Fallout's Story on the Escapist

Brother None

This ghoul has seen it all
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The Escapist has an odd piece up about Fallout's history. It is surprisingly misinformed for Escapist standards, claiming that Black Isle Studios produced Fallout (they didn't, BIS didn't exist back then) and oddly states Fallout tried to get Jackson's GURPS to run on, which is the wrong way around as Tim Cain started project GURPS and the guys invented the Fallout setting around it later.

Factual errors (feel free to write the Escapist about it) aside, it's not a bad read:<blockquote>The series is a testament to a type of game we don't see much of in a console-focused, MMOG-obsessed industry. Literate, effortlessly funny, sprinkled with social commentary and very, very dark, the two Fallouts became cult classics, and a rabid fanbase demanded follow-ups, and indeed a third installment was planned - and abandoned.

(...)

A teaser video is scheduled to become available on June 5. It's likely to show, for the first time, the nuke-scarred ruins of the east coast; the concept art on the official Fallout 3 site shows the remains of the Capitol building in Washington, D.C., and the remains of a D.C. area naval yard, which makes sense. Bethesda is based in ... Bethesda, and most writers (and game-makers), after all, tend to work from what they know. If you liked playing in the post-apocalyptic wasteland of the American West, in other words, chances are you'll love shooting rad scorpions on the White House lawn.

(...)

Fallout not only set the trend for the post-apocalyptic gaming genre, it practically is the genre. Just last month, Game Informer interviewed Brian Fargo, the former head of Black Isle Studios. Speaking fondly all these years later, he said, "There was really nothing else like it at the time. It was something unique." Judging from the chatter on message boards, the posts on blogs and the comments on news sites, there still isn't anything else like it today. Not yet, anyway ...</blockquote>Link: From Black Isle to Bethesda Fallout's Story on the Escapist

Thanks tex.
 
Bethesda is based in ... Bethesda, and most writers (and game-makers), after all, tend to work from what they know.
Actually, Bethesda Softworks is based in Rockville.

Carry on. Or don't.
 
That article almost made me feel good about Fallout 3. Almost. I'm still not 100% convinced that Bethesda can live up to the admittedly high standards us fans expect.
 
Yeah, Bethesda is slightly to the north, right? i mean the headquarters of the company are a bit to the south of Bethesda...well nevermind

confused2hw.gif
 
If you liked playing in the post-apocalyptic wasteland of the American West, in other words, chances are you'll love shooting rad scorpions on the White House lawn.
There are no scorpions east of the Mississippi
 
Actually, I live in south florida and I've seen a few scorpians. Not to say that they're native to this area, they're probably escaped or abandoned pets, but in either case, they're here.
 
Brother None said:
Factual errors aside, it's not a bad read

Apparently for some of its readers, such errors are of no consequence:

So the article has a couple of mistakes. Big deal. Cheer up, an RPG master is working on Fallout 3, the game NO ONE ever thought was going to get made EVER.

The mandatory "Fallout fans will dislike it" and "Tactics didn't suck just because it wasn't Fallout 3" comments pretty much plant the guy in idiotville. You gotta love people who don't care about factual errors in something proposed as journalism.

"I like to be informed even if it means being misinformed!"
 
ze RPG mastah!

by god, why didn't anyone tell me?!?

REJOYCE! WE'RE SAVED!
 
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