Fallout's 10th anniversary: Desslock interviews Feargus

Brother None

This ghoul has seen it all
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10 years ago:<blockquote>Project Update: We are working on a patch for some of the various bugs, and we are building and testing the localized versions for Australia and the UK. The translated language versions are waiting on translations back from the translators (German, French and Spanish). The FAQ page has been updated, please let us know any comments. -- 16 Oct 1997 @ 1545 PST</blockquote>That's...not really a meaningful day at all, but still it looks to be the day we're closing our anniversary celebrations with a second gift from Desslock. This time, it's a post-release interview he did for his site with Fallout 2 lead designer and producer Feargus Urquhart. A bit:<blockquote>Desslock: What's next for the Fallout series, assuming the game is at least as successful as the original game? Don't worry, we won't hold you to anything <grin>

Feargus Urquhart:
We are kicking around ideas for Fallout 3. Nothing official yet, but we are thinking of making it using a 3D engine. I don't want people to panic here, because it is not going to be a 1st person shooter. We are just going to use the 3D engine to display an isometric world in 3D. So people will still play the game much the same way as they are doing now in Fallout 1 and 2.</blockquote>Link: Desslock interviews Feargus Urquhart.
Link: NMA presents: Fallout's 10th anniversary.
 
Feargus Urquhart said:
We are kicking around ideas for Fallout 3. Nothing official yet, but we are thinking of making it using a 3D engine. I don't want people to panic here, because it is not going to be a 1st person shooter. We are just going to use the 3D engine to display an isometric world in 3D. So people will still play the game much the same way as they are doing now in Fallout 1 and 2.
My reaction to that part was, and I quote, "BWO-HOH-HOH-HAHAHA!".
 
Feargus Urquhart:Now having said all that I believe that Fallout 2 is as non-linear as the first one. I think we started out trying to make it a little more linear, but it degenerated into a game that was as non-linear.

Feargus always seems to have it out for non-lineraty. *Looks over at NWN-2* :roll:
 
pkt-zer0 said:
Feargus Urquhart said:
We are kicking around ideas for Fallout 3. Nothing official yet, but we are thinking of making it using a 3D engine. I don't want people to panic here, because it is not going to be a 1st person shooter. We are just going to use the 3D engine to display an isometric world in 3D. So people will still play the game much the same way as they are doing now in Fallout 1 and 2.
My reaction to that part was, and I quote, "BWO-HOH-HOH-HAHAHA!".

Yep, mine too. Then I made a large *sigh*.

Edit: <3 chubby

Edit again: thanks Desslock, you're ok.
 
Thats because they didnt had the Technology back then :roll:
Oooh the Irony!
I'll Stick to Fallout 1 for the rest of my life I guess.
 
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