Fatman Thermobaric Warhead

mrowa said:
Dubby is it passible to change item atributes dependable on x,y,z of surrounding??
Mainly since i like to make it a little more complicated ^^
U said about tunnel crawling explosion if changing attributes would be passible explosion radius could be changed depdndable on z ( high) so in tunnel explosion would be a lot wider than on open grounds but due this its power would be lowered thrugh wide range
So ther u would have crawling tunnel explosion and Tycn would have masterpice on his account ^^

That's what the "determining the validity of the spawning position" thing is for. If the code is programmed right, it would spread outwards in all directions if it exploded in mid air without hitting anything - but would crawl around objects and surfaces. This has to do with the navmesh. And frankly, I'm not 100% sure bethesda is that advanced. :X
 
Tycn regarding to 2 effect on 1 item it might hep to use item instead of 1 for example first - would some special power cell to power up the fatman and the second would be the nuke both would be shot at the target, one with gas spreading and another with burn effect
Alternative to Dubbys way ^^

Dubby so i take it from very hard to nearly impassible :P

Anyways maybe make another type of ammunition to that with low power and wide aoe for canal sweaping eventualy add to it burn out effect wich stun them for 3-5 sec and dot them a while :)
 
It doesn't seem like making a gun shoot two types of ammo at the same time is possible right now. Dubby's idea is doable though, creating a physics-affected particle that spawns an effect. It's probably quite achievable right now but I imagine it would take a good deal of tweaking for it to work properly.
 
I'm still out on the Fat Man launcher.

It does fit the 30-50's sci-fi theme. Having Atomic Grenades and Atomic Bomb Launchers wouldn't be at all out of place in a pulp comic from the time. On the other hand the implementation is a bit silly. As near as I can tell, the Fat Man launcher is a pnuematic spigot mortar. If it was changed to be a explosively actuated spigot mortar and limited to being used only by power armor equipped characters I think it would fit a bit better.

Actually, between the two I think 'miniature nuclear bomb' fits the setting much better than a thermobaric weapon. As far as I know fuel air explosives in military application wasn't really a concept in the 40's and 50's. I could be wrong, I know the Russians for instance do a lot more with Thermobaric weapons than we do.
 
We've debated this before.

Miniature nuclear bombs DO NOT FIT FALLOUT.

Nuclear weapons are rare, unique and always ironic in their use. Fatman is neither. It's retarded and needs to be put down.
 
FrankManic said:
I'm still out on the Fat Man launcher.

It does fit the 30-50's sci-fi theme. Having Atomic Grenades and Atomic Bomb Launchers wouldn't be at all out of place in a pulp comic from the time. On the other hand the implementation is a bit silly. As near as I can tell, the Fat Man launcher is a pnuematic spigot mortar. If it was changed to be a explosively actuated spigot mortar and limited to being used only by power armor equipped characters I think it would fit a bit better.

Actually, between the two I think 'miniature nuclear bomb' fits the setting much better than a thermobaric weapon. As far as I know fuel air explosives in military application wasn't really a concept in the 40's and 50's. I could be wrong, I know the Russians for instance do a lot more with Thermobaric weapons than we do.

Somehow Black Isle managed to reserve nukes only for one time use in each game (even Tactics had a nuke used in a situation where no other weapon could work) and still keep the 50's atmosphere. Fallout 3 takes it a step too far IMO. There are too many 50's references and it just gets in the way - the coolness wears off pretty fast. Running around with a nuke launcher that can be fired in an UNDERGROUND metro without the whole ceiling COLLAPSING ON YOUR FUCKING HEAD *is* retarded. Hell, I played a bit with the Fatman and fired it in diffrent situations - I wasn't harmed by the explosion at all if I fired it through a window to the next room, while standing behind a 5mm-thick wall made of sheet metal.

*sigh* If you want to put nuke weapons in your game, make sure your game's engine can handle environment destruction. The fact that a Fatman missile can't knock over an empty barrel or 200 year old wooden door kinda spoils the fun.

Oh, great work with the Thermobaric stuff BTW.
 
I'm still kind of keen on having a nuke launcher. I don't suppose someone could mod a weapon based on the Davy Crockett? Something more in line with the peewee-A rockets from Starship Troopers? I don't know what the heck you'd actually do with it in game, but it seems like the sort of thing you'd kit your power armored troops with.

Of course, you'd want much, much less ammo than is available. Maybe something like a small nuclear mortar? Come to think of it, how hard would it be to get a mortar working in game? *wanders off to the geck to try and mod a mortar*
 
Dubby said:
You mean something like this? ;)

Actually the fatman projectile -is- a mortar.

Yes, it is. It's just sort of an odd mortar. Something a little more conventional might be nice. Plus nothing says "I'm having fun" like being shelled by enemies outside of your line of sight!
 
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