Hey all, so as some of you know, I’m in the midst of a rewrite for all three Bethesda Fallouts (3, 4, and 76). In these rewrites as many others have over the years, I’ve started to try and take some of the recycled or lazy enemies and factions Bethesda has added to their world, for example the Super Mutants, Radscorpions, BOS, Enclave, and replace them with either new and unique ideas or tweak the things they have implemented a bit. I sought an old threat to put some of these ideas down, but it was specific to just mutant ideas rather than everything as a whole. In this thread I wanted to maybe get some creative juices flowing for any willing participants and see some community ideas for new or tweaked flora, fauna, or factions that you think would be neat to see in a post-nuclear Fallout wasteland. You’re free to constructively criticize or give general feedback as you please, it really only helps me and I’m sure others. With that in mind, I’ll post some ideas I’ve already shared (sorry for the copy/paste if you’ve seen these before.) Smiley: Smileys are hideously mutated large bobcats with long and sharp uneven fangs (I personally originally named them after the Smilodon, or sabre tooth tiger, of the Ice Age era, however @Iprovidelittlepianos has since provided a much more fitting reasoning for the name). The name comes from a common severe cleft pallet they have that pulls their lips up to reveal a nasty looking smile. Sappers: Sappers are humans who’ve been infected with a radiation induced mutated fungus that grows in caves. Transmitted initially through ingestion of what otherwise looked like perfectly edible mushrooms, it’s not contagious in the traditional sense of a zombie outbreak, but more like AIDs through blood/bodily fluid contact. The virus they get turns their skin as hard as bark on a tree, eventually causing their flesh to crack and tear upon movement which is what makes them screech. When their flesh breaks apart, they leak blood which is where the name Sapper comes from. (I’ve also taken inspiration from the Greek word saprophyte.) They aren’t feral in the sense where they attack you to death, but just until they break skin so it’s able to transmit the disease to another host through their “sap” so the cycle can continue. Mothmen: Giant Moths whose mutation has made them really sensitive to the light they used to be attracted to. As a result, they’ve become nocturnal and rely on a heightened sense of sound to hunt prey. As they can’t really see well anymore, they’ll attack humans who aren’t aware of their surroundings or with the right equipment. They’re not everywhere around the world map, but Wastelanders have left warning signs on trails, roads, and settlements where they’ve been spotted. A good way to keep them away from you is to turn on your Pip-Boy flashlight. This obviously comes with the chance of being seen by raiders or predatory creatures at night.