Fast travel via.... vertibirds?

Sander said:
Your logic is flawed...

Maintence cost.

With a bradhim you only need weeds and water to support it.

With a car you need : a mechanic, spare part (tire, engine, aluminium plate, flurry dice :lol:) and fuel cell which are really hard to find in the WASTE LAND.

I say bradhim is the logical thing to choose.

Sander said:
However, in the time a caravan can do one delivery, you can make eight....

You need time to let the crops grow and scavenge useful tools to trade. Imagine 8 trips per day but with a low market stock, the price of an item will goes sky-high thus lead to price inflation.
 
zioburosky13 said:
Maintence cost.

With a bradhim you only need weeds and water to support it.

With a car you need : a mechanic, spare part (tire, engine, aluminium plate, flurry dice :lol:) and fuel cell which are really hard to find in the WASTE LAND.

I say bradhim is the logical thing to choose.
When the differences in profit are on the scales I just illustrated (and the Chosen One never needed to fix his car ;)), I'd still say it's a lot more profitable.

You need time to let the crops grow and scavenge useful tools to trade. Imagine 8 trips per day but with a low market stock, the price of an item will goes sky-high thus lead to price inflation.
That depends on what you're doing, now doesn't it? Crops may need to grow, but gun runner caravans, for instance, could be made a lot more often.
 
I submit that there might be some caravans that use vehicles. Imagine the kind of profits one could turn with an old military multi-fuel "Deuce-and-a-half*" truck. Runs on anything that burns (Kerosene, Diesel oil, gasoline, aircraft or naval fuels, alcohol, etc, etc, etc) and can carry 5,000 pounds of stuff. Vehicles require expensive maintenance and fuels, spare parts, etc; that may make them useful around a city like New Reno, but an old car with 300,000 miles on the clock that uses a quart of oil every 1,000 and overhears regularly is fine city transport, but you wouldn't want to take it into the wastes. Shit, you don't even need tires to drive on paved streets, but once in the desert the quality of your machine counts for a lot more. To be useful, a car needs very little. But you wouldn't want to take something with a broken axle, bad springs, and a blown valve cover gasket out into the wasteland, would you?

*"Deuce-and-a-half" is American military slang for the ubiquitous 6x6 multi-purpose truck that most militaries field. The term comes from the American examples ability to carry two and a half short tons cross-country. That figure is doubled for travel on pavement. (5 short tons or 10,000 pounds.)
 
Lord 342 said:
I submit that there might be some caravans that use vehicles. Imagine the kind of profits one could turn with an old military multi-fuel "Deuce-and-a-half*" truck. Runs on anything that burns (Kerosene, Diesel oil, gasoline, aircraft or naval fuels, alcohol, etc, etc, etc) and can carry 5,000 pounds of stuff. Vehicles require expensive maintenance and fuels, spare parts, etc; that may make them useful around a city like New Reno, but an old car with 300,000 miles on the clock that uses a quart of oil every 1,000 and overhears regularly is fine city transport, but you wouldn't want to take it into the wastes. Shit, you don't even need tires to drive on paved streets, but once in the desert the quality of your machine counts for a lot more. To be useful, a car needs very little. But you wouldn't want to take something with a broken axle, bad springs, and a blown valve cover gasket out into the wasteland, would you?
Yet somehow, the Vault Dweller's car suffered from none of this.
Hence, probably, cars are a lot sturdier and easier to manage in the Fallout universe.
 
The vault Dweller's car never suffered from maintenance ills for the same reason he never got infections from all his gunshot wounds, etc. Having to do maintenance on your car like that isn't neccesarily fun.
 
Zactly. You Hardly ever ate food or drank, yet you lived just fine. Some things are assumed to go on behind the scenes. As immersive as I want FO3 to be, I never ever want to have to take my person to the lavatory, nor do I want to have to change the oil in my car. Breakdowns could be a possible non-combat encounter, but having a high repair or to some extent Science skill should abate these like having a high outdoorsman abates combat encounters, on the theory that if you understand how the car works you take better car of it naturally; you shouldn't be clicking on it to change the oil, etc.
 
Lord 342 said:
Zactly. You Hardly ever ate food or drank, yet you lived just fine. Some things are assumed to go on behind the scenes. As immersive as I want FO3 to be, I never ever want to have to take my person to the lavatory, nor do I want to have to change the oil in my car. Breakdowns could be a possible non-combat encounter, but having a high repair or to some extent Science skill should abate these like having a high outdoorsman abates combat encounters, on the theory that if you understand how the car works you take better car of it naturally; you shouldn't be clicking on it to change the oil, etc.
The problem here is that we can't possibly know how sturdy these cars were. We can easily assume that the human body needs sustenance, but we can't know at all how often the car would need maintenance, if at all. Remember, it is 50s sci-fi, and the car is nuclear powered, so oil changes would probably not be needed, and the engine is going to be a lot (a *lot*, since you don't want a meltdown)less likely to break down.
 
Actually, it's electrically powered. The energy can come from SECs or MFCs, out of which only MFCs involve fusion.
 
Well I took the thread to be simply about fast travel by any means and what should be the "Dodge of the Wasteland". Given the durability of the powerplant in the Fallout-era cars, I'd imagine more than a few would survive in an operable condition, but even since they run off of highly efficient electric batteries or fusion, you've still got belts, hoses, tires, lights, and a host of other consumables. Drivelines need lubrication, as do electric motors, and tires are an obvious necessity for long journeys. They are more reliable, yes, but not without maintenance and aquisition costs probably beyond the means of the average wastelander, but likewise not reserved only to the uppermost echelons.
 
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