide by.
On the same note, I've been a Counselor for Ultima Online, which I quit due to the player-abuse I saw going on, I've also played various other online games through their alphas, betas, and into through production. I was one of the lead alpha testers for The Fourth Coming, a game that never really took off despite it's potential.
Currently I play Asheron's Call merely to be with my friends since a MUD in which I used to act as PR consultant has since been retired.
I have seen game series rise and fall, and what the affect has come to various other parts of gaming industries.
First off, an online game would not have the setting of Fallout. If you had indeed played back when MUDs were more tolerable, you'd find that the general audience was programming majors. Now it's children who think the main purpose of the MUD is to kill everything on sight. Check on rec.games.mud.diku for more thoughts on this subject. The playerbase isn't what it used to be.
Fallout was a return to the old-school of roleplaying games. With dreck and shit like Diablo coming out and being mislabeled as an RPG, Fallout was a beacon and a champion of the old-school and the definition of RPG being made firm. Hence, the old-school really and rabidly defends any attempt to besmirch it's name. We're the ones who have played Wasteland and loved it, then looked for more. Fallout was the answer, and the reason it did so well was that it was a return to the old-school of RPGs.
To insist that a great game become some watered little kill-fest world that is the entirety of online games, that's not the meaning of Fallout.
This is *EXACTLY* why I say you are naive and uninformed. You are blissfully going through and ignoring historical examples, going off with no basis of information or experience of what you are *attempting* to talk about. That makes you *naive*, *uninformed*, *baseless*, *stumbling*, *clueless*, and ultimately points you out to be an idiot for arguing about something you have no experience with.
You are a newbie in not only the online gaming scheme, but you are obviously naive in how you submit ideas to someone for approval. I don't mean through just gaming, in life in general. You do something half-assed, it will be regarded as half-assed. No two ways about it.
>I am a High School
>graduate in the top of
>my class. I scored a
>90 on my ASVABs in
>which I failed miserably on
>the automotive segment otherwise it
>was a perfect score. I
>am not NAÏVE of much.
Aced my ASVAB, and it was recommended I become a nuclear engineer or possibly go for a commission instead of enlistment. I declined and became one of the best ETs the Navy knew for my rank. I have three letters of commendation under my belt, and five letters of appreciation. I've been paid by the US Navy over a $100k due to re-engineering the SPS-64 system to be comparable to today's sets and use far less power through the feedhorn system. When boosted, the SPS-64SF-MOD was comparable to models that would use twice as much power at about a third of the cost. The modifications were extensive, and it was feasable for low-power ships such as the frigate.
You certainly ARE naive of what you speak about when it comes to certain things. Naive of how online games work (which I do think was the point of discussion because you dragged entirely unrelated shit into this). Naive of how submitting ideas and stuff through as well.
I had to write a thousand-page report (including technical pages) of the modification before it was seriously accepted to the review board. What do you think would have happened if it was half-assed, and not well-though through?
Please use some common sense.
>I am currently selling computers
>at a Circuit City. I
>am joining the Air Force
>as of May where I
>will be a journalist. I
>am not STUMBLING through life.
Perhaps an idiotic choice in careers, I would insist. Take it from someone who is retired from the Navy, that's a bad choice, to be honest.
Go for something that gives you a better el bonus, and that you can rely on to give you a career after you get out. Journalism is a really sketchy field, and post-enlist journalists aren't held in too high of a regard in the public field. Military journalism isn't anything that public professionalism requires.
I would also say it's a very bad career choice, because like here you'd probably go on about something you don't really know anything about or have any clue about. And hence why you are being ripped to shreds here. Your work would be under the scrutiny of thousands on your command, and if you make such baseless arguments pseudo-information and pseudo-postulations as you've done here, I'd hazard a guess you'd be very ripe for an ass-chewing and wouldn't make it worth a damn.
To bring this point back to the relevent topic of discussion, yes, you are stumbling. You disregard fact, history, detail, and most importantly, experience, and then expect to be able to walk forward with no problem. Reality doesn't work like that.
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Dennis Leary stole my song! That...asshole!
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"Robert, your time has come!"
"OOOH! Thank you, Master!"
"Don't mention it."
*Robert explodes in a shower of sparks*
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It's me, Jack Brown! The wind-up ass-hole!
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