feeling lost

aedanwolfe

First time out of the vault
TLDR-the town taken over by powder gangers feels like it was added as padding between goodsprings and the next main town. theres little to no connection or reason for me to be there, and what i thoguht were obvious quest routes ended up being non existant (like getting the NCR reinforcements)

i like story, i like feeling like i have a direction, but i also like the times where hte story sorta leaves a part where you have to "move to the next story arch" but you dont HAVE to immediatly go there.

fallout new vegas started well enough, goodsprings worked well. as soon as i venture out of it tho, i run across the town taken over by rogue powder gangers and some NCR goons just standing outside the city.

I feel like the game falls apart everytime i get here. the NCR guys say they need reinforcements, i spent 6 hours trying to get them reinforcements...never could. ok...strange theyd leave that route unesplored in game development. i could go into town...but why? its not like i have any reason, any remote want. i go in, mindlessly kill guys for no other reason then because there hostile and get into the building with all the non hostile npc's...there is no save them from the gangers, its...rescue the worthless deputy. ok

rescue deputy...on first floor of a 3 floor building. what incentive do i have to explore the rest of hte building with more gangers? wouldnt it of made sense in the quest to have to get rid of x gangers?

afterwords i can either establish deputy fail as sherrif, the robot, or go to the correctional facility. deputy is a fail, not sure about robot so i go to correctional facility, and this is where it just falls thru for me. im getting -kharma for beating down these bastards and for taking there stuff. the guy im getting is just standing among them! hes not a prisoner or anything.

i dont know, the rest of the game didnt feel so disjointed as this moment. When it was all said and done i couldnt tell you why i did any of it. i didnt feel like i accomplished anything, i felt like a completed a puzzle only to get no answers. I dont know if it was me or it but something doesnt flow right.

fallout 3 never gave me these moments where i didnt know why i was doing something. there was a goal, supermutants/raiders were bad you had direciton, even the sidequests felt like there was a point.

maybe the area just didnt input the "help them" sense other quests can invoke.

also annoyed that when i wipe out the correctional facility im getting powder gangers still but thats just a nitpick.
 
6 hours getting reinforcements for the NCR in Primm? the trip to the Mojave Outpost barely even takes 10 minutes.
 
Walpknut said:
6 hours getting reinforcements for the NCR in Primm? the trip to the Mojave Outpost barely even takes 10 minutes.

i was never given a quest, i had to wander, when i did find it i coudlnt get them to send reinforcements.

ive played this game probably 8 times to varying degrees and have NEVER gottan NCR aide to that town, your telling me you can?
 
The NCR looking over Primm? Of course everyone can, You rescue Beagle, they give you the option of having the NCR look over the town, talk to Hayes then go to the Outpost. The wonders of reading. 8 times? what? :lol:
 
i never waited to rescue beagle, i talked to the ncr then tried to find reinforcements because they obviously needed some.

tho i admit ive only ever noticed the 3 options there (beagle, robot, guy in correctional facility) when i finally do the "quests"
 
I feel like the game falls apart everytime i get here. the NCR guys say they need reinforcements, i spent 6 hours trying to get them reinforcements...never could. ok...strange theyd leave that route unesplored in game development.

it's an ongoing theme within the game that the NCR is overstretched and can't be everywhere at once.

i could go into town...but why? its not like i have any reason, any remote want. i go in,

I could be wrong, but doesn't someone in Goodsprings mention that the Mojave Express is located in Primm? If not that, then the whole first half of the game is based on the Main Quest "They Went That-a-Way" which directs you to the Mojave Express/Nash to get further details. Pretty big reasons why you would want to go into town.


mindlessly kill guys for no other reason then because there hostile and get into the building with all the non hostile npc's...there is no save them from the gangers, its...rescue the worthless deputy. ok

The town is overrun by Gangers. They are hiding out from them. There sheriff is killed. I don't think it needs to be spelled out more clearly that they are looking for outside help.

rescue deputy...on first floor of a 3 floor building. what incentive do i have to explore the rest of hte building with more gangers? wouldnt it of made sense in the quest to have to get rid of x gangers?

There is more than one way to enter the building. Sure if you are a pretty powerful gunslinger or playing on Normal/Easy mode you could walk in through the front door and take on the 3 or 4 gangers waiting on that level.

Otherwise on the higher difficulty modes, it's better to enter through the upstairs and try to silently eliminate the enemies 1 by 1 and/or use skills such as the repair (for the elevator) or lockpick (to access alternate routes) to get to the Deputy.

If you arm the deputy, it becomes easier to eliminate the remaining Gangers or you can simply leave the building.
 
you guys are good, but then im left wondering...why do i feel so disjointed when i get to this point? after its not so bad, the games good and everything, but everytime ive played and gotten to this point it feels...awkward, im not really sure how to put it.
 
Faceless Stranger said:
Not nearly as awkward as FO3 where everything feels so rushed that you don't have time to go and actually explore.

i never really got that. there were times in the main quest where i didnt feel rushed and instead of persuing said quest I wandered and explored.

most of my playthroughs on fo3 before broken steel i never even did the main quest /shrug

but im talking abotu a quest feeling....wrong.

dont know how else to put it, but thats how prim makes me feel.
 
Well - if you were to play FO3 following the narrative of the story, there is very little opportunity to explore off the beaten path. The only reason you would want is to satisfy the 'what's over here' curiosity.

If you don't see the reason in going to Primm when it is tied to a major quest of the game involving the person who shot you in the head and the mystery of why what you were delivering was worth killing for vs. exploring sewer system #19, clubbing rodents with the green stick of kewl splosions, I don't know what to offer that would help you with your 'awkward feeling'.
 
I always thought the point of FO3 and FNV was each and every characters ongoing struggle to come up with the slightest excuse which will allow them to kill anything that may drop good loot.
 
WillisPDunlevey said:
I always thought the point of FO3 and FNV was each and every characters ongoing struggle to come up with the slightest excuse which will allow them to kill anything that may drop good loot.

This is why my rule of the Red Shirts applies to pretty much every playthrough. By that, I mean, named NPC's live, unless they have to be killed for a quest (and it is the only option to kill them, if there is a peaceful way that lets them live, I go for that one) and every NPC that has a generic name (like 95% of the population) is fair game and can be killed at any time.

But as to the game itself... Do something different. Make your way to Vegas first,, do some gambling, play around with stuff you usually don't play with. Go out of order, don't worry about completing every quest as you come to it.
 
All I get from the NCR trooper each time I meet him is HALT YOU VIOLATED THE (poof)

Anyone notice Beagle's dual voices (i.e. out of dialogue/in dialogue)? Quite disconcerting
 
Faceless Stranger said:
Jesus H. Christ, can you shorten that fucking thing?

"That's what -she- said!"

Innawerkz said:
I could be wrong, but doesn't someone in Goodsprings mention that the Mojave Express is located in Primm? If not that, then the whole first half of the game is based on the Main Quest "They Went That-a-Way" which directs you to the Mojave Express/Nash to get further details. Pretty big reasons why you would want to go into town.

Nah, Doc Mitchell hands you the Mojave Express note 6 of 6 which mentions the Mojave Express in Primm. You never have to talk to anyone in Goodsprings.
 
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