10 years ago:<blockquote>Project Update: We are working on a patch for some of the various bugs, and we are building and testing the localized versions for Australia and the UK. The translated language versions are waiting on translations back from the translators (German, French and Spanish). The FAQ page has been updated, please let us know any comments. -- 16 Oct 1997 @ 1545 PST</blockquote>That's...not really a meaningful day at all, but still it looks to be the day we're closing our anniversary celebrations with a second gift from Desslock. This time, it's a post-release interview he did for his site with Fallout 2 lead designer and producer Feargus Urquhart. A bit:<blockquote>Desslock: What's next for the Fallout series, assuming the game is at least as successful as the original game? Don't worry, we won't hold you to anything <grin>
Feargus Urquhart: We are kicking around ideas for Fallout 3. Nothing official yet, but we are thinking of making it using a 3D engine. I don't want people to panic here, because it is not going to be a 1st person shooter. We are just going to use the 3D engine to display an isometric world in 3D. So people will still play the game much the same way as they are doing now in Fallout 1 and 2.</blockquote>Link: Desslock interviews Feargus Urquhart.
Link: NMA presents: Fallout's 10th anniversary.
Feargus Urquhart: We are kicking around ideas for Fallout 3. Nothing official yet, but we are thinking of making it using a 3D engine. I don't want people to panic here, because it is not going to be a 1st person shooter. We are just going to use the 3D engine to display an isometric world in 3D. So people will still play the game much the same way as they are doing now in Fallout 1 and 2.</blockquote>Link: Desslock interviews Feargus Urquhart.
Link: NMA presents: Fallout's 10th anniversary.