RE: Here is the full idea!
[font size=1" color="#FF0000]LAST EDITED ON Feb-04-01 AT 01:53AM (GMT)[p]>The travels
>screens could be like beofore,
>you would simply see the
>game from a 1.Person wiev
>and use real time combat
>(or TB if you wanted,
>although i think it woulden't
>be good), or you could
>simply switch to 3. person
>in combat (like in Betrayal
>at Krondor).
> You could also
>use AC points for different
>armours and sutch.
>Tecnicaly then the game would be
>the same just from another
>view.
WRONG!
Real-time would rely on your reflexes. Where does that fit into Fallout, which was intended to be an RPG from the start? Your abilities are determined by your stats, not through the reflexes of your player. That's the whole point of a P&P RPG game. Which Fallout is one. Which...you did know that, right?
Turn-based would be nigh impossible, due to having the movement skewed to hell, and still relying on your abilities as a player in a FP matrix.
Third person is acceptable, like how it was, but...why insist on the waste of efforts that is two different engines merged together? One alone has done quite well, and seriously, what does first-person really do besides make it into a Wizardry look-alike clone? We've got enough FP-RPG games out, and Fallout was pretty unique to being about the only RPG to use an iso interface.
I'm not going into the problems inherent with a tile-based tactical game being meshed with first-person view, because there's too many. First-person tactical is really impossible.
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Dennis Leary stole my song! That...asshole!
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"Robert, your time has come!"
"OOOH! Thank you, Master!"
"Don't mention it."
*Robert explodes in a shower of sparks*
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It's me, Jack Brown! The wind-up ass-hole!
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