mrowa said:Dubby is it passible to change item atributes dependable on x,y,z of surrounding??
Mainly since i like to make it a little more complicated ^^
U said about tunnel crawling explosion if changing attributes would be passible explosion radius could be changed depdndable on z ( high) so in tunnel explosion would be a lot wider than on open grounds but due this its power would be lowered thrugh wide range
So ther u would have crawling tunnel explosion and Tycn would have masterpice on his account ^^
That's what the "determining the validity of the spawning position" thing is for. If the code is programmed right, it would spread outwards in all directions if it exploded in mid air without hitting anything - but would crawl around objects and surfaces. This has to do with the navmesh. And frankly, I'm not 100% sure bethesda is that advanced. :X