Fallout's 10th anniversary: Inside the Vault Q&A

Morbus

Sonny, I Watched the Vault Bein' Built!
To celebrate Fallout’s 10th anniversary, Bethesda has published a special Q&A for their latest “Inside the Vault”. The special part is that there’s actually only one single question: “What did you like best about the original Fallout games?” There surely are some interesting answers. Here’s some of them:<blockquote>Todd Howard, Executive Producer
It’s always been the initial opening for me. It’s one of the all-time great intros. From the opening strums of the Ink Spots, Vault Boy watering his plants while being locked in a Vault, Galaxy News, “our boys” in Canada executing someone and waving at the camera, a car that does 0 to 60 in .5 seconds with “no electronics”, the final pull-back to a destroyed world, to the opening line of “War. War never changes.” Within one minute, you’re completely sold.

Emil Pagliarulo, Designer
I loved the true open-endedness of the world, and the fact that I was this lone guy in a completely unknown world, and had the power to shape my own destiny in whatever way I saw fit. In Fallout, the Vault Dweller could be anything I wanted. So in a lot of ways Fallout was the progenitor of the “sandbox” game, and its principles have been replicated in everything from Oblivion to Grand Theft Auto.</blockquote>Hmm, that’s interesting. Now here’s my personal favourite:<blockquote>Jeff Browne, Level Designer
Revenge. Trying to kill the Deathclaws in Boneyard with explosives at a low level - not having the skill to do so and blowing myself up half the time. Then coming back later all decked out with my fancy gear and finally taking them down. Yeah, revenge was sweet in Fallout.</blockquote>Sweet it was. There’s a lot more in there, although it’s a bit strange no one referred to one of the (if not the) most important design points of Fallout. But be sure to check the whole thing.

Link: Bethesda Blog - Inside the Vault, Fallout 10th Anniversary edition
 
"So in a lot of ways Fallout was the progenitor of the “sandbox” game, and its principles have been replicated in everything from Oblivion to Grand Theft Auto."---
Wow, he must have a had a different version of Oblivion than me.
 
Isn't Oblivion just a nerfed version of Daggerfall, which came before Fallout?
 
You can estimate with a high probability of success which ones actually played the game, which ones just watched the intro (Torr) and which ones were taught what to say on the PR meeting (Bloody mess guys, Pete Hiney, etc.).
 
pndragon26 said:
"So in a lot of ways Fallout was the progenitor of the “sandbox” game, and its principles have been replicated in everything from Oblivion to Grand Theft Auto."---
Wow, he must have a had a different version of Oblivion than me.
Somewhere in the wolrd, a Silencer dies :lol:

My favorite part is the gameplay. I like mostly everything else (soundtrack, setting, choice and consequence, art direction, FMV's...) but if it wasn't for the gameplay, I wouldn't hold Fallout as the best game ever. And I know some people don't even believe I'm telling the truth (I’m looking at you, Destructoid, you bunch of cretins) but I am. Gameplay is crucial for any game. Speaks of itself.
 
janjetina said:
You can estimate with a high probability of success which ones actually played the game, which ones just watched the intro (Todd) and which ones were taught what to say on the PR meeting (Bloody mess guys, Pete Hiney, etc.).
Exactly what i thought.

Edit:
Ryan Ashford seems to be one of the good guys.
 
teewurm said:
janjetina said:
You can estimate with a high probability of success which ones actually played the game, which ones just watched the intro (Todd) and which ones were taught what to say on the PR meeting (Bloody mess guys, Pete Hiney, etc.).
Exactly what i thought.

Edit:
Ryan Ashford seems to be one of the good guys.
Damn, if the good guys don't know when Black Isle was created, then I don't even want to know about the bad ones. :puke:
 
Morbus said:
teewurm said:
janjetina said:
You can estimate with a high probability of success which ones actually played the game, which ones just watched the intro (Todd) and which ones were taught what to say on the PR meeting (Bloody mess guys, Pete Hiney, etc.).
Exactly what i thought.

Edit:
Ryan Ashford seems to be one of the good guys.
Damn, if the good guys don't know when Black Isle was created, then I don't even want to know about the bad ones. :puke:
You have to see it in relativity, ol boy.
 
no really, after reading this, i think the bloody mess perk is some sort of meme at bethsoft. i mean, i liked the perk alright, but the only time its really great is when you have a melee character punching people and making them explode. thats cool.

i guess i'm just shocked that multiple people could only come up with "bloody mess" as their response to that question.
 
Morbus said:
My favorite part is the gameplay. I like mostly everything else (soundtrack, setting, choice and consequence, art direction, FMV's...) but if it wasn't for the gameplay, I wouldn't hold Fallout as the best game ever. And I know some people don't even believe I'm telling the truth (I’m looking at you, Destructoid, you bunch of cretins) but I am. Gameplay is crucial for any game. Speaks of itself.
The gameplay is my favourite too - it's far from being perfect, but it's the best gameplay I've ever seen in a cRPG. Actually, when playing later "cRPGs", I measured them against Fallout and they always were worse.

It's pretty sad, that almost no-one from the questioned developers mentions actual gameplay :( .
 
That hurt!
With this guys in Charge F3 is screwed... totally screwed.
Allthough I could constantly complain about their lack of everything... i just can't find no words that express how screwed F3 is...
 
***F.E.A.R.***MaNiaC said:
That hurt!
With this guys in Charge F3 is screwed... totally screwed.
Allthough I could constantly complain about their lack of everything... i just can't find no words that express how screwed F3 is...
No need to buddy... No need to...
 
Bloody Mess is a worthless perk. It doesn't affect your character development, combat abilities, skills, stats, etc. It's purely cosmetic. Of course it would be the favorite part of Fallout for Bethesda.
 
jfreund said:
Bloody Mess is a worthless perk. It doesn't affect your character development, combat abilities, skills, stats, etc. It's purely cosmetic. Of course it would be the favorite part of Fallout for Bethesda.

+1 I think the only time I selected bloody mess was my first play-through of Fallout.

My favorite:

Gary Noonan said:
The post apocalyptic theme/setting. Morbidly, it has always been a strange fetish of mine to see the one thing that mankind was entrusted to in ruins because of greed, power, and SUVs (had to add that one).

"Had to add that one????" Why? To secure your place in history as a shiteating douchebag? Seriously, the people that think SUVs are the worlds biggest problem need to drain the antifreeze out of their ghey ass Prius and drink it. Drink it all. I hear it tastes pretty splendid.

/off topic rant.

On a side note, I think those are the first negative words I've directed towards the BethSoft folks. :D
 
Emil Pagliarulo said:
So in a lot of ways Fallout was the progenitor of the “sandbox” game, and its principles have been replicated in everything from Oblivion to Grand Theft Auto.

what a load of horsepoop. did this guy play any real games at all in his history? does he even understand the genre of the RPG or play any of the damn games that created it? city of clueless, mayor emil. seriously, is this guy like 15 or something? was his first computer he bought like 5 years ago?

Gary Noonan said:
and SUVs (had to add that one).

no you didnt. really you shouldnt have shown you had no clue or never played the game. really its not that hard, insert cd, install game, then get past the intro and create new charecter. then play it for more than 2 minutes. seriously, its worth the time to experience a culimination of some of the RPGs that came before and " gasp " inspired fallout. city of clueless, treasurer gary.

Orin Tresnjak said:
They’re probably the only games that have made me stop to think about the moral implications of the choices I was making.

oh sure, just brandish and prove ignorance and the fact you never played RPGs older than 2002. here is a hint, unreal tournament doesnt count. if fallout was the first game that made you consider moral implications, you should really go back to the history of RPGs. look at some of those games on the gaming mags top 10/20/25 lists for TOP RPGs of all time. now actually sit down and play them. yes i know some of their graphics suck compared to " soil erosion " and their AI may not be as complicated as " raidant AI " but they are worthwhile. history class needed!


Todd Vaughn said:
Murdering everyone in Shady Sands.

and yet removing the ability to do that and have it believeable by considering removing killable children. and you are the VP of development and you are going to put out a game that would remove something you loved about the previous games. good job on that score. or maybe not because you guys dont have the balls to stick to your guns and waffle and roll over and play dead to console makers and ESRB. stand up for what you believe! or maybe not.

Justin Sweeney said:
And in that world, I could do things like talk like a complete jerk (although I didn’t do that very often, but the lines were funny to read and the choice was always there!), convince people to join my posse, and even have an impact on whether a town thrived or decayed.

says someone from a company that put out a game with horrible dialogue, no real impact on the game world, and no real consequences to your actions. i hope your contributions help solve the obvious lines of comparison to oblivous and FO3, because seriously, if you are going to say something like this i had better not see any indication of oblivion style dialogue ( LOL ) in this game.

Ben Carnow said:
The characters all act as if they are living in this burnt-out world, and their realistic dialogue and motivations really immerse (OH NO) you as the player in the world, and make you feel as if you inhabit a real world with real people.

its so refreshing! i mean, with comments like these there isnt any way in the world we would end up with oblivion style dialogue right? right? good. because i would hate to think you are being hypocritical in this regard, praising games for their dialoge and options and then putting games out with dialogue options that were in games reminescent of ultima 3 with 1 word keywords for dialogue to have a conversation. with all this talk of immersion that would be horribly immersion breaking now wouldnt it.

Richard Lambert said:
My first time through, I spent countless hours trying to be this perfect saint, only to be kicked in the nuts at the end. I just had to play through again as an evil bastard to right the wrongs done. It still kinda pisses me off when I think about it, heh.

and you did such a good job in this regard in oblivion. oh wait, no you didnt. most people would think that after having played fallout you would carry some of the lessons you learned going forward to make sure even games YOU were a part of didnt fail in this regard. oh wait, did you just play this game AFTER oblvion because you wanted it to seem like you may have a teaspoon of a clue when you were making the sequel? i would highly suggest you go play more games, because when you were working on oblivion, that did not turn out so well. i certianally do not hear anyone singing the praises of these features in oblivion. oh wait, thats because it didnt have any. but what can we expect seriously, the majority of your experience has been with sports games where dialogue isnt important to convey meaning eh?

Shannon Bailey said:
There’s a goal but — aside from game mechanics — there are no obvious rules governing your actions.

and yet it seems like the actions so far have been to REMOVE rules governing actions such as removing groin shots, talk of removing killable children, making many more NPCs invulnerable, providing feedback when killing a quest giver/finisher.... i guess bethesda should have hired you on sooner so you could impress these things upon them so that oblivion wasnt such a disaster for so many reasons. maybe their " radiant AI " could have been, you know, somewhat more intelligent than an autistic 5 year old so that actions could have some meaning.

Jon Paul Duvall said:
I wasn’t introduced to the series until years after it came out, but even in the later years, there weren’t many cRPGs where I felt like I could actually “role-play” my character’s choices and attitude to the same degree.

well im glad you see this, why wasnt any of this in oblivion then? where were the "role-play" options in oblvion that failed to get in? you worked on that title? are you going to make an effort to make sure they get in this one? this goes without mentioning lots of other RPGs where this was the case, maybe you should go look at some of them. they are out there, there are a number of them, maybe you should spend less time playing oblivion/unreal tournament/quake 4 and actually play those games so you can see how they did it.

Alan Nanes said:
I was always pleased to see unique dialog choices pop up if the player had crazy high or crazy low stats in some particular skill or attribute. How cool is that when you get surprised to find more than just the standard “where’s the widget” questions?! I also loved how the NPCs would react (sometimes brutally) to your choices… you weren’t just funneled along a single path. It could even shut down a quest or make questing impossible depending on how harsh they were. Now that’s some hardcore RPG’ing right there. It’s those little hidden gems that made Fallout a special game.

and yet you did so well with oblivions quests didnt you! oh wait, like 99% of those quests in oblivion featured zero actual interaction or different choices and the dialogue... well we wont get into that. where were the choices and reactions and the difference in the experience in oblivion?


thats it, im done. so far all bethesda has proven with these comments is that either everyone at bethesda realizes that nothing was done right with oblivion, or that none of these people worked on oblivion ( which we know is faulty due to some of these people appearing in the credits ) or that they just didnt care and thought these " features " should be in THEIR role-playing game. they were not important enough for oblivion, they certianly wont be important for fallout, which means that it will be exactly oblivion with guns. thus proving the lie yet again that it would not be. when is bethesda going to give us a reason to BUY this stale pile of bhramin dung when they have given us such hope and promise with their abilities.

all they manage to do is prove that it wont be worth $20 in the bargin bin without a construction kit for people to fix all the crap you wont do right in this game either.

enjoy your console kiddie fanbase, just remember, their attention span is only so long. long enough for the next halo game to come out.
 
Bethesda really tried to convince us that they were OK guys, and that they liked the previous games.

I'm going to give them credit for trying.

At least they played the games. Not necessarily got the gist of them, or understood them further than the basics.

I enjoyed the feeling of truly never having enough and just scraping by for most of the game… plus I loved the monsters. So damn cool.

The combat messages are one of my favorite parts as they always make me laugh. I mean, I am sure the bruise will look nice and maybe the scars will make good party talk.

Todd Vaughn, VP of Development
When I found the Elvis painting, alien blaster and BB gun. Murdering everyone in Shady Sands.

Ashley Cheng, Producer
Bloody Mess perk, BB gun, Dogmeat. Replaying with different characters. Amazing open ended world to explore.

Adam Adamowicz, Artist
Bloody Mess!

Dan Dunham, Programmer (Zenimax Online Studios)
Bloody Mess!

Oh BOY. :freak:

In any case, we are genuinely screwed, but at least they are attempting to display a healthy interest in the previous series. How much of this 'interest' will carry over to the new game is unknown, however.

:P
 
To secure your place in history as a shiteating douchebag?

No, if you knew him better you would know he has a very particular penchant to sarcasm, it's normally (not always though) quite refreshing and funny, and not very politically correct.

For the rest, and except a somewhat excessive obsession with Bloody Mess, it's an interesting read, the results aren't all that different from when we ask the same question here, and there are half a dozen of interesting replies.

It doesn't say much about how they are trying to carry the legacy though, maybe with the exception of the GTA reference.
 
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