Chuckie boy has updated the developer diary on the Fbos site, he talks about what has happened lately (E3) and how the new targeting/camera system is installed:<blockquote>Hey Fallout Fans,
Welcome back for our second installment of the Development Diary. The team has just completed the long weeks of pre-E3 and E3 itself, and we are wiped. But no time for wimping out yet. Our Alpha date is just around the corner and we are back in the full crush of things.
E3 went really well for us. In the Microsoft area, we had the game showing in a prime location and it got plenty of traffic. Every time one of the team members stopped by to check it out, there were two or three people playing or waiting to play. It was nice to see people having fun strafing with the mini-gun and blowing stuff up.
PSM, FHM and TeamXbox, among others, stopped by for some private time with us and the game in Vivendi's back room. I think they all enjoyed what we had to show them. Look for future coverage in these mags or on their sites!
As we head for Alpha, the art team is striving to finish up all of the level artwork so the level builders can finalize their visions for your playground. Lots of alleys to explore, rail yards to decapitate some guards and catwalks to toss some grenades around on (not to mention a few vaults).
The new camera/targeting system has been installed, and so far the thumbs are up on this set up. I will try to describe it for you. As the you enter target mode (by pressing the right trigger or R1), regardless where the camera is, the camera will swing around to place the player character between you and the target. This way, the enemy that is targeted is always on screen. The system feels smooth and soon we will have some movies up demonstrating how this works.
Well that is it for this installment. I think the next one will come from one of our designers, so until then keep checking back as we will be releasing some more info, art and concepts on the game.</blockquote>Strangely enough he opens with "Hello Fallout Fans", guess he didnt' get all the negative feedback for the fans..
Link: Fbos Developer Diary
Welcome back for our second installment of the Development Diary. The team has just completed the long weeks of pre-E3 and E3 itself, and we are wiped. But no time for wimping out yet. Our Alpha date is just around the corner and we are back in the full crush of things.
E3 went really well for us. In the Microsoft area, we had the game showing in a prime location and it got plenty of traffic. Every time one of the team members stopped by to check it out, there were two or three people playing or waiting to play. It was nice to see people having fun strafing with the mini-gun and blowing stuff up.
PSM, FHM and TeamXbox, among others, stopped by for some private time with us and the game in Vivendi's back room. I think they all enjoyed what we had to show them. Look for future coverage in these mags or on their sites!
As we head for Alpha, the art team is striving to finish up all of the level artwork so the level builders can finalize their visions for your playground. Lots of alleys to explore, rail yards to decapitate some guards and catwalks to toss some grenades around on (not to mention a few vaults).
The new camera/targeting system has been installed, and so far the thumbs are up on this set up. I will try to describe it for you. As the you enter target mode (by pressing the right trigger or R1), regardless where the camera is, the camera will swing around to place the player character between you and the target. This way, the enemy that is targeted is always on screen. The system feels smooth and soon we will have some movies up demonstrating how this works.
Well that is it for this installment. I think the next one will come from one of our designers, so until then keep checking back as we will be releasing some more info, art and concepts on the game.</blockquote>Strangely enough he opens with "Hello Fallout Fans", guess he didnt' get all the negative feedback for the fans..
Link: Fbos Developer Diary