Fbos Dev Diary updated

Odin

Carbon Dated and Proud
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Chuckie boy has updated the developer diary on the Fbos site, he talks about what has happened lately (E3) and how the new targeting/camera system is installed:<blockquote>Hey Fallout Fans,

Welcome back for our second installment of the Development Diary. The team has just completed the long weeks of pre-E3 and E3 itself, and we are wiped. But no time for wimping out yet. Our Alpha date is just around the corner and we are back in the full crush of things.

E3 went really well for us. In the Microsoft area, we had the game showing in a prime location and it got plenty of traffic. Every time one of the team members stopped by to check it out, there were two or three people playing or waiting to play. It was nice to see people having fun strafing with the mini-gun and blowing stuff up.

PSM, FHM and TeamXbox, among others, stopped by for some private time with us and the game in Vivendi's back room. I think they all enjoyed what we had to show them. Look for future coverage in these mags or on their sites!

As we head for Alpha, the art team is striving to finish up all of the level artwork so the level builders can finalize their visions for your playground. Lots of alleys to explore, rail yards to decapitate some guards and catwalks to toss some grenades around on (not to mention a few vaults).

The new camera/targeting system has been installed, and so far the thumbs are up on this set up. I will try to describe it for you. As the you enter target mode (by pressing the right trigger or R1), regardless where the camera is, the camera will swing around to place the player character between you and the target. This way, the enemy that is targeted is always on screen. The system feels smooth and soon we will have some movies up demonstrating how this works.

Well that is it for this installment. I think the next one will come from one of our designers, so until then keep checking back as we will be releasing some more info, art and concepts on the game.</blockquote>Strangely enough he opens with "Hello Fallout Fans", guess he didnt' get all the negative feedback for the fans..
Link: Fbos Developer Diary
 
... said:
PSM, FHM and TeamXbox, among others, stopped by for some private time with us and the game in Vivendi's back room. I think they all enjoyed what we had to show them. Look for future coverage in these mags or on their sites!

I can't understand if he's talking about sex or money.
 
Chucky said:
The new camera/targeting system has been installed, and so far the thumbs are up on this set up. I will try to describe it for you. As the you enter target mode (by pressing the right trigger or R1), regardless where the camera is, the camera will swing around to place the player character between you and the target. This way, the enemy that is targeted is always on screen. The system feels smooth and soon we will have some movies up demonstrating how this works.

Wow, that's original and reneweing indeed...Only...not.
 
Odin said:
we had the game showing in a prime location and it got plenty of traffic. Every time one of the team members stopped by to check it out, there were two or three people playing or waiting to play.
"two or three people" in a "prime location"? What are the stats from E3? Is "two or three people" in a "prime location" really such a good thing? Surely every game would at some time, have "two or three people" passing by to check it out? Even if it's a pile of crap.

Two or three people...

Wow, Saint was right! You can count the people waiting for this game on one hand, and still have fingers left!
 
DarkUnderlord said:
"two or three people" in a "prime location"? What are the stats from E3? Is "two or three people" in a "prime location" really such a good thing? Surely every game would at some time, have "two or three people" passing by to check it out? Even if it's a pile of crap.

Two or three people...

And anyone who has any idea of E3 would tell you that 2-3 people at a booth is an unbelievably SMALL number.
 
Roshambo said:
And anyone who has any idea of E3 would tell you that 2-3 people at a booth is an unbelievably SMALL number.

I agree. Considering 60,000 developers and gaming journalists go to E3, not counting the people who just show up, having three people as the peak number of people viewing your game is pretty damned low.
 
Saint_Proverbius said:
I agree. Considering 60,000 developers and gaming journalists go to E3, not counting the people who just show up, having three people as the peak number of people viewing your game is pretty damned low.

Damn, and I really thought Fbos could have something there.. doh! :roll:

Actually that was one of the statements that gave me a chuckle, Thanks Chuckie!
 
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