Falltergeist - free software Fallout 2 game engine

Discussion in 'Fallout General Modding' started by Epic, Jul 30, 2015.

  1. phobos2077

    phobos2077 Mildly Dipped
    Modder

    596
    Apr 24, 2010
    We mostly hang out on jabber conference.

    Current idea is to make vanilla Fallout 2 fully playable at 1.0 and then move to Fallout 1 support (the same way as OpenXCom did, but I hope our job will be easier...).
    Right now it's too early to say how "close" to original it might be, but the idea is to remake the engine, so it should be as close as possible. Minus bugs and outright exploits :)
     
  2. Octopuss

    Octopuss Guest

    This is awesome. I'd play Fallout 2 again if this ever gets completed :)
     
  3. trollworkout

    trollworkout It Wandered In From the Wastes

    186
    Aug 1, 2015
  4. Epic

    Epic First time out of the vault

    11
    Jul 30, 2015
  5. phobos2077

    phobos2077 Mildly Dipped
    Modder

    596
    Apr 24, 2010
    It's not "improved", more like re-written rendering from scratch using OpenGL instead of SDL.
     
  6. trollworkout

    trollworkout It Wandered In From the Wastes

    186
    Aug 1, 2015
    Hey guys looks like the replies to this thread where going to my spam. I just caught one today and I removed it from spam. Google was confused. Anyway.

    Is there a tutorial how to compile Falltergeist for OSX?
     
  7. Epic

    Epic First time out of the vault

    11
    Jul 30, 2015
    There is a turtorial how to compile falltergeist for Windows and GNU/Linux.
    https://github.com/falltergeist/falltergeist/wiki
    I think developers should distribute compiled files on Github because it is not easy for users to compile files.
     
    Last edited: Mar 11, 2016
  8. trollworkout

    trollworkout It Wandered In From the Wastes

    186
    Aug 1, 2015
  9. iSage

    iSage First time out of the vault

    15
    Oct 27, 2014
    Yes. It's in README. Same as on linux. Install deps from brew and compile.

    dmg target is for packaging.
     
  10. burn

    burn Mildly Dipped
    Modder

    508
    Apr 22, 2012
    It's probably easier to just convert F1's data to F2 format. Since Fixt is doing that, anyway.

    Anyway, do you have an timeline in mind, when Fo2 could be played in Fgeist?
    I realise that this question is provocative. It's not meant to held you responsible, of course. Just to get your opinion at the current time. My own best guess at this time is some 2-3 years from now.
     
    Last edited: Mar 30, 2016
  11. iSage

    iSage First time out of the vault

    15
    Oct 27, 2014
    Something like that, yes. Mainly because we all have real-life work that we need to do. "Playable" in 1-2 years, but to be fully completable/implemented and compatible with mods will take some more time.
     
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