Fallout4 changed our general opinion on Fallout3

I was born at the right time really. I only got into FO3 and FNV to start and played only little bit of fallout 1 and 2. (Will defo replay them at anytime). To my personally i perfer FO3 and FNV. Over the classics but if rated on originality and time of making ect. Yeah they would be right up of course

We will not aggree specially on the part of "Being born at THE RIGHT TIME"...

haha
 
We will not aggree specially on the part of "Being born at THE RIGHT TIME"...

haha

I meant wrong time lol But yeah. You can't help that. Although saying that now when you play the classic games it does feel like you're playing a classic. I still play mount and play though ;0
 
Fallout classics are games that will never grow old.

I can play them for 99th time and still find replaying value, the graphics and art are really conserved on time.

Mainly 2D games grow old really slower than 3D ones, but that is not the only asset on the balance.

A great example of that is Mario64 vs Super Mario Bros. Or Sonic classics vs Sonic adventure.


Added to that, you can add that the lore is extremely superior.

I restarted Fallout new vegas this week after being really hateful finishing FO4, and seemed a bit old, and just have 5 years! I can restart Fallout 1 again and will enjoy it as the first time I played it when I was like... 11 years, haha

90s games will never grow old, you should give them a try. Try Lucas Arts Graphic Adventures (Full Throttle, Monkey Island, Grim Fandango <<there is a remaster for this one>>).

You will not regret a single second! :)
 
Fallout 3 will be precious to me because it introduced me to the Fallout franchise. I never even enjoyed it, but if it wasn't for 3, I likely never would've played F1 or F2.

Fallout 4 just marks the last time I'll ever buy games my friends recommend.
 
I still dislike Fallout 3, but at least you get the impression that Bethesda tried to make a Fallout game. Fallout 4 feels like they put little to no effort in it.
 
Nope. I still dislike Fallout 3 more than I dislike Fallout 4. Fallout 4 I can actually have some fun with in a mindless sort of way.
Now that you brought it up, yeah, I agree with this. Fallout 4, as bad as it is as an RPG and as bas as its writing is at least it "plays fun", at least for a while until enemies get absurd amounts of health.
 
enemies get absurd amounts of health
Essentially, Bethesda took one of the worst aspects from Skyrim and ported it over to Fallout 4.

It's like Bethesda saw id Software's improvements to the gameplay and thought "Now what can we do to 'balance' this improved gameplay? I know, we make everyone into bullet sponges and level scale everything!"
 
It's unbelievable how they are so shitty at balance in the first place. Like, more grenades, enemies use healing items more often, enemies use buff effects more often, enemies get new animations and techniques the higher tiered they are/the higher level you are playing on. Enemy locations have "spawn points" (like huts in Borderlands where new bandits come out of) and the higher difficulty you are playing on the more enemies will come out. Add more effects to things. Like, bleeding and bandaging wounds. The higher the difficulty the more often this will happen. Increase rads given to the player the higher the difficulty they play on.

So many things that could be done to make the game more difficult and they went for a tried and failed way of "let's just bloat their health".

Seriously, I'm not exaggerating whenever I've said this: Bethesda is fucking incompetent.
 
It's unbelievable how they are so shitty at balance in the first place. Like, more grenades, enemies use healing items more often, enemies use buff effects more often, enemies get new animations and techniques the higher tiered they are/the higher level you are playing on. Enemy locations have "spawn points" (like huts in Borderlands where new bandits come out of) and the higher difficulty you are playing on the more enemies will come out. Add more effects to things. Like, bleeding and bandaging wounds. The higher the difficulty the more often this will happen. Increase rads given to the player the higher the difficulty they play on.

So many things that could be done to make the game more difficult and they went for a tried and failed way of "let's just bloat their health".

Seriously, I'm not exaggerating whenever I've said this: Bethesda is fucking incompetent.
Plus Legendary enemies that always heal back to full health whenever they reach half health regardless of what kind of enemy it is... That was really annoying.
 
Yeah remove that completely. Legendary enemies should come with their own model/texture/skin and have unique attack animations and tactics only available to those enemies and the only ones that should be able to "mutate" are glowing ones who are around an irradiated area and absorb too much of it and +1. Fuck the "legendary weapons", I'd rather just have well designed elite enemies.
 
I felt Fallout 4 lacked much of Fallout 3's pathos and sense of accomplishment. The Capital Wasteland was like Hell but the Commonwealth doesn't really even seem to need the Sole Survivor. If you hadn't been there, Maxson would have destroyed the Institute and one of the major endings would have happened anyway.
 
I felt Fallout 4 lacked much of Fallout 3's pathos and sense of accomplishment. The Capital Wasteland was like Hell but the Commonwealth doesn't really even seem to need the Sole Survivor. If you hadn't been there, Maxson would have destroyed the Institute and one of the major endings would have happened anyway.
Major endings? The endings are literally the same set of slides from the release trailer and the same voiceover. Your choice doesn't matter. At all.
 
Fallout 3 is like the whole game was "San Fran" from fallout 2. In writing quality.

That's shitty enough.

But fo4 was like the whole game was "little lamplight" from fallout 3. In writing quality.

The writing just gets worse and worse as the series goes on with NV being the one exception.
Totally off topic but, I can't wait for the San Fran Fallout New Vegas project to be completed :nod:... Well... at least I couldn't wait... now I don't have a machine to run FNV :sad:.
Fallout 3 and FNV will still be my favorite game over fallout 4. Looking back FO3 was better game as stuck to more orginal things and had RGP elements where as thats all gone in Fallout 4. I miss places such as rivet city ect. And just finding all the places out in the wastes. And dam the dialogue menu what a sight for sore eyes that is
TTW sounds like the perfect project for you then :wiggle:.

Fallout 4 didn't change my opinion of Fallout 3 to be honest, until several months I have been "playing" "Fallout 3" non stop for more than 4 years and oh boy how I know how much I don't like the game. What changed my opinion of Fallout 3 was FNV, it made me see first hand how Fallout 3 was so bland and ridiculous. TTW makes these things more obvious since you can play both games side by side, and see how much better the game mechanics of FNV make FO3 be. But also shows the problems with the stories and dialogues and world and all the other stuff that FO3 lacks or come short off in relation to FNV.
 
Ain't changed nothing for me. Fallout 3 is still a pile of shit. The only difference is that I can point to Fallout 3 and go "it's less of a pile of shit than Fallout 4 is and it is still a huge pile of shit so imagine how big of a pile of shit Fallout 4 is in my eyes then".
I don't know if I can word it better then @Mr Fish
Instead of gaining respect for one of the worst games ever made (FO3) It makes me dislike Bethesda as a company more.
If someone took a hot shit on my face 7 years ago, but now they are hot diarrheaing on my face, both are nasty. I don't like either one. Just because the consistency of the shit is different doesn't make one better then the other.

Plus Legendary enemies that always heal back to full health whenever they reach half health regardless of what kind of enemy it is... That was really annoying.
It is called scripted health. Unfortunately that isn't the worst of it. I've made a modded gun that does 2000 damage some time ago. use console to capture Super Orcs health, 600 hp, took 9 burst shots to the head. 2000 x 3 x 9 54000hp in all actuality when the NPC is listed as 600 or so. Awareness shows dt as well, it was under 100. This means that instead of combat being based on damage output vs dt, it's based on time. How long are you shooting thing for. I know why they did this too, unlimited leveling for the player. They want the player to always have a challenge. This leads to, never feeling powerful, seeing/feeling like the game is rigged and like a game, and eliminates the need to specialize in any weapon as it actually doesn't matter what you use. You will then notice odd happenings.
One shot Behemoth
One shot Deathclaw
Three shot Ghouls
Nine shot Super mutants

The game is so unbalanced it is hard to select imbalances, but this one is glaring.
Grinding to level up doesn't really matter if the enemy ignores your progress.
 
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